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by Jeff Lamarche, Fredrik Olsson, David Mark, Kim Topley, Molly Maskrey
Beginning iPhone Development with Swift 3: Exploring the iOS SDK, Third Edition
Cover
Frontmatter
1. Getting to Know the iOS Landscape
2. Writing Our First App
3. Basic User Interactions
4. Adding Intermediate Level User Interactions
5. Working with Device Rotations
6. Creating a Multiview Application
7. Using Tab Bars and Pickers
8. Introducing Table Views
9. Adding Navigation Controllers to Table Views
10. Collection Views
11. Split Views and Popoversfor iPad Apps
12. App Customization with Settings and Defaults
13. Persistence: Saving Data Between App Launches
14. Documents and iCloud
15. Multithreaded Programming Using Grand Central Dispatch
16. Graphics and Drawing
17. Simple Games Using SpriteKit
18. Taps, Touches, and Gestures
19. Determining Location
20. Device Orientation and Motion
21. Using the Camera and Accessing Photos
22. Translating Apps Using Localization
An Introduction to Swift
Backmatter
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