Contents

 

 

PART 1 WRITING FOR ANIMATION

Introduction

 

SECTION 1 The First Things You Need to Know

CHAPTER 1 Animation Terminology

CHAPTER 2 The Basics

CHAPTER 3 Basic Animation Writing Structure

CHAPTER 4 Developing Characters

 

SECTION 2 Widening Your Perspective

CHAPTER 5 Animation Comedy and Gag Writing

CHAPTER 6 The Animated Feature

 

SECTION 3 Opening the Doors

CHAPTER 7 The Pitch

CHAPTER 8 Breaking and Entering

CHAPTER 9 Agents, Networking, and Finding Work

 

PART 2 WRITING FOR GAMES

Introduction

 

SECTION 1 The First Things You need to Know

CHAPTER 10 Writing vs. Design

CHAPTER 11 Interactivity and Its Effects

CHAPTER 12 Old Tools/New Tools

CHAPTER 13 Interactive Media and the Writer

CHAPTER 14 Creating a Work of Digital Storytelling: The Development Process

 

SECTION 2 Interactive Narrative

CHAPTER 15 The Script Format

CHAPTER 16 Script and Proposal Formatting

CHAPTER 17 Interactive Multimedia Narrative and Linear Narrative

CHAPTER 18 The Elements of Interactive Multimedia Narrative

 

SECTION 3 Widening Your Perspective—Serious Games

CHAPTER 19 Designing Simulation Stories from Tacit Knowledge

CHAPTER 20 Simulation Stories and Free Play

CHAPTER 21 Experience Management

CHAPTER 22 Backstory and Free Play

CHAPTER 23 Stories in State-of-the-Art Serious Games

 

SECTION 4 Opening the Doors

CHAPTER 24 Working as a Digital Storyteller

CHAPTER 25 Creating Your Own Showcase

CHAPTER 26 Breaking and Entering

 

 

The multimedia components for this book can be found by visiting the companion Web site: http://booksite.focalpress.com/companion/Marx/Your-Way/

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