Getting ready

To follow this recipe, you need two animated game objects: a character and an interactive object. In our example, we use a wheel lever that the character can rotate. We use only two animations, WheelStart and WheelLoop, for both the Character and the Wheel objects. The animations have the same number of frames and are synchronized in a 3D package already. You can also open the provided example Unity project and go to the Chapter 05 Character actions and expressionsRecipe 06 Synchronizing an animation with objects in the scene directory. You will find an Example.scene there. Play the game and press the space bar to see the Character and the Wheel play a synchronized animation. You will find all the necessary animations in the Rigs directory.

Character and Wheel objects playing synchronized animations
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