Audio & speech
Graphical User Interface
recording audio
audio beams
Data Source Bootstrapping
FrameArrived event handler
.NET Framework
UI
Variable Initialization
WriteWavHeader
speech recognition
BodyFrameSource
clipped edges
DrawBone
event handler
methods
private variables
DrawJoint
ColorSpacePoints
constructor
event handler
private variable
GetAndRefreshBodyData
hand states
joint orientations
lean value
BodyIndexFrameSource
BodyIndex data
green screen apps
ColorFrameSource
byte array
image pixel data
Windows Store Apps
bootstrapping and variable assignment
capabilities
ColorFrameReader event handler
event-handler
WPF
bootstrapping
Button attributes
event handler method
properties and methods
Variable initialization
Continuous gestures
DepthFrameSource
bootstrapping
depth feed coloring
Bgra32 WriteableBitmaps
color channel
color gradient
color regions
variable declaration
pixel
ProcessDepthFrameData
visualization techniques
Discrete gestures
body region
body side
clapping gesture database
duplicate and mirror data
hand states
joint mask
project, creation
timeline
Emgu CV
computer vision
dependency
image processing
installation and verification
Mat
Kinect image data
parts
system specification
FaceFrameSource
alignment
constructor
detection
expressions
FaceFrameResult
index
MultiSourceFrameReader
orientation
private variables
Hardware
components
hand-gesture tracking
HD Face API
Kinect Fusion
Kinect Ripple
Kinect Studio
multi-app support
RoomAlive
Unity support
Visual Gesture Builder
Windows Store support
Windows v1 vs. Windows v2
Xbox One
HighDefinitionFaceFrameSource
animation units
CameraSpacePoints
face capture and modeling
FaceModel and FaceAlignment
HighDetailFacePoints
shape units
Human Interface Guidelines
confidence levels
environment
interaction design
word choice
Image processing
bitwise and arithmetical operations
addition
bitwise AND
bitwise NOT
bitwise OR
bitwise XOR
division
Kinect Motion Detector
multiplication
subtraction
color conversion
grayscale
morphological operators
morphological transformations
sharpening
smoothing
thresholding
InfraredFrameSource
InfraredFrameReader
normalization
resolution
unsafe code
Kinect
hardware
installation
software
Visual Studio
APIs
class constructor
class declaration
creation
NuGet
SDK browser
Sensor_IsAvailableChanged
sensor streams
Solution Explorer
System.ComponentModel
System.Windows
user interface
WPF application
KinectBuffer
Kinect Fusion
3D scan
Explorer-WPF
Kinect Ripple
configuration
gesture detection
Helper
physical setup
Ripple Editor
SDK
text-to-speech
timer
Kinect Studio
Data Sources
3D depth stream
recording and playing back
Object detection
features and feature detection
Simple Blob Detector
Software
Data Sources
frames
readers
Speech recognition
language models
Microsoft Speech
confidence values
gameboard setup
game-logic methods
installation
KinectAudioStream
Kinect setup
Speech Engine Configuration
TextBlocks
TryGetKinectRecognier method
Windows Store Apps
Unity
API Update Required
color and infrared
ColorSourceManager
ColorSourceView
InfraredSourceManager
components
custom package
depth feed
editor
game objects
hierarchy
project, creation
skeletal data
Windows Build Support
Windows v2 API
Visual Gesture Builder (VGB)
AdaBoost algorithm
auto-tagging
Build Action
continuous gesture
discrete gestures
unity
Windows 8 Run Time (WinRT)
Windows 10 UWP
architecture
audio
color data
FrameArrived Event
helper methods
processing
source data streams
custom data streams
data streams
Depth
Device Manager
device perception provider
GPU transistor count
hobby/prototyping programmable boards
IoT
IR
Kinect driver
lifecycle management
media capture object
Microsoft Media Foundation (MF)
packaging and store submission
SDK
secure computing
software and applications
SourceInfo class
store application
system Information and version
Win32 desktop-based application
WinRT
18.219.14.63