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by David C. Evans
Bottlenecks: Aligning UX Design with User Psychology
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Frontmatter
1. The Bottlenecks of Attention
1. Foveal Acuity
2. Task Orientation
3. Attentional Focus
2. The Bottlenecks of Perception
4. Gestalt Perception
5. Depth Perception
6. Motion Perception
3. The Bottlenecks of Memory
7. Working Memory
8. Signal Detection
9. Long-Term Memory
10. Encoding and Retrieval
4. The Bottlenecks of Disposition
11. Personality
12. Developmental Stages
13. Needs
14. Fun
5. The Bottlenecks of Motivation
15. Schedules of Reinforcement
16. Escalating Commitment
17. Approach Avoidance
18. Routes to Persuasion
6. The Bottlenecks of Social Influence
19. Social Capital
20. Group Polarization
21. Social Influence
7. Receptivity
22. Receptivity Thresholds
23. Six Degrees of Recommendation
Backmatter
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