CHAPTER 11
Principle 5: Create Friction and Direction

When I was the Dutch Judo champion in 1991, I prepared hard for the tournaments that led up to the European championship, which was held in May. Winning that tournament would be the first step toward my Olympic dream. If I won a medal, I would be selected for the Dutch Olympic team for Barcelona in 1992. After I was selected, I could prepare myself and fully focus on the games—no more selection tournaments and no uncertainties. I could spend every day in preparation for my performance on July 30, 1992.

In Holland I was the man to beat in my weight category. I felt strong, and self-confident and was ready for each competition prior to the European championship. It felt like an easy ride. I thought, “Let’s do some tournaments in the spring, train hard like always, and focus on a medal in May.”

No one else in Holland could block my road. “Nobody,” I thought, “except my trainer.” Looking back on that period, my trainer probably noticed this attitude.

In spring 1991, the Dutch national team participated in a selection tournament in Russia. The national Dutch team in Judo wasn’t like a football team or an ice hockey team, where the players participate as a team. Judo athletes compete individually in different weight classes from bantam weight through heavyweight. (I competed in the light middleweight class.) We all traveled at the same time and wore the same outfit, orange, of course. The Dutch team met at Schiphol airport to travel to Russia. We always waited until everyone on the team was at the airport before checking in.

As always, Kees and I were some of the first to arrive. To kill time until everybody arrived, I was joking around with other team members when I saw someone I didn’t want to be there. He was also a Judo player—the runner-up in my weight category. He joined the team, wore the same orange outfit as the rest of us, and checked in for the flight to Russia. I was upset and angry. I marched over to my coach and told him exactly how I felt about the other athlete’s presence. I told my coach, “I don’t trust you anymore.”

During the three-and-a-half-hour flight to Russia, I did not say anything. My thoughts went wild.

When I checked into my room at the hotel, my anger and frustration switched to motivation. “Is that guy really thinking that he can block my Olympic dream?” I thought. “No way!” My whole body was alert and focused.

The competition started the next day at 7 a.m. with the weigh-in. At a Judo tournament, all Judo players (between 50 and 80 players per weight class) are weighed in the morning. If an athlete’s weight is four ounces too heavy—less than a medium-size cup of coffee—the athlete is disqualified. I was the first one on the scale and qualified. I did a warm-up as never before, and every part of me—body and brain—was ready to perform.

At the end of the day, I won the silver medal. A Russian guy beat me in the finals. I must admit, he was stronger that day. This silver medal was a good measurement of where I was on my Olympic journey.

My archnemesis did well. He won three fights, which motivated me during the day to stay focused and alert. He lost his fourth fight and failed to move to the next round. His tournament was over, and I was in the final. Did I lose the final because I knew he couldn’t beat me anymore? I’ll never know, but I think that was the main reason.

After the tournament, my coach came to me, and we sat down on a wooden bench. “Are you still angry?” he asked. How could I be angry with a silver medal around my neck? Then he said slowly, “You needed friction to perform.” He explained that he had been observing my behavior during the training leading up to that tournament. I was protected, felt safe, why worry? It was too easy. He needed my fire to return. I told him he took a risk. What would have happened if the other guy had won silver?

“I know what you think, and I know what I’m doing,” was all he said.

The same is true for Principle 5, “Create Friction and Direction.” If the learning is too easy, people are not motivated; if your learning event is too predictable, people don’t stay motivated. If it’s too clear what the reinforcement is about, their brains get lazy. When you create friction and direction, you must find a balance between the two.

THE BASICS OF FRICTION AND DIRECTION

Creating friction and direction at the same time is always a challenge. The reason why you should balance friction and direction is simple: Active brains drive engagement, which is needed to increase participation.

This principle will help you to find the perfect balance between how much direction (or guidance) your learners need and how much friction they can handle before you lose them (see Figure 11.1).

Diagram shows box divided into three columns and diagonal banner with labels for 6. follow reinforcement flow, 1. master 3 phases, 5. create friction and direction, 2. close 5 reinforcement gaps, 4. provide perfect pull and push, 3. create measurable behavior change, et cetera.

Figure 11.1. Create Friction and Direction

Friction

I define friction as “a situation when the brain needs to work because the presented situation and/or question is not clear.” Friction has nothing to do with resistance to your reinforcement program. Just as my coach created friction in my brain by including the Dutch guy I didn’t like on our trip to Russia, you need to do something to get your learners’ brains fully alert.

To create friction and activate learners’ brains, you should:

  1. Avoid predictability.
  2. Omit some information.
  3. Switch the usual order of information.
  4. Leave some details to the imagination.
  5. Stimulate discussion.
  6. Use the “less is more” approach.
  7. Write so your words personally touch the learner.
  8. Make your messages easy to read.
  9. Avoid verbs that don’t convey action.

Later in this chapter, I explain how you can create friction in your reinforcement program.

Direction

“I know what you think, and I know what I’m doing” is what my coach told me in Russia. That is direction. If you use the reinforcement objectives and understand your learners, you can guide them. Actually, you don’t guide them as much as you prevent them from getting lost and dropping out. You don’t want learners to drop out.

To create direction and avoid dropout:

  1. Be clear on what you expect.
  2. Describe clearly when something needs to be done.
  3. Avoid direction that can be interpreted different ways.
  4. Repeat assignments.
  5. Use a clear and recognizable structure.
  6. Give a summary at crucial moments.
  7. Encourage the learner to reflect and look to the future.
  8. Use questions to check if the learner is on track.
  9. Avoid dense text.

Later in this chapter, I explain how to put direction to work in your reinforcement program.

BALANCING FRICTION AND DIRECTION

It is not easy to combine the techniques to create friction with the techniques to create direction. You should know what happens with your learners if you create a program with too little or too much friction in combination with too little or too much direction. In Figure 11.2, you see the effect of different combinations of friction and direction.

Diagram shows box divided into four quadrants with labels as CONFUSION Consequence: Resistance (lost), GUIDED CHALLENGE Consequence: involvement, DISINTEREST Consequence: Resignation, and NOT FULLY RESPECTED Consequence: Resistance (laziness).

Figure 11.2. Different Combinations of Friction and Direction Result in Different Outcomes

Here is a breakdown of each of these combinations:

  • Low direction, low friction: If you create a program with little direction in combination with low friction, your learners will not be challenged and may not know what they need to do to change their behavior or when they need to do it. The learners will show disinterest, and the consequence is resignation. Even a highly motivated learner will drop off in this situation.
  • Low direction, high friction: If you keep the direction low but increase the friction, the learners will become confused. The learners’ brains work very hard, but don’t have a frame of reference. The consequence is that the learners show resistance because they don’t know why you are asking them to change their behavior and what they need to do to change it. They become lost and drop out. This happens with highly motivated learners as well as with not-so-motivated learners. I’ve seen situations in which designers have to work with less motivated learners. They design a reinforcement program to drive their engagement with lots of friction to challenge the learners and activate their brains. However, in most cases, they achieve exactly the opposite.
  • High direction, low friction: If you use less friction and increase the direction in your reinforcement program, the learners get only directions without challenging their brains. You treat them as small children. The learners start enthusiastically, but over time they don’t feel respected. The consequence is that the learners show resistance because they are not being challenged and their brains are in a state of laziness. This does not motivate the learners to continue your program, so they drop out, and your participation rate decreases.
  • High direction, high friction: Once you balance the friction and direction at a high level, you start to create what I call “guided challenge.” The learners do not understand what’s going on, and the challenge creates an alertness, which leads to friction. The direction gives the learners a frame of reference. This combination of friction and direction motivates the learners and helps them grow. The consequence is that the learners are involved and stay active in your program. And active learners increase the percentage of your participation.

Many designers of reinforcement programs have no difficulty in giving direction. The challenge lies in daring to create friction. After you create friction, the next question is: “How much guidance do my learners need?” When I teach inexperienced reinforcement designers, I always tell them, “Give as little direction as possible.” Challenge yourself in every reinforcement program and ask yourself, “How much is too much?”

In Principle 5, “Create Friction and Direction,” the word “and” is important. It’s the combination that drives the engagement.

PUTTING FRICTION TO WORK

To create friction, you must activate learners’ brains. But it’s difficult to engage brains and keep them active. When you add friction to direction, you keep your learners’ brains alert. They think: What’s new? How do I solve this challenge? How does this new information fit into all the information I already have? What do I need to do? And so on. The learners’ brains need to work.

Timing and patterns

To avoid predictability, simply send your reinforcement messages at different times. If all of your reinforcement messages are sent at 9 a.m. on the same day of the week, your learners will not be curious.

Don’t patterns in your series of messages. I often see messages that start with an assignment, then ask for a reflection, and finish with a task to address improvement. It’s a common pattern. Why not switch the order? If you want to give an assignment, start with the question to determine specific improvement points. A learner’s brain will ask, “Why do I have to do this?” and “Is it logical to answer this question right now?” This occurs in the brain before the person even considers an answer to the question. Use this form of friction to keep learners’ brains alert.

Imagination

If you work with scenarios, you can use the learners’ imagination to create friction. Have you ever read a book and then seen the movie? Nine out of 10 people will tell you that the movie was not as good as the book. Why? When we read a book, our brains create detailed pictures of the characters and setting. Our brains are actively involved in creating the whole story. While we are watching the movie, we just look at the place the director has created and watch the main characters as they are portrayed by actors.

How do you find the right balance between direction and friction in these scenarios? Focus on direction, just enough so your learners don’t get lost in the content. Less is more. Leave something to the imagination. You don’t have to be the Steven Spielberg of reinforcement programs.

Social friction

In your reinforcement program, you can also stimulate social friction. If your learners talk with other learners about the ways they applied new knowledge and skills, it will affect their own performance. Discussing and sharing experiences, forces the brain to recall and analyze its experiences. This naturally increases engagement.

Message content

If you take a closer look at the text you use in your messages, you may notice that much of your message has little to no effect on the learners. Their brains are not triggered at all. Common mistakes in messages that kill brain activity include using wording like the following:

  • This is important because. . . (You don’t have to explain why it’s important.)
  • Go to page 24 of your workbook to see an image of . . . (Better to say, “In your workbook, you will find a great image of . . . .)
  • As in your last assignment, use your action plan to complete your improvements. (Avoid words like “same” and “last time.”)

The words you use in your reinforcement messages are crucial. Most training materials are written in the third person (he, she, it). When you write reinforcement messages, always use the second person (you). This creates a stronger connection to the learners and, therefore, much more impact. Table 11.1 shows you some examples.

Write in the second person (you).

Table 11.1. Second-Person vs. Third-Person Wording

Second Person Third Person
Your client The client
You The leader or the . . .
Your market The market
In your role At company X

PUTTING DIRECTION TO WORK

To create direction, you also need to activate the learners’ brains. There is a fine line between friction and direction. When you provide direction, you avoid losing learners because they don’t understand the bigger picture and the purpose. With the right direction, learners can see the bigger picture and understand your program’s structure.

Keep in mind that their brains need to work, too. If you provide too much direction, you create lazy brains.

Refer to the objectives

When you give an assignment, or create a learning moment, try to integrate the behavior you want to see. This behavior is the bigger picture, your goals for this reinforcement program. For example, “Asking open-ended questions should be second nature during all your sales meetings. During the next three meetings, focus on XYZ.” Don’t miss this opportunity, and ask the learners to focus on XYZ only during the next three meetings.

Share timing

As designer of the reinforcement program, you know exactly when the learners have a busy week or if a week is less intense. To give direction means also helping the learners know what they can expect. You can tailor your messages before a busy week: “Next week will be a power week. Make sure you plan enough time to prepare your learning moments.”

Structure explanation

Give the learners summaries at certain times, like: “During the last two weeks you worked hard to apply your questioning skills. In the next two weeks you will receive assignments on your questioning skills.” Don’t go into too much detail, but mention the bigger picture. Providing too much detail makes your learners’ brains lazy.

A common pitfall in the structure explanation is to explain why your learners have to do, to learn, to answer, or to evaluate. Explaining the “why” is not giving direction; it’s proving your accountability, not theirs.

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