Epilogue

You see now that it is ourreceptivityto your life’s work that matters greatly if you want your meme to be one of the few that enjoys a global viral cascade. With that established, you now see the true nature of our counsel in this book. What raises our receptivity? In our view, the answer is how well it aligns with the psychological bottlenecks of attention, perception, memory, disposition, motivation, and social influence. As Richard Dawkins, the sociobiologist who invented the word meme (see the Prologue) put it, “The survival value of [a] meme in the meme pool results from its great psychological appeal.”

Our thesis began with the notion that many good memes fail that are worth spreading . In network terms, this implies your signal is strong enough, but it could still fail to meet our receptivity threshold unless it survives the bottlenecks that we have discussed at length. You took the time to read this book not just to learn how to make a better meme, but also how to make us more receptive to memes that were already great.

Memetic engineeringis the professional practice of improving memes to increase the likelihood that they will survive the bottlenecks of user psychology. It’s taking action on the ideas in this book. It’s usability engineering and product design with theory. It’s a good day’s work and a very real way to make an impact.

How do you become a memetic engineer ? If you are currently working as an analyst in user-, usability-, design-, or market-research, begin by producing a memetic fitness analysis. These should consist of just four slides with equal parts images and text:

  1. The current state of the meme —be it the interface, market positioning, or advertising message.

  2. The psychological bottleneck at play —a short summary, with images and citations, of the relevant psychological process influencing users’ receptivity to the meme. Many passages of this book were written specifically so that you could copy and paste them into a presentation.

  3. Your recommendation for change —how the meme could be changed to increase its memetic fitness.

  4. A predicted business outcome and a way to test it —a means of measuring the increased fitness you are predicting, ideally involving an experimental analysis of behavior.

If you successfully present just one such report, and it is acted upon, then you are a memetic engineer. You may then confidently list this as a skill on your résumé or LinkedIn profile. Don’t stop there, move on to the next meme.

What if you are not yet employed in such a capacity, but you want to be? Simple. Create the same four-slide presentation about a meme whose company you want to work for, upload it to SlideShare, and post a link in the Bottlenecks group on LinkedIn or our other community sites. We who are already memetic engineers will approve it for publication, and you may now interview as a memetic engineer.

Depending on which psychological process interests you most, you will be needed at different places in the tech world. To help you steer your career to the right technologies, the list in Table 1 indicates where the action lies for each psychological process.

Table 1. Areas of Technology and Business Most Related to Each Psychological Process

Psychological Process

Relevant Technology

Foveal acuity

Connected cars, automobile on-board systems

Task orientation

Publisher web sites, aggregator apps

Attentional focus

Online advertising, push notifications

Gestalt perception

Web sites, infographics, data visualization

Motion perception

Game animation, motion pictures, virtual reality

Working memory

Connected cars, omnichannel advertising

Signal detection theory

Email, social media feeds

Long-term memory

Authentication systems, password management

Encoding, retrieval

Crowdsource campaigns, brand advertising, streaming media

Personality matching

Online advertisement, game mechanics

Developmental stages

Advertising campaigns, product marketing and positioning, streaming media, feature films

Needs

Food publishers, segmentation

Fun

Game design

Schedules of reinforcement

Social media, casual games, content publishers

Escalating commitment

Conversion optimization, registration, freemium models, ecommerce

Approach avoidance

Ecommerce, checkout

Routes to persuasion

Video advertising

Social capital

App platforms & ratings, review sites, word-of-mouth advertising

Group polarization

Comment systems, news publishing, review sites, algorithm accountability

Receptivity

Social networks, social media

Balance theory

Social networks, multiplayer gaming

Attributional discounting

Social media

Finally, you may decide that your contribution lies with memetic science, that is, continued academic research on the psychology and network diffusion of digital innovations. There is great work happening, and indeed there is much yet to be done. If this is your path, we recommend adding a fifth slide to your memetic fitness analyses :

  1. 5. Any modifications or caveats for the theory —whether and how the theory should be modified as revealed by the application to a specific digital environment.

Often, applying theory to a new arena lays bare the assumptions of the basic science, showing that while there may be internal validityto the processes proposed, it lacks externalor ecological validityby failing to match the real world. These discrepancies are also perfect grist for conversation in our Bottlenecks communities. Are we able to multitask while driving? Is there in fact demand to rewatch movies? Does personality add to the accuracy of ad targeting? Does copy to dispel concerns increase conversion rates?

There are also more profound questions that only the most dedicated memetic scientists will be able answer. Are the memes on smartphones addictive, and if so, what is the most effective intervention? What population-wide changes in memory and retrieval can be expected with increased access to facts and knowledge via search? Does the uninhibited expression of polarized opinions contribute to a political and social coarsening of our culture? What effect will big data algorithms of behavior and their use have on our sense of self and our sense of privacy? How will aging populations attribute their challenges with digital memes, to their own impairments or to developers’ biases?

We, as users of digital media, have a keen interest in answers to all of these questions. We really need to see better alignment between technology and human nature. Thus in this piece, we took as our purpose to show specific instances where foundational theory could improve our experience, and in turn, the fitness of the memes. But this is no less true for the most intimate, immersive experiences (privacy, autonomy, independence, and fulfillment of the key goals of our life stage) as it is for granular experiences (a checkout flow on a web, or a relevant advertisement).

For this reason, the application of memetic science to real-world scenarios will both make your work important and also animate it. Social issues have breathed life into psychology almost since it began: Freud gained acceptance when he showed he could use talk-therapy to treat “shell shock” suffered by WW I soldiers (now called post-traumatic stress disorder). Memory and cognition were animated by industrial engineering. Social psychology sprung into life to explain Nazi Germany, and after that, to verify the assumptions of the Civil Rights movement (that separate could not be equal) and understand the resistance against it.

As of this writing, half of the humans on earth have internet access, and a third are connecting to others via social media . For us, it is already true that there is no digital life, there is just life. Technology needs psychology to be successful, but psychology also needs technology. The continued survival of the memes of psychological theory, a great body of knowledge and a profound epistemological tradition, is no less susceptible to memetic extinction than anything else. The digitization of human intelligence and social life is the defining social issue of our time. Thus the memetic fitness of psychology itself will be increased only if students and scholars acknowledge and extend its relevance in technological innovation. This will not be the first time in earth’s evolution that a symbiosis is required for mutual survival.

We thank you so very much for your investment of attention; we look forward to your next invention.

Index

A

  1. AB testing

  2. Abuse

  3. Action potentials

  4. Active goggles

  5. Acuity

  6. Allrecipes.com

    1. navigational preferences

    2. task-negative users

    3. task orientation

    4. task-positive users

  7. Amazon

  8. AMBER Alerts

  9. American Automobile Association (AAA) Foundation

  10. Anonymity

  11. Apple Store

  12. Approach avoidance

    1. Allrecipes.com

    2. approach mindset

    3. conversion flow

    4. omega strategy of persuasion

    5. subvocal concerns

    6. Windows 10

  13. App Store

  14. AJAX

  15. Atmospheric perspective

  16. Attentional inventory

  17. Attention channels

  18. Attention economy

  19. Attributional discounting

  20. Automatic processes

B

  1. Balance theory

  2. Basking in reflected glory

  3. Behaviorism

  4. Belongingness

  5. Big Five model

    1. categories of personality traits

    2. level of extraversion

    3. personality domains

    4. personality variables

    5. regression/Baysian modeling

  6. Bridge (or maven) nodes

  7. Brute force software

C

  1. CAP approach

  2. CAPS LOCK

  3. Car apps

  4. Catch-up saccades

  5. Central routes to persuasion

  6. Chain-Links

  7. Change blindness

  8. Classmates.com

  9. Cluster analysis

  10. Cognitive misers

  11. Common fate

  12. Conditioned response

  13. Conditioned stimuli

  14. Cone-shaped cells

  15. Conformity

  16. Context dependent

  17. Conversion flows

  18. Cortex

  19. Counterarguing

  20. Cyber-bullying

D

  1. Decay

  2. Deindividuation

  3. Demonstrative reliability

  4. Dendrites

  5. Dependency

  6. Detractors

  7. Developmental stages

    1. e-sports scholarship

    2. tendencies and existential foci

  8. Diameter

  9. Depth perception

    1. atmospheric perspective

    2. interposition

    3. light source vectors

    4. linear perspective

    5. motion parallax

    6. relative size

    7. texture gradients

  10. Disposition matching

  11. Dispositions

  12. 3D Monster Maze

  13. 3D programming

E

  1. Ecological validity

  2. Effortful processes

  3. Elaborative encoding

  4. email

    1. attention channels

    2. camouflage

    3. Gmail

    4. offers

    5. overview

    6. spam

  5. End User License Agreement

  6. Eriksonian questions

  7. Escalating commitment

    1. Classmates.com

    2. conversion flow

  8. e-sports scholarship

  9. Extinction

  10. Extinguish

F

  1. Facebook

  2. Face-to-face

  3. Factor analysis

  4. Fast-moving objects

  5. Fear of missing out (FOMO)

  6. Fixed intervals

  7. Fluid motion perception

  8. Foodnetwork.com

  9. Fovea

  10. Foveal acuity

  11. Free

  12. F-shaped pattern

  13. Functional magnetic resonance imagery (fMRI)

  14. Funology

G

  1. Gamification

  2. Gangnam Style

  3. Gaze dwell

  4. Gestalt perception

    1. digital media

    2. Facebook

    3. Microsoft Office 2007

    4. music play-along games

    5. TV remote controls

    6. Type 1 error

    7. Type 2 error

    8. web sites

    9. windshield-wiper controls

  5. Gmail

  6. Good To Go!

  7. Google

  8. Google Now

  9. Google search

  10. Group polarization

  11. Guitar Hero

H

  1. Habituation

  2. Hierarchical networks

  3. Hierarchy of needs

  4. Hobbit

  5. Horizontal carousel

  6. Hub nodes

I

  1. Iconic memory

  2. Immediacy

  3. Influentials

  4. Innovation

  5. Internal validity

  6. Interposition

  7. Inventory

J

  1. Journalism

K

  1. Elaborative encoding

    1. association priming

    2. imagery processing

    3. locus processing

    4. phonemic/auditory processing

    5. procedural processing

    6. repetition

    7. reworking

    8. self-processing

    9. semantic processing

    10. structural/visual processing

L

  1. Lattice networks

    1. bridges

    2. small world connections

  2. Light source vectors

  3. Linear perspective

  4. LinkedIn

  5. Links

  6. Long-term memory

  7. Lost letter technique

M

  1. Maslow’s hierarchy

  2. Massive multiplayer games

  3. Meatball

  4. Memetic engineering

  5. Memetic fitness

  6. Memetic science

  7. Memory

    1. architecture

    2. context dependent

    3. iconic

    4. long-term memory

    5. overview

    6. recalling

    7. short-term memory

    8. spreading activation

    9. transactive

    10. working

  8. MemoryLane.com

  9. Metapatterning

  10. Microsoft Edge

  11. Microsoft Office

  12. Microsoft Office 2007

    1. download dialog box

    2. file menu

    3. redesigned download dialog box

  13. Microsoft Office 2010

  14. MLB.com

  15. Monocular depth cues

  16. Monotasking with rapid alternation

  17. Monster.com

  18. Motion parallax

  19. Movies

    1. consist of 10 dots

    2. iconic memory

    3. Netflix

    4. recall

    5. shutter

    6. Star Wars

  20. Multitasking

N

  1. Navigation app

  2. Needs

  3. Negative review

  4. Neglecting or postponing activities

  5. Netflix

  6. Net Promoter Score (NPS)

    1. calculation

    2. detractors

    3. passives

    4. promoters

    5. scoring method

    6. trademark-holders

  7. Network effect

  8. Networks

  9. Network science

  10. Neurons

  11. The New York Times

  12. Nike

  13. Nodes

O

  1. Oldie but a goodie effect

  2. Omega strategy

  3. One-sided

  4. Online comments

P, Q

  1. Pardus game

  2. Passive goggles

    1. 3D feature

    2. polarized lenses

  3. Passives

  4. Password

    1. crack

    2. defined

    3. Good To Go!

    4. long

  5. Pavlovian association

  6. Peripheral retina

  7. Peripheral routes to persuasion

  8. Peripheral vision

  9. Personality domains

  10. Personality matching

  11. Personality scores

  12. Persuasion

    1. central routes

    2. peripheral routes

  13. Pew Research Center

  14. Phonological loop

  15. Polarization

  16. Pop-up ad

  17. Predisposition

  18. Prepotency

  19. Primary punishers

  20. Primary reinforcers

  21. Promoters

  22. Psychographic segmentation

  23. Psychological process

R

  1. Radius

  2. Recall

  3. Receptivity

  4. Recognize

  5. Regression/Baysian modeling

  6. Relative size

  7. Restaurant

    1. Yelp

  8. Retinae

  9. Retinal disparity

  10. Retrieval element optimization (REO)

  11. Retweets

  12. Rewarding content

  13. Rock Band

  14. Rod-shaped cells

S

  1. Saccades

  2. Scale-free networks

  3. Schedules of reinforcement

  4. Search engine optimization (SEO)

  5. Secondary punishers

  6. Secondary reinforcer

  7. Second screening

  8. Self-actualization

  9. Self-driving cars

  10. Self-processing

  11. Short-term memory

  12. Shutter

  13. Signal detection theory

    1. basic principle

    2. Google

    3. overview

    4. social media

  14. Signals

  15. SixDegrees.com

  16. Six Degrees of Kevin Bacon

  17. Six degrees of recommendation

  18. Six degrees of separation

  19. Sketchpad

  20. Skype in-call window

  21. Slack app

  22. Small world problem

  23. Smartphone

  24. Social capital

  25. Social graph

  26. Social influence theory

  27. Social media

  28. Social network

  29. Spam

  30. Spontaneous recovery of an extinguished response

  31. Spreading activation

  32. Star Wars

  33. Stereopsis

  34. Stereoscopes

  35. The strength of weak ties

  36. Strogatz, S.

  37. Strong links

  38. Strong signals

  39. Structuredness

  40. Successive motion perception

  41. Switching costs

  42. Synapses

T

  1. Tales of Alethrion

  2. Task-negative network

  3. Task-positive network

  4. TED talks

  5. Texture gradients

  6. Theory of attribution

  7. Three peers

  8. Threshold nodes (low)

  9. Tip of the tongue

  10. T-Mobile

  11. Tolerance

  12. Top-2 Box score

  13. Transactive memory

  14. TV advertisements

  15. TV remote control

  16. Twitter

  17. Two-sided

  18. two-step flow theory

U

  1. The Ultimate Question

  2. Unconditioned response

  3. Unconditioned stimuli

  4. Unemployment site

  5. Unencoded

  6. University of Washington Master of Communications in Digital Media (MCDM) program

  7. University of Washington’s Human Centered Design & Engineering (HCDE) program

  8. U.S. House of Representatives

  9. U.S. National Transportation Safety Board

  10. U.S. presidential election of 2016

V

  1. Variable-interval reinforcement schedule

  2. Variable-ratio reinforcement schedule

  3. Video calling

  4. Video games

    1. 3D Monster Maze

    2. Hobbit

    3. motion perception

  5. Virtual reality headset

  6. Visual vector analysis

  7. Volkswagen

W, X

  1. Washington State unemployment statistics site

    1. F-shape

    2. home page

    3. re-design

    4. unemployment site

  2. Watts, D.

  3. Web sites

  4. Wedding curve

  5. WhatsApp

  6. Windows 7

  7. Windows 10

  8. Windows Messenger

  9. Windshields

  10. Windshield-wiper controls

  11. Wired magazine

  12. Withdrawal

  13. Working memory

    1. Amazon’s interface

    2. CAPS LOCK

    3. in-car apps

    4. displacement challenges

    5. example

    6. MLB.com

    7. overview

    8. sketchpad

    9. TED talks

    10. TV ads

Y, Z

  1. Yahoo!

  2. Yelp

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.118.150.80