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Book Description

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project.

Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer.

Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides:

Digital Storytelling, Second Edition by Carolyn Handler Miller

Animation Writing and Development by Jean Ann Wright

Writing for Animation, Comics, and Games by Christy Marx

Story and Simulations for Serious Games by Nick Iuppa and Terry Borst

Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Table of Contents

  1. Cover
  2. Half Title
  3. Full Title
  4. Copyright
  5. Contents
  6. PART 1 WRITING FOR ANIMATION
    1. Introduction
    2. SECTION 1 The First Things You Need to Know
      1. CHAPTER 1 Animation Terminology
      2. CHAPTER 2 The Basics
      3. CHAPTER 3 Basic Animation Writing Structure
      4. CHAPTER 4 Developing Characters
    3. SECTION 2 Widening Your Perspective
      1. CHAPTER 5 Animation Comedy and Gag Writing
      2. CHAPTER 6 The Animated Feature
    4. SECTION 3 Opening the Doors
      1. CHAPTER 7 The Pitch
      2. CHAPTER 8 Breaking and Entering
      3. CHAPTER 9 Agents, Networking, and Finding Work
  7. PART 2 WRITING FOR GAMES
    1. Introduction
    2. SECTION 1 The First Things You need to Know
      1. CHAPTER 10 Writing vs. Design
      2. CHAPTER 11 Interactivity and Its Effects
      3. CHAPTER 12 Old Tools/New Tools
      4. CHAPTER 13 Interactive Media and the Writer
      5. CHAPTER 14 Creating a Work of Digital Storytelling: The Development Process
    3. SECTION 2 Interactive Narrative
      1. CHAPTER 15 The Script Format
      2. CHAPTER 16 Script and Proposal Formatting
      3. CHAPTER 17 Interactive Multimedia Narrative and Linear Narrative
      4. CHAPTER 18 The Elements of Interactive Multimedia Narrative
    4. SECTION 3 Widening Your Perspective—Serious Games
      1. CHAPTER 19 Designing Simulation Stories from Tacit Knowledge
      2. CHAPTER 20 Simulation Stories and Free Play
      3. CHAPTER 21 Experience Management
      4. CHAPTER 22 Back Story and Free Play
      5. CHAPTER 23 Stories in State-of-the-Art Serious Games
    5. SECTION 4 Opening the Doors
      1. CHAPTER 24 Working as a Digital Storyteller
      2. CHAPTER 25 Creating Your Own Showcase
      3. CHAPTER 26 Breaking and Entering
  8. Index
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