What Defines a Gameplay Style?
Designing for a Specific Audience
Entertainment Software Rating Board
CHAPTER 3 Core Game Design Concepts
Interactivity with the Environment
Understanding the Basics of Animation
Understanding Cinematics and Cutscenes
Where to Find Inspiration for Original Designs
Functionality of the Interface
Understand the Physics of the World
CHAPTER 5 Detailed Development of Visuals
Overview of Designing Graphics
Characters, Props, and Vehicles
CHAPTER 6 Navigation and Interfaces
Everything Needs to Be Tested!
CHAPTER 7 Designing Levels and the Game Design Document
How the Narrative Figures into Level Design
Editing Software and File Formats
CHAPTER 9 Job Descriptions, Game Tracking, and Legal Issues
CHAPTER 10 Distribution and Marketing
Development for the Home Computer Market
APPENDIX A Answers to Review Questions
APPENDIX B Education, Training, and Working in Games
Applying for Jobs and Internships
APPENDIX C Game Design Document
Sam Wells (Player Character 1)
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