Part I. Cross-Platform Game Programming with the Allegro Game Library

Part I includes six chapters that introduce you to the basic concepts of game development with Allegro. Starting with an overview of game development roots and covering the subject of motivation, this part goes into detail about how to configure Visual C++ to compile programs with the Allegro game library. Also, the chapters in Part I show how to write, compile, and run Allegro programs to demonstrate 2D vector graphics, player input (using the keyboard, mouse, and joystick), and how to play audio files for sound effects and music.

 

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