Using the Hierarchy to animate local rotation - creating an orbiting planet

In this recipe, we will explore local transform animations further. We will use the Hierarchy and create smart parent-child relationships between our game objects to make an interesting effect of orbiting planets. Learning how to animate an object's local position and rotation and use the Hierarchy to our advantage is key to getting the most of Unity's animation system.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.119.19.174