Index

A

  1. Audio & speech

    1. Graphical User Interface

    2. recording audio

      1. audio beams

      2. Data Source Bootstrapping

      3. FrameArrived event handler

      4. .NET Framework

      5. UI

      6. Variable Initialization

      7. WriteWavHeader

    3. speech recognition

SeeSpeech recognition

B

  1. BodyFrameSource

    1. clipped edges

    2. DrawBone

      1. event handler

      2. methods

      3. private variables

    3. DrawJoint

      1. ColorSpacePoints

      2. constructor

      3. event handler

      4. private variable

    4. GetAndRefreshBodyData

    5. hand states

    6. joint orientations

    7. lean value

  2. BodyIndexFrameSource

    1. BodyIndex data

    2. green screen apps

C

  1. ColorFrameSource

    1. byte array

    2. image pixel data

    3. Windows Store Apps

      1. bootstrapping and variable assignment

      2. capabilities

      3. ColorFrameReader event handler

      4. event-handler

    4. WPF

      1. bootstrapping

      2. Button attributes

      3. event handler method

      4. properties and methods

      5. Variable initialization

  2. Continuous gestures

D

  1. DepthFrameSource

    1. bootstrapping

    2. depth feed coloring

      1. Bgra32 WriteableBitmaps

      2. color channel

      3. color gradient

      4. color regions

      5. variable declaration

    3. pixel

    4. ProcessDepthFrameData

    5. visualization techniques

  2. Discrete gestures

    1. body region

    2. body side

    3. clapping gesture database

    4. duplicate and mirror data

    5. hand states

    6. joint mask

    7. project, creation

    8. timeline

E

  1. Emgu CV

    1. computer vision

SeeComputer vision
  1. dependency

  2. image processing

SeeImage processing
  1. installation and verification

  2. Mat

    1. Kinect image data

    2. parts

  3. system specification

F, G

  1. FaceFrameSource

    1. alignment

    2. constructor

    3. detection

    4. expressions

    5. FaceFrameResult

    6. index

    7. MultiSourceFrameReader

    8. orientation

    9. private variables

H

  1. Hardware

    1. components

    2. hand-gesture tracking

    3. HD Face API

    4. Kinect Fusion

    5. Kinect Ripple

    6. Kinect Studio

    7. multi-app support

    8. RoomAlive

    9. Unity support

    10. Visual Gesture Builder

    11. Windows Store support

    12. Windows v1 vs. Windows v2

    13. Xbox One

  2. HighDefinitionFaceFrameSource

    1. animation units

    2. CameraSpacePoints

    3. face capture and modeling

    4. FaceModel and FaceAlignment

    5. HighDetailFacePoints

    6. shape units

  3. Human Interface Guidelines

    1. confidence levels

    2. environment

    3. interaction design

    4. word choice

I, J

  1. Image processing

    1. bitwise and arithmetical operations

      1. addition

      2. bitwise AND

      3. bitwise NOT

      4. bitwise OR

      5. bitwise XOR

      6. division

      7. Kinect Motion Detector

      8. multiplication

      9. subtraction

    2. color conversion

    3. grayscale

    4. morphological operators

    5. morphological transformations

    6. sharpening

    7. smoothing

    8. thresholding

  2. InfraredFrameSource

    1. InfraredFrameReader

    2. normalization

    3. resolution

    4. unsafe code

K, L, M, N

  1. Kinect

    1. hardware

    2. installation

    3. software

    4. Visual Studio

      1. APIs

      2. class constructor

      3. class declaration

      4. creation

      5. NuGet

      6. SDK browser

      7. Sensor_IsAvailableChanged

      8. sensor streams

      9. Solution Explorer

      10. System.ComponentModel

      11. System.Windows

      12. user interface

      13. WPF application

  2. KinectBuffer

  3. Kinect Fusion

    1. 3D scan

    2. Explorer-WPF

  4. Kinect Ripple

    1. configuration

    2. gesture detection

    3. Helper

    4. physical setup

    5. Ripple Editor

    6. SDK

    7. text-to-speech

    8. timer

  5. Kinect Studio

    1. Data Sources

    2. 3D depth stream

    3. recording and playing back

O, P, Q, R

  1. Object detection

    1. features and feature detection

    2. Simple Blob Detector

S, T

  1. Software

    1. Data Sources

    2. frames

    3. readers

  2. Speech recognition

    1. language models

    2. Microsoft Speech

      1. confidence values

      2. gameboard setup

      3. game-logic methods

      4. installation

      5. KinectAudioStream

      6. Kinect setup

      7. Speech Engine Configuration

      8. TextBlocks

      9. TryGetKinectRecognier method

    3. Windows Store Apps

U

  1. Unity

    1. API Update Required

    2. color and infrared

      1. ColorSourceManager

      2. ColorSourceView

      3. InfraredSourceManager

    3. components

    4. custom package

    5. depth feed

    6. editor

    7. game objects

    8. hierarchy

    9. project, creation

    10. skeletal data

    11. Windows Build Support

    12. Windows v2 API

V

  1. Visual Gesture Builder (VGB)

    1. AdaBoost algorithm

    2. auto-tagging

    3. Build Action

    4. continuous gesture

    5. discrete gestures

SeeDiscrete gestures
  1. unity

W, X, Y, Z

  1. Windows 8 Run Time (WinRT)

  2. Windows 10 UWP

    1. architecture

    2. audio

    3. color data

      1. FrameArrived Event

      2. helper methods

      3. processing

      4. source data streams

    4. custom data streams

    5. data streams

    6. Depth

    7. Device Manager

    8. device perception provider

    9. GPU transistor count

    10. hobby/prototyping programmable boards

    11. IoT

    12. IR

    13. Kinect driver

    14. lifecycle management

    15. media capture object

    16. Microsoft Media Foundation (MF)

    17. packaging and store submission

    18. SDK

    19. secure computing

    20. software and applications

    21. SourceInfo class

    22. store application

    23. system Information and version

    24. Win32 desktop-based application

    25. WinRT

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