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by Kelvin Sung, Jebediah Pavleas, Matthew Munson, Jason Pace
Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Cover
Front Matter
1. Introducing 2D Game Engine Development with JavaScript
2. Working with HTML5 and WebGL
3. Drawing Objects in the World
4. Implementing Common Components of Video Games
5. Working with Textures, Sprites, and Fonts
6. Defining Behaviors and Detecting Collisions
7. Manipulating the Camera
8. Implementing Illumination and Shadow
9. Simulating the World with RigidShapes
10. Creating Effects with Particle Systems
11. Supporting Camera Background
12. Building a Sample Game: From Design to Completion
Back Matter
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Front Matter
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