How it works...

Unity imports translation, rotation, and scale animation of 3D objects from a 3D package. It makes it easy to create complex animations and use advanced features of a chosen 3D software. Make sure to bake your animations into frames before importing them to Unity (Blender bakes the exported animations to frames by default). Importing mesh animation (vertices movement) is not supported (you have to use Blend Shapes instead; we will discuss them in detail in the Animating facial expressions with Blend Shapes recipe in Chapter 5Character Actions and Expressions).

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