Getting ready

Most animations are created in external 3D packages such as Maya, 3ds Max, Motion Builder, or Blender 3D. Make sure you have prepared a 3D model with a skeleton, the model is skinned, and you have created at least one animation. You can also download the provided example; open the project in Unity and go to this folder: Chapter 01 Working with animationsRecipe 01 Importing skeletal animationsSheep Model. You will find an imported FBX file called Sheep.fbx there.

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