Transformation functions / properties and their coordinate systems

The following table shows the coordinate systems used by each of the functions and properties defined in the Object3D class that can be used to transform a 3D object:

Function / Property

World Space

Parent Space

Local Space

POSITION

   

scenePosition

*

  

x

 

*

 

y

 

*

 

z

 

*

 

position

 

*

 

moveForward

  

*

moveBackward

  

*

moveLeft

  

*

moveRight

  

*

moveUp

  

*

moveDown

  

*

translate

  

*

moveTo

 

*

 

ROTATION

   

scenePivotPoint

*

  

pivotPoint

  

*

movePivot

  

*

rotationX

 

*

 

rotationY

 

*

 

rotationZ

 

*

 

rotateTo

 

*

 

lookAt

 

*

 

eulers

 

*

 

pitch

  

*

roll

  

*

yaw

  

*

rotate

  

*

SCALE

   

scaleX

  

*

scaleY

  

*

scaleZ

  

*

scale

  

*

TRANSFORM

   

sceneTransform

*

  

transform

 

*

 
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