What this book covers

Chapter 1, Working with Animations, describes the tools essential for importing animations from 3D packages. It also covers most of the import settings.

Chapter 2, Working with the Animation View, covers Unity's built-in animation tool, used to animate almost everything apart from characters.

Chapter 3, 2D and User Interface Animation, focuses on animating 2D sprites and UI elements.

Chapter 4, Character Movement, covers different types of movement, using animations and root motion.

Chapter 5, Character Actions and Expressions, is about actions, action points, and facial expressions.

Chapter 6, Handling Combat, covers combat-specific topics, such as using animations for aiming and creating a hit-detection system.

Chapter 7, Special Effects, is not only about particle systems, but also about animating fog, creating wind zones, and even using sound waveforms for animation.

Chapter 8, Animating Cutscenes, describes how to import a cutscene from a 3D package and how to prepare simple cutscenes using Unity's Animation View.

Chapter 9, Physics and Animations, shows how to create ragdolls and break stuff.

Chapter 10, Miscellaneous, is the last chapter and describes a few solutions to common problems—for instance, working with mocap animations in Blender and Unity.

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