Index

Note: Page numbers followed by b indicates boxes; f indicates fgures; t indicates tables.

A

Abstract concepts, metaphor as, 221

Abstract games, 188b, 199

Abstract stories, games as, 187188

Academy of Interactive Arts and Sciences (AIAS), 368369

Academy of Television Arts and Sciences, 369

Act breaks, 23, 4547

ACTION description, 7, 277t

Action gag, as comedy devices, 93

A.D.A.M. The Inside Story, 221222

Adams, Ernest, 362

Adelaide Productions, writer

agreements, 132

Agency, 180181, 180b

Agents

and breaking in, 127129, 399400

handling payments, 129130

and looking for work, 136

Age of Empires, 236

Aggression–laughter relationship, 8586

Aggro, games definition, 151

Aggro radius, games definition, 151

Agon, 187

AI, see Artificial intelligence (AI)

AIAS, see Academy of Interactive Arts and Sciences (AIAS)

Aladdin, 47, 52, 68, 121

A la rencontre de Philippe, 217218

Alice in Wonderland, 89

Alliteration, as comedy device, 92

Alternate reality games (ARGs), 204, 362, 367

ALTSIM simulation, 339346

America's Army, 353

Amped 3, 294, 296, 297298, 305306, 307, 313, 315

ANGLE/ANGLE ON, 7, 8b

Animatics, 30, 100

Animation bible, 122, 123125

Animation comedy

characteristics, 86

comedy devices, 8894

global comedy, 95

and laughter, 8586

original projects, 95

reference works, 95

script construction, 88

writing checklist, 9597

writing funny TV scripts, 8688

Animation Flash, 136

Animation Magazine,109, 120, 136

Animation-related organizations, for networking, 119

Animation-series concept, breaking in to feature animation, 122

Animation World Network (AWN),109, 121

Animation Writers Caucus, 118, 131133, 136

Animatoon,109

Antagonist character development, 76 storytelling tools, 193

Anthropomorphism, as comedy device, 89

The Apprentice, 180

ARGs, see Alternate reality games (ARGs)

Aristotle, storytelling lessons, 195197

Art designer, detail work, 41

Art director, 30, 146

Artificial intelligence (AI), 151, 203

Artist gags, as comedy devices, 94

Artwork

interactive media development, 235248

in pitch bible, 124125

ASIFA, see Association International du Film d'Animation (ASIFA)

Assets

definition, 149

hypertext connections, 204

Association International du Film d'Animation (ASIFA), 119, 135136

“A” story, 32, 6364, 104

Astronomica, 225

AtomFilms.com, 376

Attorneys

handling payments, 129130 optioning material, 125

Attributes, games definition, 151

Audience and act breaks, 45, 62

animated features, 52, 99

Aristotle's lessons, 196

and character development, 299

character identification, 7576, 78

and character types, 7374

comedy writing considerations, 87, 9495

consideration during development, 229, 231, 235

direct-to-video, 101

establishing shots, 13

feature structure requirements, 103105

global, 105106

and imitatable behavior, 56

and interactivity, 178, 179180

and jeopardy, 301

and laughter, 85

and metaphors, 221

original idea sales, 360

and pace, 302

and political correctness, 69

and POV, 301

resonance of myths, 194

state of computer games, 297

and story theme, 65

and tension, 198

Audio director, 146

Austin Game Conference, 368

Authority, comedy techniques, 9495

Avatar and aggro, 151

and attributes, 151

and buff, 152

character biographies, 255256

and DPS, 152

and emotes, 153

experience points, 158

Avatar (Continued)

features, 153

games definition, 151-152

interactive entertainment, 203

in jeopardy, 198

as new character type, 203

race/faction/class, 165-166

rewards/penalties, 204

side-scrollers, 156

and story structure, 161

strafe, 157

toon definition, 157

trigger/flag/hook, 157

twinking, 157

AWN, see Animation World Network (AWN)

The AWN Spotlight, 136

B

Backgrounds

script definition, 24

TV animation, 30, 41, 49 Backstory

definition, 24, 202

game writing, 254-256

Grand Theft Auto example, 348-349

Baldur's Gate, 296

Bambi, 104

Batman, 125

Beason, Pam, 317

Beast Wars, 48

Beat definition, 8, 24

example, 8b

Beauty and the Beast, 47

Becket, Miles, 380

Beeman, Ellen Guon, 171, 386

Behavioral tags, character development, 75

Behavior control handling, 344f

interactive narrative, 305-306

story adaptation, 344f

Beta testing, 152, 361

B.G. (BACKGROUND), definition, 8

Bible, see also Animation bible; Game bible definition, 24-25

game writing, 252-254

interactive entertainment development, 235-236

writer's character rights, 80-81

Bill Cosby's Kids Say the Darndest Things, 90

Blockhead character type, 68

Borst, Terry, 245f

Boss game bible, 256

game definitions, 152

Boy Scout Patrol Theater, 304, 309, 309f

Branching dialogue, game writing, 263f, 264f

Branching storylines, 328, 335337

Breaking in and agents, 127129

author's experience, 115

and company locations, 133134

feature animation animation bible, 122

animation bible elements, 123124

animation-series concept, 122

concept sales potential, 125126

“getting in the door”, 126127

overview, 121127

pitch bible artwork, 124125

game writing and agents, 399400

and company locations, 398399

freelance vs. employee, 386392

pathways, 383384

publishers/developers, 384396

unions/organizations, 400401

web resources, 362b

networking, 118119

TV animation business aspects, 120121

overview, 116121

spec scripts, 116118

writing contests, 119120

Broderbund, 197198

“A” story, 32, 6364, 104

Buff, game definitions, 152

Bug, game definitions, 152

Bulletin-board system (BBS), for script exchange, 60

Bumpers, definition, 25

Button, writing funny TV scripts, 87

C

Calling card, showcasing work, 372

Camera movements, linear script format, 277t

Cameron, James, 339

Campbell, Joseph, 188, 194

Capper, writing funny TV scripts, 87

Capture person/object quest, definition, 257

Caricature, as comedy device, 92

Carmen Sandiego series, 197198, 247

Cartoon Network, pitching, 126127

Case, Stevie, 359

Cast list, definition, 50

Casual games career education, 367

gameplay structure, 161

game writing jobs, 391

storylines, 199

Catalyst, simple story creation, 62

Catechumen, 354

Cattle calls, as writer abuse, 130

CD-ROMs, showcasing work, 373

Cel, definition, 25

CGI, see Computer-generated images (CGI)

Chained quest, definition, 258

Chaplin, Charlie, 6869, 95

Character arc, 2526, 65

Character development animation bible, 123

biographies in game writing, 255256

character design, 77

character details, 7678

classic comedy types, 6870

design in TV animation, 30

extra traits, 7476

first steps, 67

iconic characters, 80

interactive entertainment development, 234

for live interaction, 79

market research, 80

people types, 6768

profiles, 7073

story relationship, 7879

writer's rights, 8082

Character relationships animation bible, 123

avatars, 256

character development, 75

comedy from, 86

comedy types, 69

interactive media development, 308

love stories, 104

parallel path stories, 311312

pitching, 110

in series, 75

show bible, 2425

Character types

animated features, 103104

classical linear narrative, 298299

classic comedy, 6870

classic comedy vs. negative stereotypes, 6970

complex and original characters, 70

everyman vs. one-of-a-kind, 70

examples, 7374

as interactive devices, 225

interactive entertainment, 203

interactive narrative, 304, 308

Chatterbots, interactive entertainment, 203

Chevy Tahoe commercial, 180

Choices fake, 171f

game design, 170171

game dialogue, 263265, 263f, 264f

immediate/direct links, 215

and interactivity, 180

meaningful, 171f

The Chronicles of Narnia, 297298, 305306

Cinematics, 149150, 258259, 269

Clarity, and metaphors, 221

Class, game parameters, 165166

Classical linear narrative character, 298299

climax, 300

conflict, 300

elements, 298302

example, 299f

exposition/setup, 299300

jeopardy, 301

pace, 302

POV, 301302

resolution, 301

scenes/sequences, 301

story structure, 299

Classic hero, characteristics, 73

Climax classical linear narrative, 300

three-act structure, 61

Close Combat, 353

CLOSE ON, 9, 9b

CLOSE-UP, 9, 9b

Club Dead, 213214

Code Alert, 242f, 244, 245f

Collaborative development, 206, 206b

Collecting/gathering quest, definition, 257

Collins-Ludwick, Anne, 200, 206

Comebacks, as comedy device, 91

Comedy characters classic vs. negative stereotypes, 6970

classic types, 6870

and personality, 86

Comedy devices artist gags, 94

in gag writing, 8894

various techniques, 9495

Comic-Con, for networking, 118

Commenting out, definition, 150

Commercial Artists and Designers Union, 133

Communication, as interactivity type, 184

Compton's Interactive Encyclopedia, 214

Computer games, see also PC games, general

current state, 297298

definition, 295296

Computer-generated images (CGI)

animated feature structure, 103

definition, 23

dialogue and lip-synch factor, 43

production schedule, 102103

vs. 2D script, 4748

Computer-mediated multimedia, definition, 210

Conan, 56

Concept animated features, 103

animation-series, 122

establishment via flash animation/web comics, 126

high concept, 26, 103

interactive media development process, 230231

sales potential, 125126

Concept art, interactive entertainment development, 246

Concept document, interactive entertainment development, 235

Conferences career development, 368

for networking, 119

Conflict, classical linear narrative, 300

Conners, Aaron, 223, 296

Conniver character type, 68

Conquests of Camelot, 159, 163, 163f, 173, 175

Conquests of the Longbow, 159, 164, 167, 173

Consistency, and metaphors, 221

Console games, general choices, 171

current state, 297

development season, 393

game parameters, 163

game story, 255

game writing jobs, 390

interactivity, 183

interface, 172

last-generation, 390-391

linear stories, 160

and multimedia, 210

next-generation, 390

player expectations, 174

publishers/developers, 385

terminology, 295

CONTD (CONTINUED), 9, 10b

Content designer, 146

Content-interactivity, 185-186

Content-user relationship, 178-179

Contests, for showcasing work, 381

Contracts digital storytelling career, 364

freelancers, 364

getting paid, 129

negotiating, 128-129, 136

optioning properties, 125

WGA interactive writing, 363, 401

Contract work, see Freelancing

Control

behavior control, 305-306, 344f

and interactivity, 180, 212-213

player control, 304, 305-307, 318

version control, 267

virtual objects, 184

Cook-ay Slots, 377

CopyWrite, 271

Costello, Matthew, 298, 303

Covers, script format, 37

Coward character type, 69

Crawford, Chris, 310, 314

Creative director, 146

Critical choice, characters in story, 79

Critical path document, interactive entertainment development, 247

Crowd scene rule, TV animation script restrictions, 49

Customs, as comedy device, 90

Cutscenes, 150, 202, 258-259

CUT TO:, 10, 21

Cynopsis: Kids, 121

D

Dailies, and feature financing, 102

Daily Variety, 109, 121, 136

Dalton, Brian Keith, 380

Damage per second (DPS), definition, 152

DarkBASIC, 384

Darwin: Survival of the Fittest, 354

Database, screen-based informational script, 284-286

DAY, script format definitions, 13

Dead Ends, story-driven simulations, 328

Death, as comedy device, 94

Deathmatch, game definitions, 152

Definition, as comedy device, 91

Delayed links, interactive media, 217

Deliverables, definition, 150

Deliver quest, definition, 257

DePatie, David, 115

Design director, 146

Design document definition, 150

example, 237f

game writing, 252

interactive entertainment, f 236-240

interactive narratives, 276

Deus Ex, 314

Deus ex machina, 196

Development hell, definition, 126

Development process

Hollywood vs. games definition, 148

interactive entertainment artwork, 235-248

bible, 235-236

checklist, 233-235

common errors, 229-230

concept art, 246

concept document, 235

core concept creation, 230-231

design document, 236-240

dialogue script, 240-244

documents, 235-248

early decisions, 231-232

flowcharts, 244-246

overview, 228-229

project evolution, 232-233

prototypes, 246-247

specialized documents, 247-248

storyboards, 246

TV animation, 29

Dialect, in animation scripts, 58

Dialogue

branching dialogue, 263f, 264f

choices, 263265

example, 10b

interactive narrative, 305, 306f, 319

linear script format, 277t

live-action vs. animation script format, 4344

recording, 267269

script format definition, 10

TV animation script restrictions, 49

types, 259265

variables, 260265, 261b

Dialogue script, 240244, 241f, 242f

Dialogue writer, in game development, 147

Digital storytelling basics, see also Interactive media

agency, 180

character/story development, 197198

core concept creation, 230

game-free narratives, 188

interactivity types, 183

player's actions, 140

storylines, 199

ticking clock, 199

tools, 192, 202

Digital storytelling career

breaking in resources, 362b

career pointers, 369

employment paths, 360361

entry points, 361362

example, 358359

freelancing, 362363

industry events, 368

legal issues, 363364

networking, 368369

as occupation, 358

pitching ideas, 360

self-education, 364367

selling original ideas, 359360

Digression, as comedy device, 92

Dinosaurs, 100

Direct links, interactive media, 215

Director animated features, 51

animation process, 2930

calling out shots, 37

CG projects, 48

and dialogue, 43

and live-action script format, 37, 41

storyboarding, 246

Direct-to-video, 101, 105

Discover the Stories Behind the Magic, 358359

Disguise, as comedy device, 88

Disney digital storytelling career, 358359

feature script development, 100101

and IATSE Local 839, 133

pitching, 126127

story development, 100

traditional animation department, 99100

2D vs. 3D scripts, 47

writer agreements, 132

DISSOLVE TO:, 11, 21, 277t

Distribution

animated features, 102

publishers/developers, 384385

showcasing work, 373

Documentation, interactive entertainment

development, 228b, 235248

narratives, 272276, 277289

outline, 272275

treatments, 275276

Doom, 296

Doom 3, 298

Double-column script format, interactive narratives, 286287

DPS, see Damage per second (DPS)

Dracula Unleashed, 213214, 318

Drama in abstract games, 188b

opposition factor, 187

DreamWorks

feature development, 5152, 100

story development, 100

traditional animation department, 99100

2D vs. 3D scripts, 47

writer agreements, 132

Dumb joke, as comedy device, 90

Dungeons, game definitions, 152

DURING:, 11, 12b

Dust: A Tale of the Wired West, 294295, 296, 306307, 312, 313, 313f, 316

Duvall, Shelley, 198

DVDs

animation features, 101

original features, 105

showcasing work, 373

E

E3, see Electronic Entertainment Expo (E3)

Earth & Beyond, 166

ECU (EXTREME CLOSE-UP), 12, 12b

Educational courses digital storytelling career, 364367

game writing/design, 387

as place to network, 119

as source of artists, 124 8

Crazy Nights, 102

Eisner, Michael, 51

Electronic Entertainment Expo (E3), 392393

Electronic games, definition, 295

Elegant, game definitions, 153

Elissalde, Serge, 102103

Elite, game definitions, 153

Elliott, Ted, 52

Emotes, game definitions, 153

Emotion

character development, 75, 79

and laughter, 85

subtle, handling in scripts, 57

Employee track, interactive media breaking in, 386392, 394395

and company locations, 398399

payment, 396 END OF ACT ONE, placement, 1314

END OF TEASER, placement, 1314

ENTERS/EXITS FRAME, 12, 12b

Entry-level jobs, as networking opportunities, 119

Environmental synergy document, 247

Escort/protect quest, definition, 257

EST. (ESTABLISHING), 13, 13b

Everyman character, 70, 74

Exaggeration, character development, 75

Excuse, as comedy device, 91

Experience management

ALTSIM simulation, 340346

High Noon interactive drama, 341

overview, 339

story adaptations, 344f, 345f

unexpected player behavior, 344f

Experience points (XP), 158, 256

Exploit, game definitions, 153

Exposition, 299300, 314, 316

Exposure, as comedy device, 89

EXT. (EXTERIOR), 13, 13b

External developers, 385

F

Faction, game parameters, 165166

FADE IN:/FADE OUT, 1314, 277t

Fahrenheit, 297298

False logic, as comedy device, 92

Fantasia 2000, 100

The Fantastic Four, 56, 11 5

Fantasy characters, 73

Fantasy language, 5760, 265

FAVORING, 14, 14b

F.E.A.R., 319

Fear–laughter relationship, 8586

Feature, game definitions, 153

Feature animation

animation-series concept, 122

bible, 122

bible elements, 123124

breaking in overview, 121127

concept sales potential, 125126

development process, 5153

direct-to-DVD, 101

DVD features, 101

financing/distribution, 102

“getting in the door”, 126127

global release, 105106

greenlighting concerns, 99100

pitch bible artwork, 124125

production schedule, 102103

script development, 5153

script and pre-production, 100101

selling originals, 105

story structure, 103105

for television, 101

F.G. (FOREGROUND), definition, 14

Field, Syd, 196

Fighting elite mob quest, definition, 257

Fighting mobs quest, definition, 257

FileMaker Pro database, 284285

Final Draft, 50, 271

Final Fantasy VII, 195

Financing, animated features, 102

Finding Nemo, 47

Finding person/object quest, definition, 257

Firaxis Games, 383

Fisher, Katie, 195

Fish-out-of-water character, 68, 86

Fitch, Stephan, 317

Flag, game definitions, 157

Flash animation

career education, 367

original concepts, 126

self-education, 376

skill sets, 374

TV animation, 29-60

Flaws, character, 74, 86

Flexibility, game design, 169

Flinders, Ramesh, 380

The Flintstones, 68, 90

Flowcharts, 244-246, 245f, 272-273

FMV, see Full-motion video (FMV)

Focus groups, interactive media development, 233

Font, script page layout, 36

Food, as comedy device, 93

Fox Television Animation, writer agreements, 132

Frag, game definitions, 153

Freelancing breaking in, 386-392, 395-396

and company locations, 399

digital storytelling, 362-363

payment, 396-398

publishers/developers, 388-392

Free play

Grand Theft Auto example, 348-349

The Sims example, 349-350

and simulation stories, 331

Free Range Graphics, 372

Full-motion video (FMV), 150, 252

Full Spectrum Warrior, 353

Funny chase, as comedy device, 93

Funny sounds, as comedy device, 92

G

Gabriel Knight, 213-214, 225

Gags

action gag, 93

artist gags, 94

in character creation, 68

comedy devices, 88-94

gag series, 93

and laughter, 85-86

motion gags, 94

recycling old gags, 88

running gags, 93

in story creation, 64

Galatea, 189

gamasutra.com, 146, 394, 396

Game backstory, 254-256

Game bible, 252-254, 256, 269

Game design

abstract story approach, 187-188

agency, 180-181

choice, 170-171

cutscenes/cinematics, 258

Game design (Continued)

design document proposal, 276

exposition, 314315

feature creep, 153

flexibility, 169

game pace, 318319

game story, 255

gradients, 170

immersion, 174

instancing decisions, 154

interactive devices, 222225

and interactivity, 186187

interfaces, 154, 171174, 218

linear vs. nonlinear storyline, 158160

menus/text, 223224

mythic structure, 195

player mind-set, 174175

story/character development, 160

use of metaphors, 221222

user interaction, 180

and user interactivity, 180

variables, 169

version control, 267

“What if…” questions, 167168 Game designer

breaking in, 383

definition, 145

education, 387

empowering players, 158

role, 145147

types, 146

use of recruiters, 394

vs. writer, 147148

Game Developer magazine, 396

Game Developers Conference (GDC), 368, 392

Game industry

game-development/playing terms, 151158

and Hollywood, 148158

structure, 386

writer-specific terms, 149151

Game intro, game writing, 252

Game manual, game writing, 266

Game objects, acquisition, 166

Game parameters

game objects acquisition, 166

game structure, 162163

player level, 165

predetermined events, 166167

quest acquisition, 166

time/phase-based, 164165

zone, 163164

Gameplay

game writing, 256

storytelling tools, 204

The Games Game, 362

Game story

game writing, 255

goals, 193b

as storytelling tools, 192

structure, 161

Game structure

overview, 160167

parameters, 162163

story structure, 161162

Game Submission Guide, 360

Game Writers Summit, 393

Game writing basics, see also Interactive narrative

backstory, 254256

bible, 252254

branching dialogue, 263f, 264f

character biographies, 255256

cutscenes/cinematics, 258259

design document, 252

dialogue choices, 263265

dialogue types, 259265

dialogue variables, 260265, 261b

FMV/game intro, 252

game manual, 266

in-game text, 265

job types, 251

promotional materials, 266

quests/missions, 256258

recording dialogue, 267269

samples, 269

slang/fantasy language, 265

story, 255

technical material, 266

technical skills, 266269

version control, 267

web sites, 266

Gang credit, as writer abuse, 130131

GDC, see Game Developers Conference (GDC)

Genre, interactive entertainment, 233, 296

Gerber, Steve, 60

G. I. Joe, 60, 125

Gilligan, Shannon, 223224, 319

The Godfather, 297298

Gordon, Andrew, 339340

Gradients, game design, 170

Grand Theft Auto franchise

action control, 305

backstory, main story, free play, 348349

character determination, 307

and current state of games, 297298

linking, 313

overview, 347

pace, 318

plot points, 316

structure, 217218

text, 223

Granularity, and interactivity, 186187

Graphical user interface (GUI), game definitions, 154

Griefers, game definitions, 153

Grim Fandango, 297

GUI, see Graphical user interface (GUI)

Guitar Hero, 222

H

Half-Life series

character behavior, 305

characters, 225

current state of games, 297

cutscenes/cinematics, 258

exposition, 315

pace, 318

props, 225

sounds, 319

structure, 217218, 310

Halo, 296

Hamlet on the Holodeck, 187

Hand in the Plan, Leaders

simulation, 336f

Hardware, storytelling tools, 205

Harlem Renaissance web site, 219f, 221, 223

The Haunted Carousel, 200, 201f

Her Interactive, 246, 247

Hero character, definition, 151152

Hidden element, as comedy device, 89

Hierarchical branching, interactive narrative, 310311, 310f

High concept, 26, 103

High-level design interactive multimedia, 217222

interfaces, 218220

map/sitemap, 220221

metaphors, 221222

structure, 217218

High Noon interactive drama, 341, 341f, 343f, 344f, 345f

Hit points (HP), game definitions, 154

Hollywood

interactive media perspective, 200202

and videogame industry, 148158

The Hollywood Reporter,109, 121, 136

Homicide: Second Shift, 296

Hook, game definitions, 157

Howard, Robert E., 56 HP, see Hit points (HP)

Hypernauts, 38

Hypertext, for asset connection, 204

I

IATSE Local 839, 133, see also The Animation Guild (TAG)

Ice Age, 104

Iconic characters, creation, 80

Icons, as interactive devices, 223

IDGA, see International Game Developers Association (IDGA)

IF, see Interactive fiction (IF)

If-then interactive format, 279, 281283

IMDB, see Internet Movie Database (IMDB)

Imitatable behavior, in animation scripts, 5557

Immediate links, interactive media, 215

Immersion

game design, 174

and interactivity, 181183

Impersonation, as comedy device, 88

Incident Commander,353

Inciting incident, 62, 161

Indents, script page layout, 36

Indigo Prophecy, 297298, 314

Indirect links, interactive media, 215217

Industry events, digital storytelling career, 368

Information

game writing, 256

as interactivity type, 184

Informational design document, format, 276

Informational script, screen-based, single-column in database, 284286

with element labels, 283284

Informational treatment, sample, 275276

Information architecture

interactive multimedia, 217222

sitemap, 220221

In-game text, game writing, 265

In-house developers, 385

In joke, as comedy device, 90

InkTip.com, 120

Input devices, interactive multimedia, 222

Insider, 354

Inspiration software, for flowcharts, 246

Instance, game definitions, 154

Insult, as comedy device, 91

INT. (INTERIOR), 14, 14b

Intellectual property (IP), 363, 384

Intelligent links, interactive media, 217

Intelligent Tutoring, simulation stories, 334335

Interactive devices

challenges, 225

characters, 225

development, 222225

icons, 223

menus and text, 223224

props, 224225

scenes, 317

Interactive fiction (IF), 188

Interactive media

Aristotle's lessons, 195197

building blocks, 204205

character types/AI, 203

classic storytelling tools, 198199

collaboration, 206, 206b

contemporary storyteller lessons, 197198

definition, 211

events/variable, 203

gameplay, 204

games lessons, 192194

game/story goals, 193b

Hollywood writer's perspective, 200202

immediate/direct links, 215

indirect links, 215217

intelligent/delayed links, 217

interface/navigation, 202203

linking, 215217

motivation, 197

myth lessons, 194195

new tools, 202205

vs. passive entertainment, 179b

rewards/penalties, 204

sensors/hardware, 205

six-column script format, 289

story element connections, 203204

storylines, 199, 200b

storytelling tools, 192

time and space, 205

user role/POV, 203

writing challenges, 209210

Interactive media development process

artwork, 235248248

bible, 235236

checklist, 233235

common errors, 229230

concept art, 246

concept document, 235

core concept creation, 230231

design document, 236240

dialogue script, 240244

documents, 228b, 235248

early decisions, 231232

flowcharts, 244246

importance, 228229

project evolution, 232233

prototypes, 246247

specialized documents, 247248

storyboards, 246

Interactive multimedia

characteristics, 210211

high-level design, 217222

input devices, 222

interface design, 218220

knowing users, 214215

map/sitemap, 220221

metaphors, 221222

structure, 217218

terminology, 210211

treatment sample, 275276

types, 211212

Interactive narrative

architecture, 308314

character biographies, 255256

characterization, 304

cinematics, 258259, 269

classical linear elements, 298302

current state, 297298

cutscenes, 258259

definition, 293294

design document, 252

dialogue, 259265, 319

experience management, 340346

experimental structures, 314

exposition, 314, 316

final documents, 277289

FMV/game intro, 252

game backstory, 254256

game bible, 252254, 269

game story, 255, 269

Interactive narrative (Continued)

game-world creation, 253-254

game writer duties, 251

game writer technical skills, 266-269

genres, 296

Grand Theft Auto story example, 348-349

handcrafted spider web storylines, 337-338

hierarchical branching, 310-311, 310f

High Noon simulation, 341, 343f

in-game text, 265

intelligent tutoring, 334-335

linear, 309

vs. linear, 303-304

linear with scene branching, 309-310

linked worlds, 312-313, 313f

mobs/monsters/bosses, 256

outlines, 272-275

pace, 317-319

parallel path stories, 311-312, 311f

player control, 304

plot points, 316-317

preliminary documents, 272-276 proposals/design documents, 276

quests/missions, 256-258

recording dialogue, 267-269

scenes

actions, 305

behavior control, 305-306

character setup/relationships, 308

overview, 304-308

player control, 305-306

player options, 306-308

variable control, 306

simulated conversations, 331-333

vs. simulations/worlds, 294-295

slang/fantasy language, 265

spider web storylines, 335-337

storyboards, 277-289

story-driven simulations, 323-328

technical material/game manual, 266

treatments, 275-276

variables, 260-265

variable state environment, 314

version control, 267

web site/promotional materials, 266

Interactive narrative scripts double-column format, 286-287

linear format, 277279

overview, 277289

single-column complex if-then, 281283

single-column screen-based informational, 283286

single-column simple if-then, 279

six-column format, 289

three-column format, 287289

Interactive Program Contract (IPC), 363

Interactive Trauma Trainer,353

Interactive TV (iTV), 179, 298, 361

Interactive writer

interactive thinking, 213214

role, 212

terminology, 210211

viewer input, 214

Interactivity

and agency, 180181

and audience, 179180

and cohesive storytelling, 186187

and content, 185186

vs. control, 212213

definition, 178

and game structure, 159

and immersiveness, 181183

limits, 213

media-altering, 210211

non-game stories, 188189

potential, 212

six-column script format, 289

types, 183185

as user–content conversation, 178179

INTERCUT TO/INTERCUTTING TO, 15, 15b

Interfaces

game definitions, 154

game design, 171174

interactive entertainment, 234

interactive multimedia, 218220

storytelling tools, 202203

Internal development

premises, 32

publisher/developer structure, 385

International Game Developers Association (IDGA), 360, 363, 368369, 389, 401 Internet. see also Web sites

interactive media careers, 361

interactive multimedia, 211212

for networking, 11 8

for showcasing work, 378381

web comics/flash animation, 126

Internet Movie Database (IMDB), 395

Internships, as career entry point, 361

Intuitive, game definitions, 154

Invictus, 195

IP, see Intellectual property (IP)

IPC, see Interactive Program Contract (IPC)

The Iron Giant, 104

Irony, as comedy device, 92

The Italian Job, 298

iTV, 179, 298, 361

J

Jackson, Peter, 297

James R. Webb Memorial Library, 117118

Jensen, Jane, 213214, 318 Jeopardy

classical linear narrative, 301

as storytelling tool, 198 The Jetsons, 90

Jimmy Neutron: Boy Genius, 105

Job list resources, 394

The Joe Kubert School of Cartoon and Graphic Art, Inc., 124

JumpStart series, 200b, 236, 237f

Just Cause, 294295, 298, 313, 315

K

Kaena: The Prophecy, 105106

Kamen, Stacy, 377, 378, 379f

Katzenberg, Jeffrey, 5152, 100

Kidscreen,109, 136

Kid's mistakes, as comedy device, 90

L

Labor organizations, 130133, 400401

Laidlaw, Marc, 296

Las Posadas holiday procession, 182

Laughter, comedy writing, 8586

Laurel and Hardy, 95

Laws of physics, as comedy device, 94

Lead designer, 146, 252, 267

Leaders simulation

Dead Ends, 328

definition, 323328

Intelligent Tutoring, 334335

Molecule Identification Form, 336f

narrative construction, 326327

narrative graph, 326f

sample script, 328b

screenshot, 330f

Shared Outcomes, 328

simulated conversations, 331333

spider web storylines, 335337

story, 325326

tacit knowledge, 324325

Lead system designer, 146

Lead world designer, 146

Lean back vs. lean forward experience, 179b

Leave-behind, definition, 126

Legal issues, digital storytelling career, 363364

The Legend of Alon D'ar, 254, 256, 259, 269

Les Triplettes de Belleville, 105106

Level designer, 146, 148149, 155

Levels/Leveling up, game definitions, 154155

Leventhal, Michael, 363

Lilo and Stitch, 104

Limited animation, definition, 26

Linear narrative characteristics, 309

classical elements, 298302

example, 159f

game design, 158160

vs. interactive, 199, 303304

interactive script format, 277279

with scene branching, 309310

Linked quest, definition, 258

Linking definition, 211

immediate/direct links, 215

indirect links, 215217

intelligent/delayed links, 217

interactive media, 215217

interactive narrative, 314

worlds in interactive narrative, 312313

The Lion King, 104

Lip-synch factor, 4344, 59

"Literal use of words," as comedy device, 91

The Little Mermaid, 51

Live-action scripts

calling out shots, 3741

dialogue and lip-synch factor, 4344

example layout, 38b

format, 3537

length, 4445

vs. TV animation, 3745

writing to length, 45

Live host, six-column script format, 289

Local networks, interactive multimedia, 212

Logic flow document, 248

Logline

animated features, 103

core concept creation, 231

definition, 50

in pitching, 112

LonelyGirl15, 380

The Lord of the Rings, 299

Loulou and the Other Wolves, 102103

Lucas, George, 195

L'Uovo, 102103

M

Made for Internet Contract, 363

Main story example, Grand Theft Auto, 348349

Major crisis, simple story creation, 63

Malapropism, as comedy device, 91

Managers, and looking for work, 136

Map, interactive multimedia, 220221

Marcus, Aaron, 221

Margin settings, 36, 277t

Market research

character development, 80

interactive entertainment development, 231232, 233

Massively Multiplayer Online Games (MMOGs)

and avatars, 151152

career education, 367

character biographies, 256

company employee track, 387

game writing, 256

game writing jobs, 391, 393

industry events, 368

instancing, 154

and interactivity, 179

interfaces, 173

and myths, 195

navigation, 183

non-linear storylines, 160

player level, 165

player mind-set, 174

PVE, 156

PVP, 156

story structure, 161

from Syfy, 148

zones, 164

Massively Multiplayer Online Role Playing Games (MMORPGs), 296

Master scenes, 37, 100

MATCH DISSOLVE TO:, 14, 15b

Matrix, in interactive media development, 203, 247, 345

The Matrix Online, 254-255, 266

Maxis Software, 383

Max Payne, 161, 166

MBA, see Minimum Basic Agreement (MBA)

McKee, Robert, 323

The Meatrix, 372

Media-altering interactivity, definition, 210-211

Media-based comedy device, 94

Meier, Sid, 383

Menus, as interactive devices, 223-224, 224f

Metal Gear Solid, 312

Metamorphosis, as comedy device, 92

Metaphors, interactive multimedia, 221222

Microsoft Visio, for flowcharts, 246

Milestones

contract-based, 364

definition, 150-151

game writing payment, 397

Milia, 368

Military simulations,353

Miller, Craig, 125

Minibible, definition, 122

Minimum Basic Agreement (MBA), and WGA, 131

MIPTV, 368

Misplaced emphasis, as comedy device, 92

Missions, game writing, 256-258

Misunderstanding, as comedy device, 89-90

Miyazaki, Hayao, 104, 105-106

MMOGs. see Massively Multiplayer Online Games (MMOGs)

MMORPGs. see Massively

Multiplayer Online Role

Playing Games (MMORPGs)

Mobile games, general

current state, 298

industry events, 368

writing for, 391, 396

Mobile object (Mob)

game bible, 256

game definitions, 155

spawning, 156

stats, 157

triggers, 157

MobyGames, 395

Models

definition, 26-27

TV animation script restrictions, 49-50

Monsters, game bible, 256

Monsters, Inc., 47

Monteiro, Candace, 127-128

MOO, see Multi-User Dungeon Object Oriented (MOO)

Motion gags, as comedy devices, 94

Motivation, in interactive media, 197

MOVE IN, 15, 16b

Movie Magic Screenwriter, 50, 271

Mr. Deity, 380

MSWord, for script formatting, 272

MUDs, see Multi-User Dungeons (MUDs)

Multimedia, see also Interactive multimedia

computer-mediated, 210

definition, 211

Multimedia designer, 277

Multiple personalities, as comedy device, 88

Multiple reference, as comedy device, 89

Multisensory experience, immersiveness, 181

Multi-User Dungeon Object Oriented (MOO), and IF, 189

Multi-User Dungeons (MUDs), and IF, 189

Murray, Janet H., 187, 188

My Fair Lady, 189

MySpace, 378

Myst, 161, 172, 294

Myths, storytelling lessons, 194-195

N

Naif character type, 68

Name-calling, as comedy device, 91

Nancy Drew games

character identification, 306-307

characters, 225, 305

concept art, 246

current state of games, 297-298

example, 201f

exposition, 314-315

icons, 223

as interactive narrative, 294

interface, 218

as mystery subgenre, 296

pace, 318-319

screenshot, 219f

script format, 281

special development documents, 247

structure, 313

text/menus, 223224

writer of, 200, 206

writer's flowchart, 220f

Narration, three-column script format, 287289

Narrative

classical linear elements, 298302

definition, 293294

elements in interactive media, 234

story-driven simulations, 326327

Narrative designer, 146, 147, 387

Narrative proposal, format, 276

Narrative treatment, sample, 276

National Association of Television Program Executives (NATPE),109

NATPE, see National Association of Television Program Executives (NATPE)

The Nauticus Shipbuilding Company, 275, 294

Navigate–move interactivity type, 183

Navigation

interactive narrative, 273, 308314

Odd Todd web site, 378

storytelling tools, 202203

Navigation bars, as interactive devices, 223

NDA, see Non-disclosure agreement (NDA)

Negative stereotypes vs. classic comedy characters, 6970

NERF, game definitions, 155

Networking

digital storytelling careers, 368369

for freelancing, 389

looking for work, 135136

publishers/developers, 392393

TV animation careers, 118119

Networks, interactive multimedia, 212

Newell, Gabe, 310

Nickelodeon, pitching, 126127

Nickelodeon Productions Writing Fellowship Program, 120

NIGHT, script format definitions, 13

Noles, Geoffrey, 377

Non-disclosure agreement (NDA), 364, 365f

Non-game stories, 188189

Nonhuman characters, characteristics, 7374

Non-linear storyline

example, 159f

game design, 158160

“What if…,” questions 168

Nonplayer character (NPC)

and AI, 151

and avatars, 151152

character biographies, 255256

game definitions, 155

game dialogue variables, 260

interactive entertainment, 203

interactive fiction, 189

and interfaces, 173174

Max Payne example, 161

player options, 307

PVE, 156

PVP, 156

simulated conversations, 331332

spawning, 156

stats, 157

triggers, 157

variables, 169

waypoints, 157158

writing dialogue for, 259265

Non sequitur, as comedy device, 92

NPCs, see Nonplayer character (NPC)

O

Objection!, 354

(O.C.)/OFF CAMERA, 16

Odd Todd website

character, 375f

cyber support, 377b

maintenance and content, 377378

overview, 375378

popularity, 376

O'Meara, Maria, 317

One-of-a-kind character type, 70

Online games, interfaces, 173

On model, definition, 2627

Opposition

games as storytelling tools, 192

in games/drama, 187

The Oregon Trail, 217218, 223

(O.S.)/OFFSTAGE, 10, 16, 16b

OTS (OVER THE SHOULDER), 16, 16b

Our Gang, 95

Outline

interactive narratives, 272275

Prudential Verani web site example, 273b

script process, 3435

“Spykecam”, script 60

Outside pitches, premise development, 31

P

Pace

classical linear narrative, 302

interactive movies, 318

interactive narrative, 317319

player control, 318

and time manipulation, 318319

PAN, 1617, 17b, 277t

The Pandora Directive

character identification, 307

intelligent links, 217

interactive dialogue, 305

parallel path stories, 311312, 311f

variable state environment, 314

walkthrough excerpt, 215216, 216b

Parallel path stories, 311312, 311f

Parentheticals, 1723, 17b, 277t

Parody, as comedy device, 92

Parties, for networking, 119

Passive vs. interactive entertainment, 179b

Patch, game definitions, 155

Payment issues

employee track, 396

freelance track, 396398

handling by agent, 129130

PC games, general

current state, 298

development season, 393

game writing jobs, 391

interactivity demands, 160

interfaces, 173

and multimedia, 210

publishers/developers, 385

terminology, 295

Peak Webhosting, 377

PEER, see Professional Electronic Entertainment Recruiters (PEER)

Penalties, as storytelling tool, 204

Perret, Gene, 9495

Personality, comedy characters, 86

Peter Pan, 100

PGA, see Producers Guild of America (PGA)

Phase-based parameters, game structure, 164165

Phoenix Wright: Ace Attorney, 297298

Picciau, Dario, 102103

Pirates of the Caribbean, 121, 297298

Pitch bible, 122, 124125

Pitching projects

and breaking in, 126127

and getting work, 137

guidance for, 360

opportunities, 112113

personal presentation, 111

pitch, 111112

post-pitch, 112

preparation,109110

rehearsals, 110

student projects, 113

Pixar, 2D vs. 3D scripts, 47

The PJs, 132

Platforms

audience considerations, 229

career self-education, 367

and concept document, 235

digital storytelling across, 204

distribution methods, 373

interactive entertainment development, 231, 233

need for writers, 390

owners, 385

project development decisions, 231, 233

and visionary storytellers, 358

web as, 211212

Player character

biographies, 255256

definition, 151152

determination by player, 307

hit points, 154

jeopardy, 198

in narratives, 293294

power-up, 156

race/faction/class, 165166

stats, 157

unexpected behavior, 344f

Player control

attributes, 151

and characterization, 304

communication, 184

degree of, 305308

experience management, 331333

and exposition, 316

freedom, 160, 171

game parameters, 163

Grand Theft Auto example, 349

interactive narrative, 159, 306307

interface elements, 173

linear vs. interactive narrative, 304

and NPCs, 155

and pace, 318

parallel path stories, 311312

and plot points, 316

and running time, 317319

spider webs, 335338

and time–pace relationship, 318319

and zone, 163

Player empowerment, 158, 170

Player vs. environment (PVE), game definitions, 156

Player groups, instancing, 154

Player immersion, 174

Player level

and aggro, 151

branching dialogues, 264

definition, 154155

as game parameter, 165

time-based parameters, 164165

variables, 260

Player mind-set, 174175

Player/minor character, 307308

Player vs. player (PVP), 152, 156, 192

Player/protagonist, 306307

Plot points

and beats, 24

and conflict, 300

definition, 316317

linked worlds, 312

myths, 194

within scenes, 301

Pocket Dragon Adventures, 132

The Pocket Dragons, 125

The Poetics, 195196

Poetry, as comedy device, 92

Point of view (POV)

classical linear narrative, 301302

example, 18b

interactive entertainment development, 234

script format definition, 18

users, 203

Polygons, game definitions, 155156

Poor Soul character type, 6869

PopCap Developer Program, 384

Pop-culture references, as comedy device, 90

Pop Quiz, 244, 245f

Portfolio, showcasing work, 373

Postproduction, TV animation process, 30

Pousette, Lena Maria, 304

The Powerpuff Girls, 99

Power-up, game definitions, 156

Pray, Diane, 200

Predetermined events, 166-167, 167f

Premise

concept creation, 231

interactive entertainment development, 233

script process, 31-33

“Spykecam” example, 33b

Preproduction

animated feature script, 100-101

artwork, 235

definition, 228

design document, 236

development mistakes, 229

and documentation, 228

Hollywood development process, 148

schedules, 232

storyboards, 246

and subject matter experts, 232

Present tense, in scripts, 54-55

Pretense, as comedy device, 89

The Princess and the Frog, 47

Producers

and agents, 400

animation process, 29-30

and breaking in, 136-137

communication with, 53

cutscenes/cinematics, 258

dialogue issues, 59

feature creep control, 153

forbidden words in animation, 55

and freelance work, 389, 395

game development team, 148

game publishers/developers, 386

game-user interaction, 180

game version control, 267

game writing jobs, 390

and getting work, 136-137

hiring writers, 390

networking, 118

outline changes, 34

and recruiters, 394

screenwriting expos, 113

spec scripts, 116

story/character development, 160

Producers Guild of America (PGA), 369

Production designer, 30, 41

Production schedule animated features, 102-103

as boost to creativity, 49

CG shows, 47

working out, 232

Professional Electronic Entertainment Recruiters (PEER), 394

Project creep, 363

Promotional materials, game writing, 266

Prop master, detail work, 41

Proportion, as comedy device, 94

Proposals, interactive narratives, 276

Props, 4950, 224225

Props list, definition, 50

Protagonist, 76, 193

Prototypes

development phase, 228

interactive media development, 233, 246247

selling original ideas, 360

for showcasing work, 384 Prudential Verani web site, 221, 222f, 273b

Publishers/developers

employee track, 387388, 394395

employment paths, 360361

freelance track, 388392, 395396

job contact person, 393396

networking, 392393

overview, 384396

structure, 385

timing job applications, 393

PULL BACK/PULL BACK TO REVEAL, 18, 18b, 89

Pulp Fiction, 158

Pulse,353

Pun, as comedy device, 92

Punch line, writing funny TV scripts, 87

Put-downs, as comedy device, 91

PVE, see Player vs. environment (PVE)

PVP, see Player vs. player (PVP)

Q

QA, see Quality assurance (QA)

QoL, see Quality of life (QoL)

Quake, 296 Quality assurance (QA), game definitions, 156

Quality of life (QoL), 399

Quantum Gate, 178

Query letters, 127, 128

Quest designer, 146

Quests, 166, 256258

QUICK CUT, 18, 19b

R

Race, game parameters, 165166

Rafferty, Kevin, 358359

RAPID DISSOLVE TO:, definition, 11

Reactions

as comedy device, 89

delayed links, 217

indirect links, 215216

to user input, 216f

Real War,353

ReBoot, 47

Receiving–acquiring interactivity type, 184

Recruiters, game writing jobs, 394

Redbeard's Pirate Quest, 222

Rehearsals, for pitching, 110

Replayability, game definitions, 156

Repression–laughter relationship, 8586

Rescuing/setting free quest, definition, 257

Resolution

classical linear narrative, 301

game story structure, 162

three-act structure, 61

Rewards, storytelling tools, 204

Rhymes, as comedy device, 92

Ridiculous situation, as comedy device, 91

Rights

established material, 125

to writer's characters, 8082

Riordan, David, 213, 315, 319

Roach, Greg, 178, 186, 188, 232, 367

Road Runner, 55, 68, 85

The Road to El Dorado, 52, 121

Role playing games (RPGs), see also Massively Multiplayer Online Role Playing Games (MMORPGs)

and avatars, 151152

character biographies, 256

interactive narrative genres, 296

player level, 165

player race/faction/class, 165166

stats, 157

Role reversal, as comedy device, 88

Roman comedy types, 68

Romero, John, 359

Rosenberg, Todd, 375378

Rossio, Terry, 52, 121

RPGs, see Role playing games (RPGs)

Rube Goldberg inventions, as comedy devices, 93

Running gags, 85, 93

S

Satire, 85, 92

Save Your Co-Worker, 242f

Scenario writer, in game development, 147

Scene branching, linear narrative, 309310, 309f

Scene heading, see SLUGLINE Scenes, classical linear narrative, 301

Scenes, interactive narrative

actions, 305

behavior control, 305306

character setup/relationships, 308

overview, 304308

player control, 305306

player options, 306308

variable control, 306

writing challenges, 317

Schank, Roger, 324

Scooby-Doo, 69

Scouting quest, definition, 257

Screen-based informational script

in database, 284–286

with element labels, 283284

Screenplay: The Foundations of Screenwriting, 196

Screenwriting expos, as pitching opportunities, 113

Scriptapalooza, 119120

Script format, animation

act breaks, 4547

basic layout, 36

basic terminology, 717

overview, 3537

title page, 3637

Script format, games

dialogue script, 240, 242f

double-column, 286287

game writing, 251

interactive narrative, 271

linear, 277279

preliminary documents, 272276

screen-based informational script, 283286

single-column complex if-then, 281283

single-column simple if-then, 279

six-column, 289

software for, 271272

three-column format, 287289

Script process

animated feature films, 5153

assignment requirements, 50

outline, 3435

premise, 3133

springboard, 31

steps for TV, 3035

Scriptwriter title, in game development, 147

Scriptwriting definition, 148

Scriptwriting software, 5051, 271272

Senior designer, 146, 252, 267

Sensors, storytelling tools, 205

Sequences, classical linear narrative, 301

Serious games

examples, 353, 354

industry events, 368

overview,353

Set list, definition, 50

Setup, see Exposition Setup-payoff, 87, 92

(SFX:)/SOUND EFFECTS, 1920, 19b, 20b

Shadow of the Colossus, 254255, 256, 294295

Shadow Raiders, 47

Shared Outcomes, story-driven simulations, 328

Shelley Duvall Presents Digby's Adventures, 198

Shell game, as comedy device, 93

Shellshock, 298

Sherman, Tony, 213214, 318

Shock–laughter relationship, 8586

Short, Emily, 189

Show bible, definition, 122

Showcasing work

distribution, 373

do-it-yourself approach, 376b

via Internet, 378381

Odd Todd website, 375378

overview, 372

portfolio vs. single-piece, 373

professional considerations, 372374

professional pointers, 381382

skills, 374

subject matter, 373374

two-pronged approach, 378379

Shrek series, 47, 52, 68, 90, 99100, 121

Sides, definition, 27

Side-scrollers, game definitions, 156

SIGGRAPH conference, 368

SIGs. see Special Interest Groups (SIGs)

The Simpsons, 68, 90, 135

The Sims, 151, 156, 213, 294-295, 308, 349-350

The Sims Online, 350

Simulated conversations, simulation stories, 331-333

Simulations

vs. interactive narratives, 294-295

military,353

story-driven, see story-driven simulations

Simulation stories

conversations, 331-333

handcrafted spider webs, 337-338

Intelligent Tutoring, 334-335

spider webs, 335-337

Sinbad, 100

Single-column script format

complex if-then, 281-283

screen-based informational script, 283-286

simple if-then, 279

Single-piece showcase, 373

Sitcoms

and animated story creation, 64

misunderstanding as comedy device, 89-90

Sitemap, interactive multimedia, 220-221

Six-column script format, interactive narratives, 289

Skeleton logic chart, 248

Sky High, 224-225

Slang

in animation scripts, 57-60

game writing, 265

Sloper, Tom, 360

Slow motion action, as comedy device, 94

Slugline

CLOSE-UP/CLOSE ON, 9

definition, 20

EST. (ESTABLISHING), 13

EXT. (EXTERIOR), 13

FAVORING, 14

INT. (INTERIOR), 14

linear script format, 277t

live-action scripts, 37

TWO-SHOT/2SHOT/2S, 21

WIDE SHOT, 22, 23b

Small Soldiers, 52

Smart toys, 248

SMEs, see Subject matter experts (SMEs)

Software

for flowcharting, 246

for scriptwriting, 50-51, 271-272

Sony Pictures Animation, writer agreements, 132

SOTTO VOCE, 20, 20b

South Park, 90

Spacing, script page layout, 36

Spawn camping, game definitions, 156

Spawning, game definitions, 156

Special Interest Groups (SIGs), 368-369, 401

Spec scripts

and agents, 128

breaking into TV animation, 116-118

definition, 27

newcomer mistakes, 117

title page format, 36-37

Speeded-up action, as comedy device, 94

Spider-Man, 47

Spider web storylines, 335-338

Spielberg, Steven, 297

Spirited Away, 104, 105-106, 195

Splinter Cell, 256

Springboard, 31, 123-124

“Spykecam” script, 33b, 60

Star Wars, 195

Statistics (stats), game definitions, 157

Steinmetz, Robert, 240-246, 242f

Stimulus-response interactivity type, 183

Stinger, writing funny TV scripts, 87

Stocker, Sarah W., 390

Story adaptation, 344f, 345f

Story arc, definition, 27

Storyboard artist

in animation bible, 123-124

feature script pre-production, 100

relationship with, 54

TV animation script format, 37, 41

2D vs. 3D scripts, 48

Storyboards

animated feature films, 51

definition, 27

interactive entertainment development, 246

interactive narratives, 289-277

TV animation process, 29-30

Story creation

and character development, 78-79

gags/laughs approach, 64

game design, 186

game writing, 255

plot-based, 6364

simple step-by-step, 6263

sitcom model, 64

theme-based, 63

Story designer, 146, 147, 387

Story-driven simulations

Dead Ends, 328

definition, 323328

narrative construction, 326327

sample script, 328b

Shared Outcomes, 328

story, 325326

tacit knowledge, 324325

Story editor

and act breaks, 4547

animation process, 29

and bible, 2425

and breaking in, 116121, 126127

feedback from, 8788

forbidden words, 55

and getting work, 136137

hiring writers, 135137

and outlines, 3435

and pitches, 31

relationship with, 5354

and sample scripts, 135

springboards, 31

writer relationship, 5354

writing to length, 45

Storylines

branching, 328, 335337

JumpStart series, 200b

non-linear, 158160, 159f, 168

spider webs, 335338

“Story,” men, 133

Story nodes, games, 159

Story structure, see also Three-act structure

animated features, 103105

basic structure, 6162

classical linear narrative, 299

day/night game components, 165f

differences, 61

experimental interactive, 314

game structure, 161162

Grand Theft Auto franchise, 348349

hierarchical branching, 310311, 310f

linear, 309

linear with scene branching, 309310

linked worlds, 312313, 313f

overview, 308314

parallel path stories, 311312, 311f

simulation stories, 335337

story-driven simulations, 325326, 328

variable state environment, 314

Storytelling tools Aristotle, 195197

building blocks, 204205

classic tools, 198199

contemporary storytellers, 197198

event determination/variables, 203

gameplay, 204

games, 192194

interface/navigation, 202203

myths, 194195

new tools overview, 202205

overview, 192

rewards/penalties, 204

sensors/hardware, 205

story element connections, 203204

story goals, 193b

time and space, 205

user role/POV, 203

StoryView, 271

Story writer, in game development, 147

Strafe, game definitions, 157

String of pearls architecture, 312313, 313f

“Strong and punchy” dialogue, 43

Structure, see Game structure. Story structure; Three-act structure

Student internships, as career entry point, 361

Student projects, pitching, 113

Subject matter experts (SMEs), 232

Surprise ending, as comedy device, 94

Switching, as comedy technique, 9495

Syfy channel, 148

Symbolic characters, 74

Symbolic drama, 188

Synopsis, definition, 50

System designer, 146

T

Tacit knowledge, identification, 324325

Tactical operations center (TOC), ALTSIM simulation, 340

TAG, see The Animation Guild (TAG)

Tag

character development, 75

definition, 28

three-act structure, 61

Takes, as comedy device, 89

Talk to quest, definition, 257

Tao Feng, 254, 256

TEASER, 1314, 28, 45

Technical director, 146

Technical material, game writing, 266

Technical writing, as entry into industry, 395

Teenage Mutant Ninja Turtles, 56

Television animation

breaking in, 116121

business aspects, 120121

feature packages, 101

networking, 118119

process, 2930

production process, 30

writing contests, 119120

Television animation scripts

calling out shots, 3741

character name capitalization, 60

comedy, construction, 88

dialect, 58

dialogue and lip-synch factor, 4344

electronic exchange etiquette, 60

example layout, 39b

forbidden words, 55

format, 3537

handling deaths, 55

handling subtle emotion, 57

hybrid format, 41

imitatable behavior, 5557

length, 4445

lip-synch problem, 59

vs. live-action, 3745

present tense, 5455

process, 3035

restrictions and creativity, 4950

sample scripts, 135

slang and fantasy language, 5760

sources of, 11 7

spec scripts, 116118

translation problems, 5859

writing funny, 8688

writing to length, 45

Tension, as storytelling tool, 198

Tetris, 161, 188

Text menus, as interactive devices, 223224

Text transcript, three-column script format, 287289

The Animation Guild (TAG), 133,

see also IATSE Local 839

THE END, placement, 1314

Theme

basic concept, 65

in character development, 78

in story creation, 63

The 7th Guest, 298

The 11th Hour, 311

Third-party developers, 385

Thomas, Roy, 115

Three-act structure, see also Story structure

and act breaks, 46

and Aristotle, 196

basic components, 61

games, 159

game story structure, 161

Three-column script format, interactive narratives, 287289

3D (three-dimensional) animation, 23, 3738

The Three Stooges, 95

Thunder in Paradise, 319

Ticking clock, 199, 350

Time

in interactive narrative, 317319

and pace, 318319

Time-based parameters, game structure, 164165

Time and space, storytelling tools, 205

Titanic, 339

Title page, 3637, 273

Tokyo Game Show, 368

Tomb Raider, 151152, 256

Tool designer, 146

Toon, see Avatar

Topical humor, as comedy device, 90

Toy Story, 47, 99100, 104

Trade shows, 119, 368, 392

Transition of thought, as comedy

device, 92

Transitions

CUT TO:, 10

DISSOLVE TO:, 11

examples, 21

MATCH DISSOLVE TO:, 15

QUICK CUT, 18

WIPE TO:, 23

Trans-media approach, 204

Treasure Planet, 47, 52

Treatments, 100101, 275–276

Trigger, game definitions, 157

T. Rowe Price web site, 216, 224f

True story, as comedy device, 91

Trump, Donald, 180

Try-fails, as comedy devices, 93

Turning point, simple story creation, 63

TV Guide, for pitching preparation,109

Tweety Pie, 69 24, 199

Twinking, game definitions, 157-158

Twist around, as comedy device, 89

Twisted clichés, as comedy device, 90

2D (two-dimensional), 23, 37-38, 47-48

TWO-SHOT/2SHOT/2S, definition, 21

U

“Uh-oh Technique,” for comedy94-95

Uncertainty, as storytelling tool, 198-199

Underdog character type, 68-69

Under a Killing Moon, 223, 224-225, 319

Understatement, as comedy device, 91

Unions, 130-133, 400-401

Universal Cartoon Studios, writer agreements, 132

Unraveling clues quest, definition, 258

U.S. Copyright Office, 126

Use of force, in animation scripts, 56

User interactivity

and agency, 180-181

and content, 178-179, 185-186

and current state of games, 297-298

definition, 212

experimental structures, 314

and gameplay, 204

Grand Theft Auto example, 349

immersiveness, 181-183, 205

input devices, 222-225

input reactions, 216f

interactive media, 211

interfaces, 202-203, 218-220

limits, 213

linked worlds, 312-313

linking, 215-217

vs. mass audience experience, 179-180

multimedia types, 210, 211-212

with narrative, 304

Odd Todd example, 377

rewards, 204

role/POV, 203

The Sims example, 349350

story control, 213

story elements, 204

storylines, 199

time/space, 205

types, 183185

World Hunger: Food Force example, 353

Users, and development process

design document proposal, 276

development mistakes, 229230

dialogue script, 240244

if-then-based scripts, 279, 281283

knowing users, 214215

linear story structure, 309310

metaphors, 221222

misjudging users, 229

plot points, 316317

premise, 231

project checklist, 233235

script outline, 273

scripts, 286–289

V

Variables

game design, 169

game dialogue, 260265, 261b

interactive narrative, 306

storytelling tools, 203

Variable state environment, 314

Variety,109, 121, 136

Verbal caricature, as comedy device, 92

Verbal humor, comedy techniques, 9495

Verb set, 179

Version control, game writing, 267

Video games, 295296, 297298, see also PC games, general

Videogame Writers Caucus (VWC), 363, 401

Viewer input, interactive thinking, 214

Violence, in animation scripts, 57

Visual humor, 9495

Vital Signs, 283

Vogler, Christopher, 194195

Voice director, 29, 58, 267

Voices, TV animation, 29, 49

(V.O.)/VOICE-OVER, 10, 21, 22b Voyeur

character, 307308

exposition, 315

icons, 223

interactivity limits, 213

plot points, 317

variable control, 306

VWC, see Videogame Writers Caucus (VWC)

W

Walkthrough, definition, 151

WALLA, 22, 22b

Warner Bros., 132, 133

Waypoints, game definitions, 158

Web comics, for establishing original concepts, 126

Web sites, see also Internet

breaking in resources, 362b

career education, 367

game writing, 266

job listing resources, 394

outline, 272–275

WGA, see Writers Guild of America (WGA)

"What if..." questions, 167168

Whimsy, as comedy device, 91

White House web site, 219–220

Who Killed Sam Rupert?, 223–224, 225

WIDEN/WIDEN TO INCLUDE, 23, 23b

WIDE SHOT, 22, 23b

The Wild Thornberrys, 99

Winnie the Pooh, 68

WIPE TO:, 21, 23

Witticism, as comedy device, 92

The Wizard of Oz, 195

Wolfman, Marv, 125

Women in Animation, 119, 135136

WordMenu, 271

World building, 148149, 253254

World building designer, 146, 294

World Hunger: Food Force, 353

Worlds vs. interactive narratives, 294295

World of Warcraft, 155, 172f, 173f, 258, 294, 296

Wright, Will, 308, 349350, 383

Writer/designer, 146, 147, 149, 318

Writer vs. designer, 147148

Writers Guild Foundation Shavelson-Webb Library, 117118

Writers Guild of America (WGA) agents database, 128

agents and managers, 136

Animation Writers Caucus, 118, 131133

and breaking in, 400401

freelancing, 363

networking, 369

as script resource, 117118

Videogame Writers Caucus (VWC), 363, 401

The Writer's Journey, 194195

Writer-specific terms, 149151

Writing contests, breaking into TV animation, 119120

X

The X-File Game, 178

X-Men: Evolution, 33b, 60, 117

XP, see Experience points (XP)

Y

YouTube, 378, 380

Z

Zany character type, 68

Zone, 163164, 166

Zoo Vet, 224225

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