In this lesson, you’ll learn the following:
• Selecting a mobile device in Device Central
• Organizing mobile profiles
• Importing an image from Adobe Photoshop
• Optimizing content for mobile devices
• Previewing and testing artwork in Device Central
• Adjusting an image for mobile devices
• Creating snapshots
• Automating the testing process
• Publishing your work on Device Central
• Testing a mobile website
You’ll probably need between one and two hours to complete this lesson.
Now that you’ve created print and interactive PDF versions of a document, built a website, and added animation, you might want to use your design assets for a rapidly emerging type of output: content for mobile devices.
Mobile devices, such as cell phones, smart phones, PDAs (personal digital assistants), or gaming systems are like pocket-sized computers. Popular and widespread, these devices are small enough to be truly portable, yet powerful enough to readily access large amounts of information.
Before you start working on this lesson, make sure that you’ve installed the Creative Suite 5 Design Premium software on your computer, and that you have correctly copied the Lessons folder from the CD in the back of this book onto your computer’s hard disk (see “Copying the Classroom in a Book files” on page 2).
People can now view a wide variety of mobile web content on these devices, many of them paying additional fees for web browsing on their mobile telephones and handheld computers. Developing successful content for delivery to these mobile devices requires that website designers work within special constraints. Text, images, and navigation all need to be optimized for small screens, and file sizes minimized to reduce download times. Adobe Device Central can facilitate the process of evaluating mobile design solutions for a wide variety of mobile devices, with emulation technology designed to simulate network performance of content on mobile devices in a realistic way.
To simulate real-life performance of your Flash Lite content, the Emulation workspace in Device Central helps you optimize your designs for the limitations of hardware and bandwidth. Device Central emulation gives you an idea of estimated download times and highlighting possible playback delays due to intensive interaction with a network server—enabling you to deliver a more satisfying end-user experience. You’ll try emulation later in this lesson.
Typically, the process of evaluating your mobile content with Device Central follows a very simple workflow:
In Device Central, you can preview and test your work as if you had hundreds of portable devices at hand. In the Emulate workspace, you can quickly view and assess a representation of the mobile content as it will appear on the selected device or devices. This method of testing is similar to the way you would preview website design in different target web browsers. The tight integration with other CS5 components streamlines the process: You can move smoothly between Device Central and Creative Suite components such as Fireworks, Photoshop, Illustrator, or Flash to adjust your designs before the final step of publishing the content to a handset.
In Device Central you can choose between profiles for hundreds of different brands and models of mobile devices, each containing the specifications and limitations for an individual handset.
The Device Central main window opens. Notice the three panels: Test Devices, Device Library, and Library Filter. The Device Library panel lists all the currently available device profiles. If you’re connected to the Internet, the first time you browse devices in Device Central it downloads the latest device profiles from the online device library maintained and updated by Adobe.
By default, the Preferences dialog box opens to the General pane. The number you see in the Default Phone ID text box is the International Mobile Equipment Identity (IMEI) number of the device currently being emulated by Device Central. The IMEI is a 15-digit number that uniquely identifies a device on the mobile phone network—containing information about the origin, model, and serial number of the device. Leave the default number unchanged for now; you’ll choose a device later.
In the Application Language menu, you can change the language used in the Device Central user interface. You must restart Device Central for this change to take effect.
Adobe Flash Lite automatically tries to match the selected generic font to a font available on the device at run-time. If you know which fonts are available on a device, you can select those or similar fonts from the Assigned Fonts menus. On an actual mobile device, the device’s native system fonts will be used to render the SWF text.
Double-clicking a device in the Device Library panel is a shortcut for clicking View Details at the bottom of the Device Library panel.
You can sort the list by carrier, content type, display size, Flash version, manufacturer, or region. At one glance you are able to see the capabilities, constraints, and features of individual mobile devices. This is a very efficient way to research all the valuable pieces of information that can hugely increase your productivity in design development.
In the Device Library panel, when you see a globe icon () in the Location column it means the device profile is stored online. Once you’ve located the devices you want to test, you can drag them to the Test Devices panel. When you do this, the Location column icon for that device changes () to let you know that the device profile has been copied to your hard disk.
To view multiple devices simultaneously, Shift-click the device names for a consecutive selection, or Control-click / Command-click for a noncontiguous selection.
You can drag a device to the Test Devices panel for easier access during a project. Doing this also saves a copy of the device profile from the online Device Library to your hard disk, so that you don’t have to be online to use the profile.
You can use Device Central to select a target profile before you even begin creating your mobile content in Creative Suite components such as Fireworks, Photoshop, Illustrator, or Flash so that you can start with a document that is already configured correctly. Take further advantage of the close integration of CS5 applications by previewing your design in Device Central and then quickly returning to the original editing program to fine-tune it.
You can also drag an image from Adobe Bridge or the desktop and drop it into the Fireworks document window.
This is an image that was previously built in Fireworks for the same display size as the device you selected. However, it hasn’t been tested on the device yet. You can use Device Central to preview the Fireworks document using the device profile you selected earlier.
In most situations you’ll need to make a compromise between image quality and file size to fit the specifications of mobile devices. Before making any adjustments in Fireworks, let’s first preview the image for the selected profile in Device Central.
If you can see the Optimize tab but it’s collapsed, double-click the tab to expand the entire panel.
Fireworks sends the image to Device Central and previews it using the device profile you started from. Notice that at the top-right corner of the window, Emulate Image is selected. You can always move among the Browse workspace for viewing and choosing device profiles, the Create workspace for starting a new document from the selected device profile, and the Emulate workspace for previewing your work on the selected device.
Emulate Image is designed to simulate the performance of various media types—such as Flash, bitmap, and video—on mobile devices in a realistic way. In the Content Type menu in the panel group on the right you can specify your mobile content as either a full-screen image, screen saver, or wallpaper. In the Display panel you can test how your image performs in different environments.
If you are emulating performance for Flash content, make sure that the device you’ve specified supports the same Flash Lite version and content type. If your Flash SWF file requires Flash Lite version 2 and the emulated device supports only Flash Lite 1.1, the file will not appear in the Emulator view. You can sort devices by supported Flash Lite version to make sure that your mobile content is compatible.
Of course, an emulator cannot fully substitute for testing on real devices, but it can help you anticipate issues so that you can address them before you test on actual devices. You’ll try more comprehensive testing methods later in this lesson.
When you created a Fireworks document from Device Central, you may have noticed that you were able to choose from a number of Creative Suite 5 components. Some images are edited more effectively in Photoshop, so in this part of the lesson you’ll do that. It’s easy to jump quickly between Device Central and Photoshop to preview and refine your work.
If you like, you can double-click other devices in the Test Devices panel to visualize the image on those devices. Of course, the size of this particular image will look correct only on devices with 320 × 480 pixel displays.
It doesn’t take much effort to change devices and to test your mobile content under different light conditions in the Emulator, but you might want others to see the results as well. Device Central CS5 enables you to take snapshots of your work at any point in the testing process and quickly share those snapshots with colleagues or clients.
The ability to create snapshots and post them as web pages makes it easy to share your mobile device simulations with colleagues.
When you’ve completed your reviews and finalized the mobile content, you can see your content on an actual handset display. Device Central offers different export options, all guided by a wizard for quick results, and avoids the need to use thirdparty tools.
To publish the image you just created, you can send it to a mobile device via Bluetooth or USB cable, upload it to a server via FTP, or copy it to your hard disk.
Provided you have a computer and mobile phone that are both Bluetooth-enabled, you can follow the instructions in the following exercise to export the image to your phone. Otherwise, reading through those steps will hopefully give you a good idea of the process.
Device Central processes the file and sends it to your mobile phone, where you’ll receive a notification of the transfer. Once the image is received by your phone, refer to the instructions that came with your phone to simply view the image or to install it as your new wallpaper or background image.
In addition to testing static images such as the wallpaper image from the previous exercise, you can evaluate other mobile content as well. For the next exercise you’ll work again with imagery from the movie Double Identity: a website—especially designed for mobile devices—with background information about the movie.
As you did previously in this lesson, you could test how the movie might look under different lighting conditions by choosing a setting from the Reflections menu in the Display panel.
Congratulations, you’ve finished this lesson about designing for mobile devices! You’ve learned a lot about Device Central’s vast library of online profiles, as well as how to test different content from wallpapers to websites.
1 What’s the difference between the Test Devices panel and Device Library in Device Central?
2 How would you create new mobile content from within Device Central?
3 What is the Emulate workspace?
4 How can you quickly share your test results with others?
1 The Test Devices panel offers Device Library that you’ve specifically added to your local computer. These profiles are available to you whether you have an Internet connection or not. The Device Library provides access to the Adobe online library of device profiles. These profiles are dynamically updated to ensure that each time you start Device Central, you will have access to the latest, most accurate information. Double-clicking any device profile in the online library will add that profile to your Test Devices panel.
2 With a device profile selected in Device Central, click Create at the top of the window, click the large application icon, and choose from the Creative Suite components listed in the menu that appears. Depending on your target profile, Device Central determines the document size to propose for the file you want to create and displays a picture and a matching size preset of the selected device(s) in the Create workspace. Click the Create button at the bottom of the window, and Device Central CS5 opens a new blank document in the CS5 component you chose.
3 The Emulate workspace in Device Central is designed to simulate network performance of content on mobile devices in a realistic way. A number of collapsible panels for testing and performance tuning appear in the Emulate workspace. Each panel has options for different media types, such as Flash, bitmap, and video, and offers options that apply to each type of content.
4 In Device Central CS5 you can take snapshots of your content at any time throughout your testing routine. Those snapshots will be collected together with the relevant device in the Snapshots tab in the Log window. You can easily share those results by exporting them from Device Central as HTML pages. You can send the HTML pages to your clients or colleagues, who can view them conveniently in a web browser.
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