Note to the reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized page numbers indicate illustrations.
A
AAA games, 190
Abrams Battle Tank, 34
Abt, Clark, 39
Academic Skill Builders, 45
action-adventure games, 31
active interfaces, 144
adaptive audio, 191
Adventure Game Studios, 228
Age of Wonders, 34
age range, gamers, 14, 112, 113
aiming reticule, 288
Alan Wake, 241
Alien, 91
alpha testing phase, 218
ambient sound, 185, 187, 188, 190, 192-196
ammo/inventory gauge, 287
ancients, level design, 171-172
Angry Birds, 19, 35-36, 118, 122
Animal Crossing, 116
motion capture, 75, 76, 135, 207, 215
animators, 215
answers, review questions, 249-254
Antarctica, 83, 149, 158, 174, 175
antique Jerusalem map, 171-172, 172
AO rating, 41
Apparitions: The Haunting of the Red Reef Inn, 135, 142, 144, 145, 158, 211-212, 212
AppData, 236
arcade games, 20-21, 27, 34, 96, 187, 199, 205, 233-234
Arneson, Dave, 27
art bible, 206
art director, 206
art flatbooks, 264
art section, GDD, 60
Artery Studios, 127, 127, 215, 215, 265
assets, 85
assistant producer job position, 258
audio requirements section, GDD, 63
charting work, 186
audio file formats, 196
Audio Special Interest Group, 196
Auto Race, 21
axonometric projection, 122, 123, 124, 124-125
B
Back to the Future, 31
backward sound playing, 195
Bacon, Kevin, 2
bad dialogue, 54
Baer, Ralph, 18
balance, game, 84
bandwidth, 192
Barker, Clive, 178
Battle for Wesnoth, 34
battle music, 191
Beaumont, Brad, 186, 195, 195-196
“before transistors” game, 17
Bézier curves, 208
Big, 30
Big Fish Games, 115, 116, 117, 238-239
black lines, 130
Blizzard Entertainment, 49, 117
board games, 11-12, 15, 18, 22, 120
boat anchors, 105
box-modeling, 128
Bradley, Milton, 13
Breakout, 28
brown box, 18
BT game, 17
builds, 218
bump maps, 132
Burt, Ben, 197
bus crash. See Red Harvest
Bush, Vannevar, 143
C
Call of Duty: Black Ops, 8
Call of Duty 4, Modern Warfare, 28, 29
Candy Land, 1
careers. See jobs
cathode ray tube (CRT), 16, 17, 18
caves, 170, 170-171. See also Colossal Cave Adventure
character animation, reels, 266
character modeler, 215
character specs, 46
character technical directors, 214
characters, 64-71. See also visuals; specific characters
classical literature, 109
modeling reels, 267
originality, 89
The Checkered Game of Life, 13
checkers, 13
Checkers, 18
Chinese (Mandarin), 140
Chinese scroll paintings, 124-125
CINEMA 4D, 72, 99, 125, 126, 131, 132, 178
Clancy, Tom, 32
Classic Doom, 118
classical literature, characters, 109
clerical job position, 258
clickable items, animation, 135-137
Clive Barker's Undying, 178
Clockwork Knight, 122
Close Combat: First to Fight, 15, 16
clustering gameplay style types, 34-37
coin-operated video games, 20, 20-21. See also arcade games
color/texture/lighting, 130-133
Colossal Cave Adventure, 29, 30, 111, 143, 180
common features,
comparables list, 171
competition, game purpose, 1, 2, 22
Computer Space, 20
computers. See simulations; specific computers
conceptart.org, 65, 95, 268, 273
core game design concepts. See game design
core game principles, 3
core games, 36
cover letter, 271
cow level, 168
Cranmer, Sue, 114
craps, 3
creative director, 104, 205-206
Creedence Clearwater Revival, 8
cross-platform games, 228
Crowther, Will, 29
CRT (cathode ray tube), 16, 17, 18
Crytek engine, 72, 73, 99, 102
Cuju, 14
customer service job position, 258
customized icons, 142
cutscenes, 78, 105, 107, 108, 119, 133, 199
D
Dagmar, 65
Dante's Inferno, 188
Daqiu, 14
dead loop, 175
DEC (Digital Equipment Corporation) PDP systems, 18, 20
Deep Blue, 34
backgrounds, 99
game synopsis, 44
gameplay style classification method, 25-26, 85
GDD, 56
dengjiao toushi, 125. See also axonometric projection
Descent, 7
design visualization (D-Vis), 103
Deus Ex, 178
Devil May Cry, 118
diametric projections, 123
Diary of a Wimpy Kid, 40
diegetic elements, 144, 146, 198
Digital Equipment Corporation (DEC) PDP systems, 18, 20
Dillenberger, Paul, 2
distribution, 225-240. See also platforms
domain name, 268
dominoes, 13
Donkey Kong, 27, 49, 105, 118, 221
Douglas, A. S., 17
Dracula 3: The Path of the Dragon, 31
dreidel, 11
Duck Hunt, 118
Duke Nukem 3D, 122
Dungeons & Dragons, 27, 45, 183, 275
D-Vis (design visualization), 103
E
E rating, 40
E10+ rating, 40
EA (Electronic Arts), 117, 146, 206, 240, 241, 245, 247
EarthBound, 121
EC rating, 40
editing sound software, 196
edutainment, 40
effects animation, 208
Egyptian society, 1
Eisenhower, Dwight D., 17
Elder & Jung: The Fröbish Riddles, 58, 59. See also Fröbish Riddles
Elder Scrolls, 45
Electronic Arts (EA), 117, 146, 206, 240, 241, 245, 247
electronic games, 14, 14, 16-17
Elgaill Town, 72
endorsements/reviews, 245
end-user license agreement (EULA), 147-148, 155
entertaining games, 2
Entertainment Software
Association (ESA), 40, 112, 113, 114, 115, 116, 117
Entertainment Software Rating Board (ESRB), 40-41, 56, 113, 113, 151
entry-level jobs, 258
environment artists/modelers, 213, 215
environment modeling reels, 267
environments, 72-75. See also visuals
ESA. See Entertainment Software
Association theesa.com, 116
ESRB. See Entertainment Software
Rating Board EULA (end-user license agreement), 147-148, 155
EverQuest, 26
“Evolutionary Design” (Cook), 81-82
Excel spreadsheets, 218, 219, 270
exit features, 149, 151, 158, 159, 160
experimental games, 6
extrude, 128
F
Fable, 5
farm walkthrough, Red Harvest, 284-285
Farmville, 37, 38, 116, 227, 236, 236, 242, 242
Ferranti, 17
ffxivcore.com/wiki/Category:Lore, 49
Final Cut Pro, 107
first-person POV. See FPS POV
Flash, 51, 83, 90, 100, 130, 131
flatbooks (portfolios), 261-265
flowcharts, 51-54, 52, 105, 216-217
fluid GDD, 183
Fly Hard, 122
FMOD, 190
Forrest Gump, 8
“Fortunate Son,” 8
fps (frames per second), 126, 192, 215
FPS POV (first-person POV), 28, 31, 62, 118-119, 134, 235
frames, 75. See also keyframes
frames per second (fps), 126, 192, 215
Fröbish Riddles, 58-60, 61, 62, 62, 131, 176, 177, 181
Frogger, 120
functionality, characters, 95-97. See also interfaces
Futurelab report, 114
G
gamasutra.com, 108, 115, 116, 257, 258
games. See also specific games
AAA, 190
core principles, 3
Game Audio Network Guild, 196
Game Boy Advance, 119
game design
inspirations, 19
user-centered, 117
game design documents (GDDs), 56-64, 183
Fröbish Riddles, 58-60, 61, 62, 62
game designers, 205
game developers, 205
Game Over, 85
game progress tracking, 218-220
game synopsis/overview, 44, 58-59
game systems section, GDD, 56
game writing, 43-64. See also game design documents
GameCube, 21
GameMaker, 228
gamemaking.indiangames.net, 74
concept art starting process, 82
GDD, 56
gameplay testing, 55
gamers age range, 14
gamespot.com, 116, 178, 245
gamification, 39
Garrick Elder character, 59
GDDs. See game design documents
Gears of War, 36, 127, 190, 265
genres, levels and, 179
getting started, careers, 256-259
Ghost Hunters, 144. See also Apparitions: The Haunting of the Red Reef Inn
Giger, H. R., 91
God Mode cheat, 7
gold testing phase, 218
Goldsmith, Thomas T., Jr., 16
Google+, 237
Google Chrome, 35
Google Docs, 219
Googleplex, 20
Gordon Freeman character, 118-119
Graetz, Martin, 18
graphical user interfaces (GUIs), 143
Gravity, 128
Groening, Matt, 90
Guare, John, 2
GUIs. See graphical user interfaces
Guzman, Gerardo, 240
Gygax, Gary, 27
H
handheld devices, 231
hardcore games, 36
Harry Potter books, 95
Hasbro, 14
haunted-hospital game, 101, 101
Havok Physics, 75
heads-up displays. See HUDs
health meter, 286
Heinemann, Bill, 2
helicopter view, 120
help button, 158
Hephaestus, 228
hidden-object games (HOGs), 35, 58, 61, 99, 150, 152, 158, 160
Higinbotham, William, 17
HOGs. See hidden-object games
HUD design, Red Harvest, 285-288
HUDs (heads-up displays), 144
Human-Computer Interaction, 17
Huntemann, Nina, 85
I
I Spy, 2
IcoFx, 142
iConvert, 142
IGDA (International Game Developers Association), 115, 272, 273
images. See also 2D images
reference, 85
immersive games, 32, 33, 47, 48, 49, 65, 68, 98, 111, 118, 126, 134, 137, 170, 180, 190, 191, 192, 196
incidental learning, 39
incidental music, 191
in-game movies, 105
interactive fiction, 29
interface flatbooks, 265
interfaces, 142-147. See also screens; visuals
defined, 139
functionality, 97
sound effects, 187
sounds, 197
types, 97
International Game Developers Association (IGDA), 115, 272, 273
intro screen, 142
inventory items, toolbar, 158
inventory/ammo gauge, 287
Iwata, Satoru, 36
J
Jacinthe Jung character, 59
Jake's Shadow, 51
Jedi Knight II, 7
Jianshizi, 17
Jill sandwich, 54
Job Waters character, 277
entry-level, 258
Johnson, Dwayne, 48
Journey, 187
journeyman skills, 255
jousting, 14
junior producer, 258
junior programmer, 258
Jurassic Park, 31
K
Kaplan, Larry, 84
Karinthy, Frigyes, 2
Kasparov, Garry, 34
Keely, Jack, 65
King Tut's tomb, 1
Kotsmine Hills, 150, 150, 152, 153
L
LANs (local area networks), 32, 219
LARP (live action role play), 27
launch screen, 142, 148, 149, 151
leads, 207
Lensman series (Smith), 19
level design metrics, Red Harvest, 282, 283
level designer, 209-210, 269-270
levels, 166-179. See also world
GDD, 61
rough sketch, 167
Li, Jet, 84
Life in Hell, 90
lighting technical directors, 214
lighting/color/texture, 130-133
linear games, 181. See also nonlinear games
linear unfoldment, 105, 133, 143, 199, 200, 282
lip ring, 172
Liquidlcon, 142
live action role play (LARP), 27
local area networks (LANs), 32, 219
location music, 191
locked-down camera, 82, 118, 124
Lode Runner, 178
longer description section, GDD, 60-61
Lord of the Rings trilogy, 81
Lucasfilm Games, 30
Luke Skywalker character, 49, 81
Luton, Will, 85
M
M rating, 41
macro-to-micro concept, 87
mahjong, 118
Mandarin, 140
Maniac Mansion, 30
Mann, Estle Ray, 16
The Mansion of Happiness, 11, 12, 13
manual interfaces, 147
Mao Tse-Tung, 15
map-based navigation, 180
maps. See also flowcharts
antique Jerusalem, 171-172, 172
bump, 132
normal, 132
specular, 133
Traveller's Tour Through the United States, 12-13
UV, 132
Vostok, 210
Mario Kart, 122
marker, 191
Mass Effect, 45
Massachusetts Institute of Technology, 18, 143
massively multiplayer online games (MMOGs), 36, 37, 72, 143, 151, 234-235
massively multiplayer online role-playing games (MMORPGs), 36
matinees, Red Harvest, 278-281
Mattel Corporation, 21
Max Payne, 119
Maxis, 19
Maya, 72, 99, 101, 125-126, 131, 132, 178, 222
mechanics, game, 4, 5, 210-211
memory-based navigation, 180
merchandising, 244
mesh, 92, 126, 127, 132, 264, 265, 267
message system, Red Harvest, 287
meta elements, 147
Microsoft Project, 219
milestones, 218
military simulations, 15-16, 16, 33
Miller, Rand, 31
Miller, Robyn, 31
Minecraft, 5
Mitchell, Briar Lee, 269
Miyamoto, Shigeru, 49
MMOGs (massively multiplayer online games), 36, 37, 72, 143, 151, 234-235
MMORPGs (massively multiplayer online role-playing games), 36
mobile phone games, 19, 56, 85, 231, 232
mocap. See motion capture
mod games, 46
modelers, 215
modeling reels, 267
mods, 55, 61, 179, 244, 273-274
Moksha Patamu, 11
motion capture (mocap), 75, 76, 135, 207, 215
Movie Maker, 107
MP3s, 196
Mudbox, 126
MUGEN, 228
MMOGs, 36, 37, 72, 143, 151, 234-235
MMORPGs, 36
My Day Will Come, 45
N
narrative
GDD narrative section, 61
Nathan Drake character, 98
Naughty Dog games, 97
navigation
worlds, 77
Necronom IV, 91
Nefertari, 1
New Kingdom, 1
Next Big Thing, 31
Night Journey, 6
NIM, 17
No One Lives Forever, 178
non-diegetic elements, 144, 145, 146, 198
nonlinear games, 52, 52, 143, 192
nonplayer characters (NPCs), 64, 70, 134, 177, 215
normal maps, 132
norman-hollyn.com/535/handouts/loglines.pdf, 44
NPCs (nonplayer characters), 64, 70, 134, 177, 215
NURBS, 208
O
“Old Bill” Putty character, 59
one-point perspective, 103
on-set previs, 103
open-source projects, 222, 257
originality, characters, 89
orthographic projection, 121
overarching, 103, 174, 205, 232
overhead, 120
OXO, 18
P
Pac-Man, 105
Pac-Mania, 121
Pandemonium, 122
parallax movement, 72
parallax scrolling, 122
Parker Brothers, 11
particle animation, 133
passive interfaces, 144
PC game-making software packages, 228
PC platform, 226
peanut shape, 91
Peggle, 116
pencil sketches, 82, 83, 85, 86, 88, 91, 99
personality, characters, 68-69
Photoshop, 51, 83, 87, 91, 92, 93, 99, 100, 101, 124, 126, 131, 132, 136, 178, 222
physics of world, 74-75, 102-103
pinball games, 21
ThePinkkilla, 46
Pinkyblee and the Magic Chalice, 51-53
pitchvis, 103
Pitts, Bill, 20
pixels, 27, 28, 130, 136, 141, 142
platform games, 18, 27, 122, 176, 228
platforms, 56, 82, 84, 96, 163, 222, 225-234
player-to-player interactivity, 143
player-to-technology
interactivity, 143
PlayStation, 21, 56, 84, 96, 97, 119, 120, 141, 222
PlayStation Portable units, 231
PMCs, 221
point of view. See POV
polygons, 126-127, 128, 132, 133, 208, 215, 264
Populous, 180
portfolios (flatbooks), 261-265
Poser, 83
postproduction phase, 218
postvis, 103
POV (point of view), 118-120. See also FPS POV; TPS POV
Premiere, 107
Prensky, Marc, 39
preproduction phase, 217
presence, 33
previsualization (previs), 103-107
primitives, 128
production pipelines. See pipelines
programming job positions, 214-215, 271
prop modeler, 215
property rights issues, 227
props, 71-72, 134-135, 267. See also visuals
Q
QA (Quality Assurance), 162, 213
Quake, 7
qualitative testing, 162
Quality Assurance (QA), 162, 213
quantitative testing, 162
R
rage meter, 287
ranged weapon, 288
raster images, 18, 28, 100, 130
Ratchet & Clank, 120
rating system. See Entertainment Software Rating Board
Raven Software, 7
Rawitsch, Don, 2
reading, inspiration source, 93, 95
real estate, 84, 144, 158, 160, 161, 231, 232, 285
recruiters, 274
Red Harvest, 61, 176, 183, 275-288
reference images, 85
resolution, 28
resume, 272
retcon, 47
retroactive continuity, 47
revenue, games, 1
review questions, answers, 249-254
reviews/endorsements, 245
reward audio, 186
rhyming games, 2
Rise to Honor, 84
Robinett, Warren, 8
role-playing games (RPGs), 26-27, 36, 45, 119, 228, 235
The Royal Game of Ur, 1, 11, 22
RP (RatingPending), 41
RPG toolkit, 228
RPGs. See role-playing games
rules, 4-6. See also mechanics
S
Sam Wells character, 276
Samantha character, 83, 83, 151, 152
Sanders Associates, 18
schedules section, GDD, 63
scores, 160
screens, 142, 147-161. See also interfaces
scripted music, 191
scripting, 179
scrollers. See side-scrolling games
scrolling, axonometric view and, 124-125
SCUMM engine, 30
sectors, 122
Serious Games (Abt), 39
Seven Cities of Gold, 180
The Seven Sigils, 172-173, 173
Sgt. Emil Putty character, 59
shader technical directors, 214
Shmusicup, 122
shooters, 19, 31-33. See also FPS POV; TPS POV
Sid Meier's Gettysburg!, 180, 206
side scroller navigation, 181
side scrolling camera position, 120
side-scrolling games, 90, 99, 121, 122
signature sounds, 191
Silent Storm, 34
Simon Says, 14
The Sims 2, 5
simulations, 15-16, 16, 33, 33-34
Sinistar, 118
sites, demographics, 116
Six Degrees of Kevin Bacon, 2
Six Degrees of Separation, 2
skyboxes, 123
skydomes, 123
Smith, E. E., 19
Snakes and Ladders, 1, 11, 12, 13
social networks, 37
Soliday, Karen, 91
Sonic, 118
Sony Computer Entertainment America LLC, 97
Sony PlayStation, 21, 56, 84, 96, 97, 119, 120, 141, 222
sound. See audio/sound
sound-based games, 199
spatial relationships, interfaces, 146-147
special effects, 187
specular map, 133
specular values, 132
spinning top, 11
spokes, 182
sponsorship, 243
sprites, 122
squash and stretch, 68, 76, 208
standards, 222
Star Mountain Studios, 83, 100, 101, 120, 131, 135, 150, 152, 157
Star Wars, 28, 48-49, 81, 187, 197
static in-game ads, 242
Steampunk, 74
stems, 190
Sterling, Franklin, III, 90, 91, 99
Sternberg, Richard, 83, 132, 268
Still Life, 31
story. See narrative
storyboard templates, 51, 105, 106, 106
Stratego, 15
strategy games, 34
Street Fighter, 69
stretch, squash and, 68, 76, 208
style guide, 206
synthesizers, 187
system animation, 133
T
T rating, 40
Tactical Warfare Simulation Evaluation and Analysis, 15
TAPS, 212
tasks-and-needs analysis, 207-208
technical previs, 103
temp art pieces, 99, 107, 217, 251
templates, storyboard, 51, 105, 106, 106
tessellate, 128
testing job position, 258
testing phase, 218
text-based games, 29, 30, 111, 112
texture/lighting/color, 130-133
theme, 85
third-person POV. See TPS POV
Thor character, 81
3/4 front stance, 94
3/4 perspective, 123
3ds Max, 72, 87, 91, 92, 99, 125-126, 128, 131, 132
three-point perspective, 103
Tic-Tac-Toe, 17
tiling, 128
timers, 150, 160, 275, 285, 288
title page, GDD, 56
title screens, 140, 142, 147, 148
top, spinning, 11
top down view, 120
TPS POV, 28, 32, 118, 119-120, 146
trademarks, 221
Traveller's Tour Through the United States, 12-13
trends, 95
trimetric projections, 123
Tuck, Hugh, 20
tutorials. See instructions
2D images
color/texture/lighting, 130-131
locked-down camera, 118
2K Marin, 74
two-point perspective, 103, 123
U
UI. See interfaces
Ulicsak, Mary, 114
Ultima VII, 121
Undying, 178
Unity development tool, 229
Unreal Engine, 75, 179, 214, 267, 274
Urban, Karl, 48
URL, 268
USC Interactive Media Design, 6
user interfaces. See interfaces
user-centered design, 117
user-to-technology interactivity, 143
UV map, 132
V
Vanguard:Saga of Heroes, 71
vertical slices, 64, 107, 190, 217
video, digital games v., 18
Viola, Bill, 6
viral marketing, 244
Virtual Family Kingdom, 237, 237
visual interfaces, 147
visuals. See also characters; environments; interfaces; props
Vita, 128
voice-overs, 105, 107, 186, 193, 284
Vostok, 173-175, 174, 209, 210
W
wagon wheel design, 181. See also hub-and-spoke design
War of the Worlds, 28
WAV format, 196
WaveWorks Interactive Sound Engine, 190
wayfinding, 180. See also navigation
weapons, sounds, 197
web presence, game marketing, 244
Weird Helmet, 100, 120, 121, 154, 154, 156
Weldon Price character, 90, 90-91
Wii, 21, 36, 56, 96, 139, 141, 163, 222
Wii U, 36
Wiitanen, Wayne, 18
Windows Solitaire, 2
Wizards of the Coast, 27
Wolf, 34
word of mouth, 244
workflow hierarchy. See pipelines
world, 74-75, 77, 102-103. See also levels
world builders, 213
World Cyber Games, 3
World of Warcraft, 4, 5, 19, 26, 32, 36, 37, 37, 45, 46, 49, 50, 105, 120, 127, 151, 180, 190, 234, 250, 264
Wright, Martha, 114
writer, job position, 209, 269
X
XaviXPORT, 21
Xbox, 21, 56, 119, 222, 225, 228, 229
Y
Z
Zombies Ate My Neighbors, 118
3.137.217.95