A/B testing, 284
acronyms, 49
action-oriented learning, 167
activities
follow-up, 191
group, 146
recognition, 102, 104, 105, 106, 165, 190
Adobe Illustrator, 264
Allen, Michael, 186
analogies, 50
Anderson & Krathwohl taxonomy, 67
apprenticeship programs, 249
Ariely, Dan, 156
Articulate Software, 252
assessment. See evaluation
and elephant vs. rider analogy, 124–127
unexpected rewards and, 140–142
attention span, 173
attitude gaps, 73
augmented reality, 263
automatic processes, 11
autonomy, 39, 40, 58, 158, 231, 241
Be Less Helpful philosophy, 144
diffusions of innovation and, 219–220
modeling and practice for, 222–224
reinforcing, 227
technology acceptance model and, 218–219
behavior triggers, 153
Bingham, Tony, 245
blended learning, 191
brain
as elephant and rider, 125–126
neuroenergetic theory and, 153
Brinkerhoff, Robert, 285
Britz, Mark, 243
changing behavior. See behavior change
characters in stories, 110
chunking information, 89, 90, 91, 120
Cialdini, Robert, 147
closet analogy, 47–50, 82–83, 92–95, 152
collaborative learning, 146–147
communication gaps, 17–19, 20, 73
communities of practice, 252
Community Building for the Web (Kim), 253
competence, 69, 70, 134, 198, 206
complexity, 39, 43, 219, 220, 232, 246
comprehension, 69
conditioned memory, 108, 111–113
confidence, learner, 185–186, 193
Conner, Marcia, 245
conscious effort, 69
consequences, 138
consistency, 85, 141–142, 281–282
content. See also information
complexity of, 39
embedding in memory, 161
having learners rate, 163
for novices vs. experts, 40–42, 48
organizing, 254
providing right amount of, 172–174, 273
testing, 174
varying feedback based on, 85
context
emotional, 98–101, 121, 138–139, 152, 187–188, 191
for habits, 236
physical, 188
providing learners with, 44–46
simulating, 96
visuals for providing, 45, 152–153
counter-examples, 175–176, 193
Covey, Stephen, 136
Cross, Jay, 244
Csikszentmihalyi, Mihaly, 200, 213
Damasio, Antonio, 139
decision trees, 262
declarative memory, 108
decorative graphics, 150
Design of Everyday Things (Norman), 258
desirable difficulty, 166
destinations
motivation gaps and, 8
Deterding, Sebastian, 211
Diffusion of Innovations (Rogers), 219
dilemmas, 138
directions
having gaps in, 185
step-by-step, 177–178, 181, 184
Don’t Make Me Think (Krug), 275
doodling, 153
Drive (Pink), 157
Duarte, Nancy, 174
Duhigg, Charles, 231
dummy books, 35
Dweck, Carol, 221
elearning
authoring software, 252
blog, 180
and CCAF model, 186
feedback for designer of, 57
habituation and, 85
instructional design workshops for, 254
learner feedback and, 85, 141–142, 167, 192
multiple-choice question and, 102
Elearningheroes.com, 252
elephant-and-rider analogy, 124–127, 216–217
emotional context, 98–101, 121, 138–139, 152, 187–188, 191
Emotional Design (Norman), 150
encoding and retrieval, 82–83, 101–105, 120
entertaining learners, 174
envelope-icon tutorial, 180–181, 185
habits and, 232
putting resources into, 261–264
reducing complexity of, 43
summary points about, 270
environment gaps, 15–17, 20, 73, 257–258
Kirkpatrick levels of, 275, 283
of performance, 279
recognition vs. recall, 277–280
summary points about, 286
via interviews and case studies, 285–286
examples, 173–176, 181–183, 193
experiential learning, 216–217, 227, 250
experts
leveraging, 41
problem-solving by, 50
tailoring learning for, 40
as teachers of novices, 50
explicit memory, 107
explicit rules, 182
extraneous cognitive load, 167
extrinsically motivated learners, 30–32, 33, 34
Facebook, 250
feedback
in CCAF model, 186, 192–193, 207
coaching, 193
in elearning scenario, 192
frequency of, 207
for learning designer, 57
peer-to-peer, 280
variety of, 208
Ferguson, Dave, 262
field assessment system, 203
First Things Fast (Rossett), 54
flashbulb memory, 108, 115–117
focusing objective, 72
follow-up
for evaluations, 273
to support learned behaviors, 191, 203, 204, 240
font study, 10
formal learning, 244, 246–247, 252, 255
framework
for knowledge, 162
for stories, 110
French, Bill, 250
analyzing, 73
importance of understanding, 24–25
summary points about, 26
Gardner, Howard, 53
Gardner’s Multiple Intelligences, 53
Gee, James Paul, 210
germane cognitive load, 166, 167
Gery, Gloria, 69
gaps related to, 73
learner proficiency and, 69–70, 79
learner sophistication and, 67–68, 79
solutions pertaining to, 60–63
and speed of skill acquisition, 73–78
summary points about, 79
Goofus and Gallant, 175
Google Analytics, 285
GPS devices, 178
group activities, 146
guiding learners, 176–180, 193
habit gaps, 14, 20, 73, 234–237
autonomy and, 241
context and triggers for, 236
defined, 229
developing new, 228
environment and, 232
feedback and, 239
implementation intentions and, 237–238
motivation and, 231
practice and, 239
summary points about, 241
unlearning, 11
vs. procedures/skills, 234
Haidt, Jonathan, 124
handwashing training, 222, 265, 285
Happiness Hypothesis (Haidt), 124
Heath, Chip and Dan, 110, 174, 238
Highlights magazine, 175
hiring skill, 78
How Buildings Learn (Brand), 74–75
Show Your Work: The Payoffs and How-to’s of Working Out Loud (Bozarth), 250
hyperbolic discounting, 130
hypothetical problems, 33
Illustrator, Adobe, 264
implementation intentions, 237–238, 240, 265
Influence: The Psychology of Persuasion (Cialdini), 147
infographics, 150
balancing with formal learning, 246
components of, 245
summary points about, 255
information. See also content
filtering, 254
retrieving, 48
visual vs. verbal, 151
innovations, diffusion of, 219–220
instructional-design objective, 72
instructional-evaluation objective, 72
intelligence quotient (IQ), 53, 54
Intelligences, Gardner’s Multiple, 53
interactive learning, 52, 58, 166, 174
intrinsic cognitive load, 167
intrinsic rewards, 157–158, 159
intrinsically motivated learners, 30, 32–33
IQ (intelligence quotient), 53, 54
job aids, 191, 248, 261–263, 268
journey of learners, 1–2, 73–74
just-in-time learning, 131, 158
just-in-time resources, 248
Kim, Amy Jo, 253
Kirkpatrick levels of evaluation, 275, 283
listing existing, 162
metacognition and, 162
sharing, 250
summary points about, 193
vs. skill, 7
Kohn, Alfie, 157
Kolb, David A., 53
Krathwohl, David, 67
Krug, Steve, 275
L1 interference, 13
language learning, 70
learners
attracting/engaging, 36, 131–132
average attention span for, 173
and elephant vs. rider analogy, 128–130
entertaining, 174
maintaining interest of, 174
pace layering of, 75
respecting, 43
sophistication of, 67–68, 70, 79
summary points about, 58
learning
action-oriented, 167
applying to real world, 180–182
blended, 191
design (See learning design)
evaluating (See evaluation)
formal, 244, 246–247, 252, 255
informal (See informal learning)
memory as foundation of, 81
new procedures, 13
objectives (See learning objectives)
the right things, 260
social (See social learning)
structuring, 48–50, 199–200, 210–213
vs. unlearning, 11
testing, 57
performance evaluation and, 282–283
taxonomy of, 72
learning-style inventories, 53
Loewenstein, George, 143
chunking and, 89
defined, 83
emotionally-charged events and, 116
friction and, 166
gatekeeper for, 91
memorization and, 121
organization of, 120
practice and, 196
repetition and, 121
retrieving information from, 86
vs. other types, 107
Made to Stick (Heath), 110, 174
Malamed, Connie, 150
management
Mason, Charlotte, 145
encoding and retrieval, 82–83, 101–105, 120
as foundation of learning, 81
long-term (See long-term memory)
processing of, 107
mentoring, 226, 245, 246, 247, 249, 255
miscommunication, 18
misconceptions, learner, 174–176
MIT Media Lab, 146
mnemonic devices, 49
momentum, learner, 11
monkey mind, 153
Moore, Cathy, 167
competition as, 148
habits and, 231
intrinsic vs. extrinsic, 30–34
technology acceptance model and, 218–219
defined, 8
and learning objectives, 73
questions to ask about, 20
unlearning as special, 11
multiple-choice tests, 42, 102, 271–272, 278, 283, 286
muscle memory, 114
mystery, 144
neuroenergetic theory, 153
New Social Learning (Conner/Bingham), 245
Non-Designer’s Design Book (Williams), 67, 150
novices
designing learning experience for, 40–42
understanding skill level of, 37–40
numeric data, 151
objective facts, 140
objectives. See learning objectives
opinion leaders, 225, 226, 228
pain points, 33
passive experiences, 166
peer pressure, 220
peer-to-peer feedback, 280, 286
Perfect Time-Based Productivity (Wade), 235, 239
performance objective, 72
performance-based evaluation, 279, 286
personal learning networks (PLNs), 245, 254, 255
persuasion, 147
physical context, 188
Pink, Daniel, 157
PLNs (personal learning networks), 245, 254, 255
Power of Habit (Duhigg), 231
characteristics of effective, 200
communities of, 252
providing opportunities for, 185
skill development through, 6–7, 196–206
variables influencing amount of, 206
presentation skills, 282
Presentation Zen (Reynolds), 174
problem-based learning, 162–163
problem-solving skills, 74, 76
procedural memory, 108, 113–115
procedures, learning new, 13
proficiency, 11, 12, 39, 69, 79, 196
project-management skills, 78, 247, 252
Punished by Rewards (Kohn), 157
questions
about motivation gaps, 20
about timing of rewards, 130
for engaging learners, 145
for identifying habit gaps, 236–237
for identifying learning gaps, 20–21
for identifying problems, 62
for learning about learners, 28, 56
Rapid E-Learning Blog, 180
rational decision-making, 139
real vs. perceived knowledge, 105–106
recall activities, 102–105, 165, 190, 277–278
recall-based evaluation, 277–278, 286
recognition activities, 102, 104, 105, 106, 165, 190
recognition-based evaluation, 277–278, 279–280
references, 16, 43, 268. See also resources
reinforcement, 118
remembering, 82, 102, 161. See also memory
repetition, 87, 117–120, 121, 232
resistance self-efficacy, 220
Resonate (Duarte), 174
vs. formal courses, 248
retrieving information, 82, 101–105, 106, 120
rewards
Reynolds, Garr, 174
rider vs. elephant analogy, 124–127
Rocket Surgery Made Easy (Krug), 275
Rogers, Everett, 219
role-plays, 98, 100, 191, 192, 206, 246
rules, explicit vs. tacit, 182
Saari, Donald, 186
scenarios
communicating learning objectives via, 73
gathering details for, 57
for in-context learning experiences, 97–98
for showing vs. telling, 169–170
self-control, 129
self-determination theory, 31–32
semantic memory, 108
sequential events, 110
shadowing, job, 56
short-term memory, 83, 86–91. See also memory
Show Your Work (Bozarth), 243, 250
showing vs. telling, 137, 167–170, 193
skill levels
accommodating different, 40–42
accomplishing tasks with, 209–210
summary points about, 214
teaching vs. introducing, 195
transferring to real world, 180–182
vs. habits, 234
vs. knowledge, 7
social interaction, 146, 159, 171, 193
balancing formal and informal, 246
components of, 245
summary points about, 255
social networks, 247, 253, 254
social proof, 147–148, 224–226
sophistication of learners, 67–68, 70, 79
step-by-step directions, 177–178, 181, 184
stories, 49, 101, 110, 132–140
storytelling, 110–111, 121, 137
study habits, 146
Success Case Method (Brinkerhoff), 285
Sweller, John, 166
Switch (Heath), 238
tacit memory, 107
tacit rules, 182
TAM (technology acceptance model), 218–219, 220
tax software, 264
taxonomy
of learner sophistication, 67–68
of learning objectives, 72
technology acceptance model (TAM), 218–219, 220
telling vs. showing, 137, 167–170
test construction, 276
testing
A/B, 284
content, 174
recall- vs. recognition-based, 277–278
tests, 41–42, 57, 86. See also evaluation; multiple-choice tests
texting while driving, 215, 217
Thalheimer, Will, 72
Tiny Habits program, 238
tire-changing instructions, 45–46
triggers
behavior, 153
tunnel vision, 57
Twitter, 244, 252, 253, 254, 255
understanding
helping learners with, 171–172
unlearning process, 11
usability.gov, 275
“vampire” energy use, 153
VAK or VARK model, 53
virtual-reality experiment, 146
visual clichés, 150
Visual Design Solutions (Malamed), 150
visual organizers, 152
books about creating, 150
providing context with, 152–153
reasons for using, 150
for structuring information, 49
What the Best College Teachers Do (Saari), 186
willpower, 129
Woods, Tiger, 11
working memory, 86–91, 120, 164. See also memory
YouTube videos, 250
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