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Book Description

The first magazine devoted entirely to do-it-yourself technology projectspresents its 28th quarterly edition for people who like to tweak, disassemble, recreate,and invent cool new uses for technology.

Express your inner child with MAKE Volume 28, featuring toys and games. Any maker can tell you that lots of experimentation and play time are essential to developing brainpower and creativity. This issue pays tribute to the beloved toys and games you grew up with and their evolution through technology.

Table of Contents

  1. Cover Page
  2. Copyright Page
  3. Welcome: Toy Stories
  4. Reader Input
  5. Maker’s Calendar
  6. In the Maker Shed
  7. Made on Earth
  8. Tales from the Web
  9. Making Trouble
  10. Soapbox
  11. Country Scientist
  12. Make Free
  13. Balsa Dreams
  14. Science in Your Cereal Bowl
  15. Strumming Up a Business
  16. Coffee Table Arcade Console
  17. Eye in the Sky
  18. Chinese Checkers for Two
  19. Envisioning the View-Master
  20. Toys from Trash
  21. Clothesline Races
  22. Pop Pop Steamboat
  23. Permission to Play
  24. 1+2+3: Mini Foosball Game
  25. Gravity Catapult
  26. Gigantic Bubble Generator
  27. RFID Teddy Bear
  28. 1+2+3: Burnt Cookie Deflector
  29. Beatjazz Controller
  30. Science
  31. Workshop
  32. Outdoors
  33. Home
  34. Circuits
  35. Howtoons: Bubble Trouble
  36. Toys, Tricks, and Teasers
  37. Toy Inventor’s Notebook
  38. Danger! Make a Slingshot
  39. Toolbox
  40. Electronics: Fun and Fundamentals
  41. 1+2+3: Sneaky UV Ink
  42. Remaking History: Archimedes and the Water Screw
  43. Homebrew: My Home-Built Chairlift
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