Summary

Well, what a chapter we had there. We created the beginnings of our own platforming game, we looked at a really useful tool for level creation, Tiled, and we saw how using LibGDX, we can take the output of Tiled and easily gain access to that information inside our game, using the Tiled Map API. We did some simple collision detection between our characters and the landscape to create our platforming experiencing and then we went through the process of adding game objects—the acorn!—to the game.

Coming up in the next chapter, you will look at taking the game further by having the level bigger than the screen, and introduce scrolling! So, we can really give the game the feel of a platformer. You will also take a look at using sounds in our game so we can bring it to life!

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