How it works...

All Generic rigs can use animations from multiple assets that share the same Avatar Definition. To share the same Avatar DefinitionGeneric rigs have to have exactly the same rigs (the same hierarchy, the same bone names and transforms). All Humanoid rigs can use animations from multiple assets that are also set to Humanoid. Additionally, they don't need to have the same rigs because Unity automatically retargets all humanoid animations.

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