Getting ready

To follow this recipe, we need a character with SpiderIdle and Dodge animations (we will be using our Spider character in this example). The dodge animation should be created with root motion. Please check the example in the following screenshot:

Spider dodge with root motion translation

You can also go to the Chapter 06 Handling combatRecipe 04 Using root motion to create a dodge move directory. Open the Example.unity scene there. You will find the same Humanoid and Spider characters we had in previous recipes. They have the same animations and scripts as in the Using transitions from Any State to play hit reactions recipe. The Spider has one additional animation: Dodge. If you hit the space bar in Play Mode, the Spider will attempt to dodge the sword swing. You can find all the necessary animations in the Chapter 06 Handling combatRecipe 02 Using animation events to trigger script functionsRigs directory.

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