Index
A
- A* algorithm, IntoTheWoods app
- account, TranslationBuddy app
- addEventListener method / What does it do?
- add mode / Getting on with it
- Atmosfall app
- audio, TheBeatGoesOn app
B
- background, Caves of Glory app
- bat.lua module / Understanding your libraries
- Bat Swat app
- building / What do we build?
- functionalities / What does it do?
- features / How is it excellent?
- structure / How are we going to do it?
- requisites / What do I need to get started?
- describing / Describing the game
- game design / Getting on with it
- design document, writing / Getting on with it, What else do I need to know?
- event flow, defining / Defining the event flow, Getting on with it
- world / Getting on with it
- game design documents / What did we do?
- top-down design / What else do I need to know?
- stubs / What else do I need to know?
- objects, creating / Creating the objects, Getting on with it
- scene*createScene function / Loading the world
- interface, creating / Creating the interface
- shell, adding / Adding the Shell
- high scores, tracking / Tracking high scores
- finishing touches, adding / Adding finishing touches
- final polish / Game over – wrapping it up
- behaviors, Deep Black app
- blend modes / Getting on with it
- boss, Atmosfall app
- boss behavior, Atmosfall app
- boss defeat, Atmosfall app
- boss object, Atmosfall app
- Box2D online
- bullets, Deep Black app
C
- Caves of Glory app
- about / What do we build?
- building / What do we build?
- functionalities / What does it do?
- features / Why is it great?
- requisites / What do I need to get started?
- level file, parsing / Parsing a level file, Getting on with it
- objects, displaying / Displaying objects, Supplying visual descriptions of items
- background, creating / Creating an efficient background
- large level, scrolling / Scrolling around a large level
- objects, interacting with / Interacting with objects, Registering interactive objects with the world
- chapter, defining / Defining a chapter
- scenes, creating for datafiles / Creating scenes for datafiles
- chapter directory, scanning / Scanning the chapter directory
- scenes, linking / Linking scenes together
- chapter, Caves of Glory app
- characters , Underfoot app
- collisions, Deep Black app
- collisions, Underfoot app
- column-major / Loading a level from a file
- Corona
- Corona splash screen / Getting ready
- coroutine
- costs for neighboring tiles, IntoTheWoods app
- createScene event / Loading a new game into the display, Recognizing the Undo requests
- createScene event handler / Getting on with it
- createScene function
- custom fonts, Deep Black app
- custom iterator, IntoTheWoods app
D
- Deep Black app
- about / What do we build?
- building / What do we build?
- functioning / What does it do?
- features / Why is it great?
- design, reviewing / How are we going to do it?
- requisites / What do I need to get started?
- player, creating / Creating the player and receiving events
- events, receiving / Creating the player and receiving events
- placeholder world, creating / Creating a placeholder world
- physics simulation, preparing / Preparing the physics simulation
- ship object, setting up / Setting up the ship object
- behaviors, attaching to player ship / Attaching behaviors to the player ship
- library function, adding / Adding a library function
- raw physical events, processing / Processing raw physical events, Getting ready, Getting on with it
- physical events, bridging to game events / Bridging physical events to game events, Getting on with it
- world rules, creating / Creating the world rules, Getting on with it
- enemies, creating / Creating enemies and controlling collisions
- collisions, controlling / Getting ready
- fire controls, responding to / Responding to fire controls and creating bullets
- bullets, creating / Getting ready
- collisions, responding to / Responding to collisions and handling lives
- lives, handling / Responding to collisions and handling lives
- kills, recognizing / Recognizing kills and recording scores
- score, recording / Recognizing kills and recording scores
- design, TranslationBuddy app
- design document, Bat Swat app
- design process, SuperCargo app
- Despawn events / Responding to world changes
- dispatchEvent method / What does it do?
- display.clear function / What else do I need to know?
- displayResults utility function / Viewing the history
- dissolve, Predation
E
F
G
- game*Begin() function / Launching a selected chapter
- Game Center, TheBeatGoesOn app
- Game Center, TheBeatGoesOn app,
- Game Center enabling on iTunes Connect, TheBeatGoesOn
- Game Center enabling on Provisioning Portal, TheBeatGoesOn
- game history, SuperCargo app
- game network connection, TheBeatGoesOn app
- GIMP
- goal progress, Caves of Glory app
- gravity control, Underfoot app
H
- heap
- heuristic function, IntoTheWoods app
- high scores, Bat Swat app
- tracking / Tracking high scores
- database file, linking / Linking to the database file
- database, initializing / Initializing the database
- old scores, cleaning / Cleaning up old scores
- new high scores, considering / Considering possible new high scores
- new high scores, saving / Saving new high scores
- old high scores, recovering / Recovering old high scores
- scores, communicating between modules / Communicating scores between modules
- new scores, reviewing / Reviewing new scores
- score history, displaying / Displaying the score history, What did we do?
- history, TranslationBuddy app
I
- input soliciting, TranslationBuddy app
- interactive objects, Caves of Glory app
- interactivity, Caves of Glory app
- interface, Bat Swat app
- interface, SuperCargo app
- interpenetrate / Selecting collisions by manipulating contacts
- IntoTheWoods app
- iTunes Connect
J
K
L
M
N
O
- objects, Bat Swat app
- creating / Creating the objects, Getting on with it
- libraries, loading / Loading art assets and libraries
- art assets, loading / Loading art assets and libraries
- world, loading / Loading the world
- game, linking with world / Linking the game with the world
- new game, loading into display / Loading a new game into the display
- game challenges, preparing / Preparing the game challenges
- world changes, responding / Responding to world changes
- game progress, monitoring / Monitoring game progress
- game, concluding / Concluding the game
- libraries / Understanding your libraries
- objects, Caves of Glory app
- offscreen culling / What else do I need to know?
- Open Type font files / What else do I need to know?
P
- path-finding implementation, IntoTheWoods app
- path selection, IntoTheWoods app
- physical events, Deep Black app
- physics, Underfoot app
- physics simulation, Deep Black app
- placeholder world, Deep Black app
- player, Deep Black app
- plussing / What does it do?
- Predation
- progress tracking, Atmosfall app
- pythagorean function / Adding a library function
R
S
- scene*clock(event) function / Matching touches to targets
- scene*Game function / Getting ready
- scene*userInput function / Processing the user input
- scene*willEnterScene(event) function / Getting ready
- scenes, Caves of Glory app
- schedule, Atmosfall app
- score, Deep Black app
- screen mode / Getting on with it
- self*Die function / Getting on with it
- self-populating table
- shell, Bat Swat app
- Shell component, SuperCargo app
- ship object, Deep Black app
- showAlert function / Controlling history selection
- sok.count function / Counting levels
- solid fixtures / Selecting collisions by manipulating contacts
- splatter, Predation
- splatter layers, Predation
- StartingCount event / Preparing the game challenges
- storyboard.createScene() / Responding to world changes
- storyboard library
- strata
- string.gmatch function / Parsing the desired level
- SuperCargo app
- building / What do we build?
- functioning / What does it do?
- features / Why is it great?
- requisites / What do I need to get started?
- design process / Describing the game
- level, loading from file / Loading a level from a file
- map contents, displaying / Displaying the map contents
- interface, adding / Adding the interface
- game, making playable / Making the game playable
- move inputs, processing / Making the game playable, Getting ready
- Move inputs, handling / Handling the Move inputs
- effects of moves, displaying / Displaying the effects of moves
- Shell component, adding / Adding the Shell component
- undo, supporting / Supporting Undo
- game history, preserving / Preserving game history
T
- tab bar widget / Enabling both views
- terrain*Polish() function / What else do I need to know?
- TheBeatGoesOn app
- building / What do we build?
- functionalities / What does it do?
- features / Why is it great?
- requisites / What do I need to get started?
- multiple touches, tracking / Tracking multiple touches
- touches, comparing with targets / Comparing touches with targets
- touches, matching to targets / Matching touches to targets
- audio, loading / Loading and playing music
- audio, playing / Loading and playing music
- Game Center, enabling on Provisioning Portal / Enabling Game Center on the Provisioning Portal
- Game Center, enabling on iTunes Connect / Enabling Game Center on iTunes Connect
- game network connection, initializing / Initializing a game network connection
- leaderboard, updating / Updating and reading a leaderboard
- leaderboard, reading / Updating and reading a leaderboard
- Tiled / Getting ready
- timer.performWithDelay pattern / Preparing the game challenges
- touches, TheBeatGoesOn app
- TranslationBuddy app
- building / What do we build?
- about / What do we build?
- functioning / What does it do?
- features / Why is it great?
- requisites / What do I need to get started?
- design, summarizing / Summarizing the design , Getting on with it, What did we do?
- account, creating / Creating the account, Getting on with it
- translator, assembling / Assembling the translator, Getting on with it
- results, displaying / Displaying results
- input, soliciting / Soliciting input, Getting on with it
- history, maintaining / Maintaining a history, Getting on with it
- history, viewing / Viewing the history
- translator, TranslationBuddy app
- True Type font files / What else do I need to know?
U
- Underfoot app
- Undo requests, SuperCargo app
V
- visible background, Caves of Glory app
W
..................Content has been hidden....................
You can't read the all page of ebook, please click
here login for view all page.