Contents
Wiley–SID Series in Display Technology
Chapter 1: The Physiology of 3D Perception
1.1 Binocular Viewing or Human Stereopsis
1.2 The Mismatch of Accommodation and Disparity and the Depths of Focus and of Field
1.3 Distance Scaling of Disparity
1.5 Psychological Effects for Depth Perception
1.6 High-Level Cognitive Factor
Optical Society of America (OSA)
Chapter 2: Stereoscopic Displays
2.1 Stereoscopic Displays with Area Multiplexing
2.2 Combined Area and Time Division Multiplex for 3D Displays
2.3 Stereoscopic Time Sequential Displays
2.4 Special Solutions for Stereoscopic Displays
2.6 Interleaved, Simultaneous, and Progressive Addressing of AMOLEDs and AMLCDs
2.7 Photo-Induced Alignment for Retarders and Beam Splitters
Chapter 3: Autostereoscopic Displays
3.1 Spatially Multiplexed Multiview Autostereoscopic Displays with Lenticular Lenses
3.2 Spatially Multiplexed Multiview Autostereoscopic Displays with Switchable Lenticular Lenses
3.3 Autostereoscopic Displays with Fixed and Switchable Parallax Barriers
3.4 Time Sequential Autostereoscopic Displays and Directional Backlights
3.6 Single and Multiview 3D Displays with a Light Guide
3.7 Test of 3D Displays and Medical Applications
Chapter 4: Assessment of Quality of 3D Displays
4.2 Retrieving Quality Data from Given Images
4.3 Algorithms Based on Objective Measures Providing Disparity or Depth Maps
4.4 An Algorithm Based on Subjective Measures
4.5 The Kanade–Lucas–Toman (KLT) Feature Tracking Algorithm
4.6 Special Approaches for 2D to 3D Conversion
4.7 Reconstruction of 3D Images from Disparity Maps Pertaining to Monoscopic 2D or 3D Originals
5.1 The Basis of Integral Imaging
5.2 Enhancement of Depth, Viewing Angle, and Resolution of 3D Integral Images
5.4 Convertible 2D/3D Integral Imaging
Chapter 6: Holography for 3D Displays
6.2 Recording a Hologram and Reconstruction of the Original 3D Image
6.4 Digital Holography Based on the Fourier Transform
6.5 A Holographic Laser Projector
Chapter 7: Volumetric 3D Displays
7.1 The Nature of Volumetric Displays
7.2 Accessing and Activating Voxels in Static Volumetric Displays
7.3 Swept Volume or Mechanical 3D Displays
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