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Again, this recipe shows the most basic jump setup. You may want to add more start jump animations from different poses (run and walk extremes, passing poses, and another one from the idle animation). To do so, create Animator Controller parameters for each of those poses and Animation Curves with the same names as the parameters you've created. Use the Animation Curves in the walk and run animations to tell Unity which pose is the animation currently in (left/right extreme or left/right passing pose). Use the parameters in the Animator Controller to set the appropriate transitions between the animations. You may also need to add more landing animations that would transition to idle, walk, or run, depending on the current character Speed parameter value (player input).

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