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Book Description

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the ‘evil’ or ‘manipulative’ experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark is a consultant and Evangelist for Everyplay from Applifier.  He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation.  He is also a notorious hat wearer.

Table of Contents

  1. Cover
  2. Half Title
  3. Title
  4. Copyright
  5. Dedication
  6. Frontcover
  7. Table of Contents
  8. Chapter 1 Introduction
  9. Chapter 2 What is a Game?
  10. Chapter 3 The Anatomy of Play
  11. Chapter 4 Player Lifecycle
  12. Chapter 5 The Rhythm of Play
  13. Chapter 6 Building on Familiarity
  14. Chapter 7 Counting on Uncertainty
  15. Chapter 8 Six Degrees of Socialization
  16. Chapter 9 Engagement-Led Design
  17. Chapter 10 Delivering Discovery
  18. Chapter 11 Counting on Data
  19. Chapter 12 Service Strategies
  20. Chapter 13 The Psychology1 of Pricing
  21. Chapter 14 Tools of the Trade
  22. Chapter 15 Conclusions
  23. Index
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