Getting ready

Before we start, you should add three more animations to your character: a short Jump animation starting on the ground in a pose similar to Idle; an InAir animation, a looped animation of the character being in the air; and a Land animation starting when the character touches the ground with his feet and ending with the Idle pose. All those animations should be done "in place" without root node translation. You can open the provided example Unity project and go to the Chapter 04 Character movementRecipe 06 Making a character jump with 3-phase animation directory. You will find an Example.unity scene there. Play the game and press the space bar to see the character jump. You will find all the animations needed in the Rigs directory.

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