Game over – wrapping it up

This project has been an exercise in modularity; loading from datafiles stored in a format that is easy to author and update using simple tools, automatically adding new level scenes based on datafiles as they're added to the project (without having to update any indexes or similar maintenance), creating links between scenes based on name and destination only, and separating out visible terrain backgrounds that fill the screen only from the conceptual maps that describe the whole environment.

While the gameplay is minimal in this example, the techniques developed here can be combined with other development approaches to build involved and complex games.

Game over – wrapping it up
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