Getting ready

As always, you should have a rigged and animated character ready before we start. Import it into Unity, choose the proper rig type, and put it into a scene. You can download the example Unity project and go to the Chapter 01 Working with animationsRecipe 03 Creating and assigning an animator controller directory. There is a scene called Example.unity there. If you open it, you'll find a Sheep character in the Hierarchy. It has an Animator Controller already created and assigned. You can also use the Quadruped.fbx file from the Chapter 01 Working with animationsRecipe 03 Creating and assigning an animator controllerRigs directory to follow the recipe step by step.

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