List of Figures

Chapter 2. The core rules

Figure 2.1. REPL return values

Figure 2.2. Immutable versus mutable service worst-case scenario

Figure 2.3. Immutable versus mutable service “one golden run” scenario

Chapter 3. Modicum of style—coding conventions

Figure 3.1. Fourier transform equation

Chapter 4. Utilizing object orientation

Figure 4.1. Simulation class hierarchy

Figure 4.2. Linearization of Router with NetworkEntity

Figure 4.3. Abstract interface between software modules.

Chapter 6. The Type System

Figure 6.1. Defining type parameters on a method

Figure 6.2. Covariance

Figure 6.3. Contravariance

Chapter 7. Using implicits and types together

Figure 7.1. Sample heterogeneous list

Figure 7.2. IndexedView

Figure 7.3. Recursive HListViewN

Chapter 8. Using the right collection

Figure 8.1. Generic collections hierarchy

Figure 8.2. Example index trie with a branching factor of two

Figure 8.3. Update to trie with sharing

Figure 8.4. Vector’s array structure with branching factor of 2

Figure 8.5. Internal structure of a list

Figure 8.6. Changing evaluation semantics

Figure 8.7. Splitting parallel collection iterators

Figure 8.8. Parallel task breakdown of sum method

Chapter 9. Actors

Figure 9.1. Scatter phase

Figure 9.2. Gather phase

Figure 9.3. Modified scatter-gather search

Figure 9.4. Failure zones for scatter-gather example

Figure 9.5. Scatter-gather scheduling zones

Figure 9.6. Topology state change

Chapter 11. Patterns in functional programming

Figure 11.1. Functor transforming types and functions

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