Working with the Animation View

This chapter explains the Animation View, which is an essential tool in Unity's animation workflow, and the following topics are covered in this chapter:

  • Using the Animation View to create a flickering light
  • Blending light colors with the Animation View and the Animator Controller
  • Animating object's world position - creating a moving platform
  • Animating object's local position - creating automatic doors
  • Using the Hierarchy to animate local rotation - creating an orbiting planet
  • Animating triggers - creating a death trap
  • Creating an elevator triggered by player input
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