7 Monocrystalline Silicon Solar Cell Optimization and Modeling

Joanne Huang and Victor Moroz

 

CONTENTS

7.1 Introduction

7.2 Modeling Optical Effects

7.2.1 Textured Surface

7.2.2 Optical Performance of Regular Surface Patterns

7.2.3 Regular Versus Random Texture

7.3 Modeling Electronic Effects

7.3.1 Definition of Simulation Cell Structure

7.3.1.1 Structure Definition

7.3.1.2 Meshing Strategy

7.3.2 Modeling Methodology

7.3.2.1 Impact of Optical Reflectivity on Optically Generated Carrier Profile

7.3.2.2 Surface Recombination Rate

7.3.2.3 Contact Resistance

7.3.2.4 Bulk Recombination

7.3.3 Current Crowding

7.3.4 Optimizing Efficiency of Solar Cells

7.3.5 Comparing 3D with 2D and 1D

7.3.6 Junction Optimization

7.3.7 An Alternative Solar Cell Design

7.3.7.1 Structure Definition

7.3.7.2 Results and Discussion

7.4 Conclusions

References

 

Abstract: The performance of a monocrystalline silicon solar cell is determined by a variety of optical and electronic physical mechanisms. Optimization of cell performance requires finding trade-offs for the competing physical mechanisms. In this chapter we use three-dimensional (3D) optical analysis and electronic transport analysis to determine optimization space for a solar cell with textured surface and point rear contacts. Optimization of the surface texture, antireflective layers, contact size and pitch, and junctions can improve the overall solar cell efficiency by over 4%. Comparison between three-dimensional analysis and the simplified two-dimensional and one-dimensional approaches is provided with recommended validity ranges for each approach.

7.1 Introduction

A solar cell is designed to trap as much sunlight as possible and to convert most of it into electricity. Light trapping is important in the wavelength range from 0.3 to 1.2 μm, which is where most of the solar irradiation energy is contained and which can be converted into optically generated free electrons and holes in silicon. The amount of light that can be trapped inside the solar cell is determined by the surface texture and by the contacts and antireflective layers that cover its front and rear surfaces. Usually, the smaller the contacts are, the better is light trapping, because front surface contacts act as a shadow and rear surface contacts degrade reflection of the long wavelengths.

Electrical efficiency of the solar cell also depends on the location and size of the front and rear contacts. Usually, the larger the contacts are, the better is conduction of the cell. This brings the demands of optical performance and the electrical performance of the cell into conflict. Modeling such competing physical mechanisms enables achieving a trade-off and optimization of the overall performance of the cell.

In this work, we demonstrate how three-dimensional simulation can be used to find trade-offs in combined optical and electrical performances of the solar cell. In addition to maximizing performance, we also address tightening of the performance spread to improve parametric yield.

The next section is dedicated to modeling optical effects, followed by a section that adds electronic effects and looks at the overall cell performance.

7.2 Modeling Optical Effects

7.2.1 Textured Surface

Most of the monocrystalline solar cells on the market have surface texture [1,2]. Typical measured texture consists of overlapping pyramids with random heights and locations.

The sizes of the pyramids vary from 2 to 20 μm depending on the etching process. All facets of the pyramids of any size have the same crystal orientation of {111}, which is the densest surface in silicon crystal lattice. The {111} facets have the same angle of 55° with respect to the wafer plane.

Area of the textured surface is 3=1.73 times larger than area of a flat surface on which the pyramids are formed. This ratio is independent of the pyramid size or whether the pyramids are random or regular.

Typically, both the front and the rear surfaces of the silicon wafer are randomly textured, but here we will look at different cases, with flat, regularly textured, and randomly textured pyramids. An example of a randomly textured silicon surface used in simulations is shown in Figure 7.1.

Images

FIGURE 7.1 Simulated solar cell surface with random texture. Average pyramid height is

Typical pyramid height is considerably larger than the longest relevant light wavelength. However, different wavelengths in the solar spectrum exhibit very distinct optical behaviors in terms of refraction at the interfaces and in terms of how quickly they get absorbed in silicon. In this work, we use the Sentaurus tool suite [3] for optical and electrical analysis of the solar cells.

7.2.2 Optical Performance of Regular Surface Patterns

Reflectance changes across the solar spectrum and is very sensitive to the surface texture and films deposited on the surface. Transmittance becomes nonzero only for the long wavelengths, because short waves do not get deep enough to reach the rear surface and escape from it.

Figure 7.2 illustrates reflectance as a function of the light wavelength for different wafer surfaces. The legend describes the top surface of the wafer before the slash and the rear surface after the slash. For example, flat/ flat curve is for the wafer with two flat surfaces. About 60% of the short wavelengths are reflected and, therefore, 40% of them absorbed.

At the middle of the relevant solar spectrum, reflectance drops to about 30%, absorbing the other 70%. Toward the long wavelengths, reflectance increases back to about 50%, with the rest split between absorption and transmittance.

Changes to the top surface affect the entire spectrum. Introducing regular pyramids on the top surface moves us to the textured/ flat curve with much better performance than the flat/ flat case, except at the longest wavelengths.

Changes to the rear surface affect only the long wavelengths that can reach it. Introducing regular 4.2 μm tall pyramids to the rear surface moves us to the textured/ textured curve, which brings down reflectance above 1 μm.

On the other hand, the introduction of antireflective nitride film on the top surface dramatically reduces reflectance in the middle of the spectrum without much effect toward the ends of the solar spectrum.

Having antireflective nitride film on the rear surface reflects more infrared light toward the top than the rear surface covered by aluminum. This is important for the solar cells with point rear contacts, because the rear contacts are aluminum and the rest of the rear surface is covered with nitride. Therefore, part of the light reflects off the nitride-covered rear surface, whereas the other part reflects off the aluminum-covered rear surface. The ratio of aluminum contact area to the area of nitride-passivated rear surface determines the overall optical behavior of such solar cells.

Images

FIGURE 7.2 Calculated solar cell reflectance as a function of light wavelength. The flat/ flat curve is for the silicon wafer with flat top and rear surfaces. The textured/ flat curve is for the silicon wafer with textured top and flat rear surfaces. The textured/ textured curve is for the silicon wafer with textured surfaces on both sides. All textured surfaces consist of regular pyramids that are 6 mm wide and 4.2 mm tall.

So far, we have been analyzing regular texture with the pyramids that are facing up, which is difficult to obtain practically, but is easy to model. It is possible to manufacture regular texture with the pyramids facing down by using photolithography and wet etching. However, the need for the photolithography step makes the process too expensive for competitive manufacturing. Therefore, the industry is using wet etching without any masks, which gives random texture with the pyramids that are facing up.

7.2.3 Regular Versus Random Texture

It is more difficult to model random texture, as it involves a larger simulation domain with multiple overlapping pyramids and requires robust 3D geometry and mesh algorithms to handle such complex geometries. Due to the recent advances in mature simulation tools, such analysis is possible and its results are reported next.

When comparing the reflectance of the structure with regular pyramids to the ones with random texture, one remarkable observation is that the optical performance of random texture is noticeably better than performance of the regular texture, especially in the ultraviolet part of the solar spectrum. Let us find out why.

One hypothesis is that the random texture performs better due to the random lateral locations of the pyramids. Figure 7.3 shows a side view of the regular and random textures that exhibit very different skylines. The regular texture has rows of pyramids that cover exactly half of the area in the range from the foot of the pyramid to the top of the pyramid. The other half of that area belongs to the air between the pyramids.

Images

FIGURE 7.3 Sketch of the side view for regular texture on the left and random texture on the right. The two skylines are very different.

Now, let us look at the rays that bounce out of the top surface. The rays that bounce at large angles that are close to vertical will definitely escape from the solar cell and will contribute to the wasteful reflectance. The rays with low bouncing angles that are close to the surface have a chance of being recaptured by the other pyramids. Figure 7.3 shows that about half of such rays will be captured by the regular texture, with the other half escaping.

In contrast, shifted pyramids of the random texture cover the entire skyline and can capture all of the low angle rays. This should explain the better optical performance of the random texture.

Let us perform analysis of another structure that can help to confirm this hypothesis. Specifically, let us model reflectance of the surface that has pyramids of the same height but placed at random lateral locations. Moreover, because we can control where those “random” locations are, we can keep the pyramids at the same lateral locations as we had for the true random pyramids. This ensures that there is only one variable changing at a time and the results are cleaner and easier to interpret. A structure like this would be nearly impossible to make experimentally, but is easy to model.

Figure 7.4 proves this hypothesis by confirming low reflectance of the texture with randomly placed pyramids of the same height.

Actually, performance of the artificial texture with randomly placed pyramids of the same height is about 20% higher than the performance of regular pyramids with the same height, which is quite substantial. And it is slightly higher than performance of the true random texture.

Figure 7.5 illustrates why it happens. Due to the limited size of the simulation domain with 20 μm by 20 μm surface and about 100 pyramids, the skyline of the truly random texture has some holes and, therefore, misses some of the low angle rays. In contrast, the artificial texture with randomly placed pyramids of the same height has much better skyline coverage, which explains its superior optical performance.

If we look at the structure with regular pyramids that are facing down, the skyline there is flat as in a random texture with pyramids facing up. However, the random pyramids have an advantage that most of the light scattering events happen at the bottom of the pyramids, because pyramid tips make up only a small portion of the overall surface area. The rays that are coming from the pyramid feet have a good chance of bumping into neighbor pyramids even at slightly upward ray angles.

On the other hand, in regular pyramids that are facing down, most of the surface area and, therefore, most of the scattering events happen close to the top of the skyline. Therefore, any rays that bounce with an upward angle escape into the air, reducing the optical solar cell performance.

Images

FIGURE 7.4 Reflectance of different textures as a function of light wavelength. The regular texture has 4.2 mm tall pyramids, the random texture has pyramids of random height and random lateral placement, and the “random same height” texture has pyramids that are 4.2 mm tall, but laterally placed into the same locations as the “random texture.”

Images

FIGURE 7.5 Side view of the simulated structures with randomly placed pyramids of random height on the left and randomly placed pyramids of the same height on the right. In both cases, simulation domain size is 20 mm × 20 mm, so we see a 20 mm wide (i.e., lateral) and 20 mm deep (in the direction perpendicular to the page) structure.

To summarize this section, we discussed behavior of different light wavelengths with several types of silicon surface roughness and found that the best optical performance is achieved by random texture. If the randomly placed pyramids have the same or at least similar size, it would further improve the performance, but might be difficult to manufacture.

The next section takes optically generated carriers from this section and discusses how they travel through the cell to its contacts to generate solar power.

7.3 Modeling Electronic Effects

For the monocrystalline silicon cells, one appealing strategy to increase the efficiency is to introduce point contacts on the rear surface instead of the conventional structure with a contact that covers the entire rear surface.

With point contacts on the rear surface of a solar cell, several competing physical mechanisms determine its performance. On the one hand, different optical reflectivity and surface recombination rates for the silicon– aluminum interface and passivated silicon– nitride interface suggest that reducing rear contact area would boost cell efficiency. On the other hand, current crowding, contact resistance, and bulk recombination will contribute to cell performance degradation with shrinking rear contact area. Furthermore, the trade-off between these factors will be affected by any change in doping concentration, silicon quality, and cell size. It has been reported [1,4] that rear point contact can increase the open circuit voltage (Voc) and short circuit current (Jsc), at the cost of reducing cell fill factor. Therefore, there is a large optimization space to find the best solar cell design.

Optimization of the placement, including size and location, of rear point contacts is performed using 3D simulation with Sentaurus TCAD tools [3]. The simulation work flow starts from processing a precalculated optical generation profile, according to different optical reflectivity at rear surfaces with or without the contact. Sentaurus Device Editor creates a 3D structure with the processed optical profiles. Sentaurus Device performs electrical analysis of the structure to calculate illuminated currents. The results are processed to extract photovoltaic parameters like Jsc, Voc, fill factor, and power conversion efficiency.

7.3.1 Definition of Simulation Cell Structure

7.3.1.1 Structure Definition

The monocrystalline silicon solar cell consists of a p-type silicon substrate, front and rear surfaces covered with a passivated nitride layer, a silver front contact stripe, and rectangular aluminum rear contacts with a heavily doped region underneath the contact metal.

The solar cell structure and simulation domain boundaries are defined based on three criteria, which are illustrated in Figure 7.6 together with various geometry parameters. First, the length (along the X-axis) of the simulated element is half of the front contact pitch, with the assumption that front contact pitch is larger than rear contact pitch. Second, the width (along the Z-axis) of the simulated element is half of the rear contact pitch; therefore, only half of the rear contact will be placed along this direction. Third, the placement of the first rear contact along the X-direction is controlled by an offset parameter, and the placement of other rear contacts, if any, is decided by the rear contact size and pitch. The definitions of p– n junctions are also shown in Figure 7.6.

The number and location of rear contacts can be controlled through adjustment of the geometry parameters. The rear contact area coverage in percentage is then calculated as a measure that describes the rear contacts.

Images

FIGURE 7.6 Definition of solar cell structure and simulation domain (left); doping profiles with p-type Si wafer, blanket n-type top surface doping, and local n+ and p+ junctions around the contacts.

7.3.1.2 Meshing strategy

Mesh is one of the most important aspects in determining simulation efficiency and accuracy. The general practice is to apply coarse mesh to the whole region first and then to zoom into areas that require high resolution and refine the mesh in those regions. Fine mesh is necessary whenever there are material interfaces, p– n junctions, and contacts. Also, specifically for solar cells, it is expected that there be a sharp gradient of light-generated carriers within the first 30 to 40 μm from the top surface. Therefore, it is recommended to refine vertical mesh spacing toward the top surface to resolve the optically generated carrier profile.

7.3.2 Modeling Methodology

To develop an accurate simulation setup for solar cell optimization, all major physical mechanisms need to be modeled properly.

7.3.2.1 Impact of Optical Reflectivity on Optically Generated Carrier Profile

The different optical reflectivity at the rear surface for silicon– aluminum interface (i.e., with rear contact) and with passivated silicon– nitride interface (i.e., without rear contact) determines the amount of light retention within silicon and thus the number of optically generated carriers that can be trapped and absorbed in the solar cell. Because rear contact regions trap less light through reflection, it is desirable to have a smaller rear contact area from this point of view.

To simulate this mechanism, two different optical generation profiles must be placed in regions with or without the rear contact. No optically generated carriers are placed in the region underneath the front contact stripe due to the shading effect. Within each region, it is assumed that the optical profile is distributed uniformly along the horizontal plain (X– Z plain in the simulation).

7.3.2.2 Surface Recombination Rate

In addition to optical reflectivity, different interfaces also demonstrate different surface recombination rates. Because the carrier recombination velocity at the silicon– aluminum interface is much higher than that of the silicon– nitride interface, the decrease of rear contact area coverage reduces the chance of carrier recombination and improves the solar cell performance. This factor is modeled by defining different prefactors of the surface recombination velocity associated with different interfaces.

7.3.2.3 Contact Resistance

Contact resistance is affected by factors such as material properties and the dimension of the contact. For a given set of material properties, the decrease in rear contact area will increase contact resistance and degrade the solar cell performance.

7.3.2.4 Bulk Recombination

In the lightly doped silicon substrate, recombination is dominated by the defect-induced Shockley– Read– Hall recombination. In regions with high doping concentrations, such as the p– n junction at the front surface and the selective doping areas underneath contact metal, Auger recombination becomes significant. Therefore, both bulk recombination mechanisms are modeled as a function of doping concentration.

With the physical models mentioned previously and the capability to control the cell structure, we can vary the sizes of different parts of the solar cell, or depth and doping level of the junctions, or physical properties of silicon and its interfaces, and then investigate their impact on solar cell performance.

7.3.3 Current Crowding

Consider a solar cell that has 1 mm distance between top contact finger lines and 2.8% rear contact area coverage. The simulated cell power conversion efficiency is 20.93% (Jsc = 26.93 mA/ cm2 and Voc = 687 mV). Figure 7.7 demonstrates the cross-sectional view of hole current distribution at different locations.

7.3.4 Optimizing Efficiency of Solar Cells

With the other properties fixed, we vary the rear contact size to change its area coverage. Figure 7.8 illustrates relevant competing physical mechanisms that determine design trade-offs.

Figure 7.9 shows calculated cell power conversion efficiency as a function of the rear contact area coverage. The nonmonotonic trend is a result of multiple competing physical mechanisms and points toward an optimal design around 5% rear contact area coverage. Compared with the design, which has the full backside covered by rear contact, the best design offers more than 1% gain in cell efficiency.

Images

FIGURE 7.7 Slices along X-direction show hole current distribution at different cross sections.

Images

FIGURE 7.8 Design trade-offs for optimizing the size of rear point contacts.

For a different set of p– n junctions, or silicon properties, or contact pitches, the optimum design will be somewhat shifted, but can be found using the same modeling methodology. For instance, when the substrate doping level is low, the high bulk resistance causes a bigger problem in solar cells with smaller rear contact, because current crowding becomes the dominating constraint of the cell efficiency. On the other hand, when substrate doping is high, the low bulk resistance is unlikely to play an important role in determining the cell performance. Therefore, small rear point contacts are desirable with high substrate doping, while the full surface rear contact is preferable when the substrate doping is low.

Images

FIGURE 7.9 Efficiency of a solar cell as a function of rear contact area coverage.

7.3.5 Comparing 3D with 2D and 1D

Next we compare the three-dimensional simulation results with the simplified two-dimensional and one-dimensional counterparts. To minimize the impact of mesh-related numerical noise, the same meshing strategy is adopted in all simulations.

However, due to the nature of 1D simulation, which only allows variations along one direction ( Y-axis), the structure used in 1D simulation is slightly modified by extending the front contact to cover the whole top surface and removing the heavily doped region under the front contact. The whole rear surface is also fully covered by rear contact, making it impossible to change the rear contact area coverage. Therefore, a valid comparison among 1D, 2D, and 3D simulations can only be drawn from structures with 100% rear area coverage. Two groups of comparison are performed with different parameter settings. Both results show that 1D simulation calculates cell efficiency that is about 2% lower than the 2D or 3D results, which demonstrates that 1D simulation is definitely insufficient to solve problems like this.

A comparison between 3D and 2D simulation results is shown in Figure 7.10. Noticeable discrepancies of up to 0.5% in simulated cell efficiency are observed when rear contact area coverage is small in Figure 7.10. Such discrepancies can be explained by the current crowding effect, which is captured more accurately in 3D simulations. The main geometrical difference between 3D and 2D simulation is that the rear contact has a rectangular shape in 3D, but it is a stripe of infinite length in 2D simulations. Therefore, the current crowding effect is almost doubled in 3D simulation because each contact has four corners compared to two corners in the 2D version, where current crowding takes place. According to Figure 7.10, the low substrate doping makes current crowding a dominating constraint, resulting in a bigger difference between 3D and 2D simulations.

Based on these observations, we conclude that 2D simulations are mostly good enough to produce similar results to 3D simulations, except for certain cases where we see up to 0.5% discrepancy in efficiency. However, it is recommended to use 3D simulations when current crowding effects cannot be neglected.

Images

FIGURE 7.10 Three-and two-dimensional simulation comparison showing cell efficiency as a function of rear contact area coverage, with a substrate doping concentration of

7.3.6 Junction Optimization

Efficiency of the solar cell is almost insensitive to particular properties of the heavily doped n+ selective emitters, as long as they provide good enough conduction and low enough contact resistance. There are no optically generated carriers there because the selective emitter is in a shadow of the optically opaque silver contact on the top surface. Therefore, carrier recombination is not an issue in the emitters, so they are usually doped as heavily as possible to provide good contact resistance and good conduction.

Conversely, solar cell performance is very sensitive to the properties of blanket n+ junctions. On the one hand, higher doping in the front n-type layer can reduce resistance and, therefore, boost the cell efficiency. On the other hand, higher doping leads to higher recombination rates of minority carriers, which suppresses the cell performance.

The phosphorous oxychloride (POCL) diffusion that is used in the industry to make the n+ junctions creates surface doping of about 2·1020 cm–3 ± 25%. The 50% doping range happens due to the process variations. For a typical junction depth of 0.4 μm, the efficiency is 18.8% ± 0.25%, as can be seen on Figure 7.11.

Figure 7.11 also shows that a better junction with peak doping of 1019 cm–3 and junction depth of 0.6 μm can simultaneously boost the efficiency by 2.25% and significantly reduce the efficiency variability, from 0.5% down to 0.05%. Reduction of variability tightens the efficiency spread and, therefore, improves parametric yield. In terms of process flow, such junctions can be obtained by adding anneal with large thermal budget to the standard POCL process to reduce the surface doping, or to etch away heavily doped surface layer, or to use alternative doping techniques such as ion implantation or plasma doping.

Images

FIGURE 7.11 Comparative performance and variability of different n+ blanket junctions.

Another option is to keep the conventional POCL doping process, but make shallower junctions of about 0.1 μm deep. This will increase efficiency by about 1%, but will not significantly reduce the variability.

To summarize this section, we discussed several design optimization criteria and found optimization space of 4% in terms of efficiency for the junction design, 1% for the rear contact size, and 4% for the substrate doping. Additionally, we found that 1D modeling is not accurate enough, but 2D modeling gives reasonable results most of the time, with the maximum observed discrepancy with 3D modeling of 0.5% in terms of cell efficiency.

7.3.7 An Alternative Solar Cell Design

Among efforts to boost the performance of monocrystal silicon solar cells, the all-back-contact cell design is regarded as an appealing candidate. Moving all contacts to the back surface and leaving no metallization pattern on the front surface eliminates the optical shading losses and allows the front surface to be optimized without the trade-off between grid shading and series resistance. It is projected that the worldwide fraction of all-back-contact solar cells in production will increase to 35% by 2020 from its current share of 5% [5].

For an all-back-contact solar cell, many options remain to be explored in order to harvest the optimal cell efficiency. Take the front surface doping as an example for which there are at least two approaches. Assuming the same lightly doped n-type substrate, one way is to have a heavily doped n+ layer at the front surface, which reduces the series resistance and provides a passivating drift field. The alternative is a heavily doped p+ layer, which serves as a floating emitter and provides an even larger drift field, but it needs careful design to minimize carrier recombination in the heavily doped surface layer. It is therefore useful to explore the possibilities in the all-back-contact cell design through TCAD simulations.

Images

FIGURE 7.12 Illustrations of various input parameters defining the geometry and doping in the simulation structure. The oxide layer covering the back surface is not shown.

The comparison among various design options is performed using 3D simulation with Sentaurus TCAD tools, with a simulation work flow and modeling methodologies similar to the point rear contact example described previously.

7.3.7.1 structure definition

The nominal structure is illustrated in Figure 7.12. The silicon substrate is lightly doped with phosphorus to a concentration of 1015 cm–3, and the front surface bears a heavily doped n+ layer with the peak doping of 6 × 1019 cm–3. Alternate n+ and p+ stripes are placed on the back surface, with a round contact in each stripe. A nitride antireflecting layer covers the front surface, and the back surface outside the contacts is covered by oxide.

Four types of variations in the cell design are considered in the simulation. These include the front surface doping type, the contact pitch, the substrate doping level, and changes to localized back surface doping.

7.3.7.2 Results and Discussion

Table 7.1 summarizes the impacts on cell performance due to each variable considered. It can be concluded that, for this particular setup, having a p+ junction at the front surface can help increase cell performance when compared with the other two alternative front surface treatments, which are n+ doped and no heavily doped surface.

The cell efficiency of structures is directly related to the area of the heavily doped regions on the back surface; therefore, structures with localized back surface doping are not as good as the ones with n+ and p+ doping stripes.

TABLE 7.1 Summary of Main Simulation Results

Images

There are competing factors associated with changes in substrate doping. When the doping level in silicon substrate increases, the carrier lifetime decreases, which leads to lower conducting current. At the same time, the resistance is reduced, which is beneficial to the cell efficiency.

With the bulk carrier lifetime of 500 μs assumed in this simulation, an increase in the pitch between n-contact and p-contact from 250 to 500 μm leads to a 0.5% drop in cell efficiency.

Due to the complex mechanisms involved in the all-back-contact solar cell design, if any of the conditions is modified, the design trade-offs change, requiring reoptimization.

7.4 Conclusions

We discussed design of optical and electrical aspects of silicon solar cells using 3D simulation with comprehensive physical models. Simulation results reveal significant impact of surface texture and antireflective layers on sunlight capture. Robust mesh and geometry building tools enable analysis of large simulation domains with random texture. Simulations with about 100 random pyramids were large enough to characterize random texture reproducibly. Detailed comparison of regular and random textures reveals the exact reasons behind better optical performance of the cell with random texture.

Electrical analysis of the solar cell with rear contact covering anywhere from 100% down to 1% area reveals significant optimization space of over 4% in terms of efficiency. The large number of competing physical mechanisms leads to complex cell behavior with the trade-off points determined by a combination of several design parameters.

The performed optical and electrical analyses suggest several possible ways to improve cell performance and tighten its variability.

Reference

1. D. Kray, N. Bay, G. Cimiotti, et al., 2010. Industrial LCP selective emitter solar cells with plated contacts. Photovoltaic Specialists Conference.

2. S. W. Glunz, J. Knobloch, C. Hebling, and W. Wettling. 1997. The range of high-efficiency silicon solar cells fabricated at Fraunhofer Ise. Photovoltaic Specialists Conference.

3. Sentaurus TCAD tools, v. 2013.03, Synopsys, 2013.

4. M. Green, and A. Blakers 1990. Characterization of 23% efficient silicon solar cells. IEEE Transactions on Electron Devices 37 (2): 331–336.

5. International Technology Roadmap for Photovoltaics (ITRPV) Results 2011. Available at: <http://www.itrpv.net/doc/roadmap_itrpv_2012_full_web.pdf>

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.129.148.210