Summary

UE4's containers and the C++ STL family of containers are both excellent for storing game data. Often, a programming problem can be simplified many times by selecting the right type of data container.

In the next chapter, we will actually get to programming the beginning of our game by keeping track of what the player is carrying and storing that information in a TMap object.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.144.37.38