Contents

GETTING STARTED

1 GETTING ACQUAINTED

Starting Adobe Animate CC and Opening a File

Understanding Document Types

Getting to Know the Workspace

Working with the Library Panel

Understanding the Timeline

Organizing Layers in a Timeline

Using the Properties Panel

Using the Tools Panel

Undoing Steps in Animate

Previewing Your Movie

Modifying the Content and Stage

Saving Your Movie

2 CREATING GRAPHICS AND TEXT

Getting Started

Understanding Strokes and Fills

Creating Shapes

Making Selections

Editing Shapes

Using Gradient and Bitmap Fills

Using Variable-Width Strokes

Using Swatches and Tagged Swatches

Creating Curves

Using Transparency to Create Depth

Being Expressive with the Paint Brush

Creating and Editing Text

Aligning and Distributing Objects

Converting and Exporting Art

3 CREATING AND EDITING SYMBOLS

Getting Started

Importing Adobe Illustrator Files

About Symbols

Creating Symbols

Importing Adobe Photoshop Files

Editing and Managing Symbols

Changing the Size and Position of Instances

Changing the Color Effect of an Instance

Understanding Display Options

Applying Filters for Special Effects

Positioning Objects in 3D Space

4 ANIMATING SYMBOLS

Getting Started

About Animation

Understanding the Project File

Animating Position

Changing the Pacing and Timing

Animating Transparency

Animating Filters

Animating Transformations

Changing the Path of the Motion

Swapping Tween Targets

Creating Nested Animations

Easing

Frame-by-Frame Animation

Animating 3D Motion

Exporting Your Final Movie

5 ADVANCED MOTION TWEENING

Getting Started

About the Motion Editor

Understanding the Project File

Adding Motion Tweens

Editing Property Curves

Viewing Options for the Motion Editor

Copying and Pasting Curves

Adding Complex Eases

6 CLASSIC TWEENING

Getting Started

Using Classic Tweens

Motion Guides for Classic Tweens

Copying and Pasting Tweens

Classic Tween Eases

Graphic Symbols

7 CONTROLLING THE CAMERA

Animating Camera Moves

Getting Started

Using the Camera

Creating Depth

Attaching Layers to the Camera for Fixed Graphics

Exporting Your Final Movie

8 ANIMATING SHAPES AND USING MASKS

Getting Started

Animating Shapes

Understanding the Project File

Creating a Shape Tween

Changing the Pace

Adding More Shape Tweens

Creating a Looping Animation

Using Shape Hints

Previewing Animations with Onion Skinning

Animating Color

Creating and Using Masks

Animating the Mask and Masked Layers

Easing a Shape Tween

9 NATURAL AND CHARACTER ANIMATION

Getting Started

Natural Motion and Character Animation with Inverse Kinematics

Creating a Walk Cycle

Disabling and Constraining Joints

Adding Poses

Inverse Kinematics with Shapes

Simulating Physics with Springiness

10 CREATING INTERACTIVE NAVIGATION

Getting Started

About Interactive Movies

ActionScript and JavaScript

Creating Buttons

Preparing the Timeline

Creating Destination Keyframes

Navigating the Actions Panel

Add JavaScript Interactivity with the Actions Panel Wizard

Creating a Home Button

Playing Animation at the Destination

Animated Buttons

11 WORKING WITH SOUND AND VIDEO

Getting Started

Understanding the Project File

Using Sounds

Understanding Video

Using Adobe Media Encoder CC

Understanding Encoding Options

Playback of External Video in Your Project

Adding a Video Without Playback Controls

12 PUBLISHING

Understanding Publishing

Converting to HTML5 Canvas

Publishing for HTML5

Publishing a Desktop Application

Publishing to Mobile Devices

Next Steps

INDEX

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