Index

A

Abyss, The 204205

acting/actors 5175

avoiding clichés 57

building a character 5258, 72

exploring physicality 6063, 72

exploring scene work 6568, 72

generating emotion 5556, 72

and improvisation 6768

acting is truth 52, 72

actions 8788

driving of by emotion 2425

adrenaline moment 21

Altieri, Kathy 51, 104105

anger 56, 6061

animatic 191192

animation storyboards 160161

Animator and the Seat, The 7879, 80, 88, 91, 92, 97, 142, 146, 147

anticipation 185

appeal 7677

arc 2, 185 see also character arcs

archetypes 5 see also character archetypes

Aristotle 2

aspect ratio 198199

audience 107, 113

B

back story 77

Bancroft, Tom 100101

basic premise 48

basic story 106

beat sheet 164

beginnings 109110

Besen, Ellen 230

Beware of Monster 32, 114, 115

Bird, Brad 34

Bottle 39, 40, 117

Bradbury, Ray 31

brains vs. brawn 10

brainstorming 35, 222

Briggs, Paul 192

buddy stories 10

budget 244245

Bug’s Life, A 5

building character see character(s)/character building

building conflict see conflict

building location see location building

building a story see story

building bus stop structure 119120

C

Cachuela, Mike 4750

camera focus 202

camera moves 186188

representing 187188

trucks and zooms 187

camera placement 188189

Campbell, Joseph 2

Canfora, Jack 7475

Caps 1314

Captain, The 144, 150152

Catch 2930, 65, 8687, 97

categorical imperative 77

catharsis 2

Chalk 1415

character(s)/character building 1, 5264, 7688

appeal 7677

avoiding cliché 23

in conflict 111112

creating a memorable 24

desire of 12

features of a good 7677, 98

finding the motivation for your 232234

journey of the 110112

physical body 53, 5964

physiology 232

psychological mind 5358

psychology 233

revealing of by dialogue 145

and scene work 6567

sociology 232

working with two or more 80

character archetypes 510

herald 7, 9

hero 8, 9

mentor 6, 9

shadow 7, 9

shapeshifter 9

threshold guardian 8, 9

trickster 8, 9

character arcs 13, 8081, 112

mental 81

physical 81

spiritual 81

character attributes 10, 35, 81, 88

character design 6263, 8188, 98

actions, gestures and additional attributes 8788

goals 100

model sheets 88

personality and function 8687, 100

recognizable and relatable 84

shapes 8486, 100

variance 101

character goals 1, 100

character profiles 7779, 98, 108

character voices/dialects 154156

clarity 155156

consistency 155

contrast 154155

characterization 79

Chomet, Sylvain 8485

ChubbChubbs, The 142143

cinematography 162

circular structure 118119

clarity 189190

clean entrance/exit 181182

clichés 2324, 57

climax 109, 110, 115, 232

close-up 202, 203

clothesline story structure 134

collage 179

color 9394, 95

competition 33

composers 158

compounded conflict 110111

concepts 23, 35

condensation 3536

conflict(s) 1, 15, 2526, 31

building 110112

character in 111112

character vs. character 1, 26, 37

character vs. environment 1, 26, 37

character vs. self 1, 26

increasing the intensity of the 111

motifs of 10

progression of 110111

universal 10

see also rising conflict

continuity 166

continuity of content 169171

contrast 202

of scale 202204

Cook, Barry 159, 173

copyright 105, 149

Countin’ on Sheep 220246

courage and survival 10

cranes 186

crisis 3, 4, 71, 109, 110

Cronkhite, Kendal 102104

cross cutting 175

cross dissolve 180

cut away 175

cut on the action 175

cut on the look 173

cyclical story structure 133134

D

Dancing Thief, The 52, 87

Defective Detective 76, 94, 97, 106, 107, 108109, 110, 111, 112113, 116

DeRuyter, Jamie 3132

design elements 97

desire 12

dialogue 142158

analysis of The Captain 150152

character voice and dialects 154156

creating subtext 146147

driving the plot forward 145146

driving the resolution 146

music and sound 149, 156158

revealing the character 145

setting the mood 144145

and storyboarding 190

tempo, pacing, rhythm, intonation and timing 149

using narration 147148

digital storyboards 192

directing the eye 197199

disjointed shots 170

Disney 5, 44

displacement 37

dolly 186, 188

draw and change 164165

drawing 159160

DreamWorks 102

Drobile, Eric 142

Duck Amuck 135

E

Early Bloomer 39

editing 160, 175, 179180

Egri, Lajos 227

Emotion

creating of by actor 5457

drives action 2425

emotional arc 2, 81

emotional recall 54, 55

empathy 2, 27, 60, 72, 84

endings/resolutions 2, 26, 109110, 234238

driving of by dialogue 146

establishing shot 172

E.T. 1112

ethics 77

Eureka! 26

exposition 25, 110, 148

external monologue 114

F

fade to black 179180

fade to white 180

Fantasia Taurina 21, 22, 68

Fantastic Flying Books of Mr. Morris Lessmore, The 123127

Feature Film Plots Against the Hero’s Journey

Call to Adventure 3

Crisis 4

Happy Ending 5

Hero Has a Weakness 3

Introduce the Hero 3

Quest 4

Return 4

Showdown 4

Unexpected Event 3

Features

differences between shorts and 1315

Feline Follies 161

film language 161

film structure, nonlinear 134136

Finding Nemo 5, 34

fish out of water 10

flat space 206

flaw 78

Flight of Fancy 34, 120, 122

Floss, The 119

follow-through 185

Fox Cry 53

frame-in-frame 200201

framing box 187, 188

Funnypages Productions 100

G

genre 38

gestures 8788

Glebas, Francis 110

goals see character goals

Goldberg, Eric 236

golden mean 77, 199

golden rule 77

golden section 199, 200

Good Deed, A 210219

good vs. evil 10

Gopher Broke 25, 80, 8184, 8990, 97

Gordon, Steve 166

Great Big Robot from Outer Space Ate My Homework, A 13, 59, 67, 118, 143144

Greno, Nathan 161, 179, 191, 194196

H

happy endings 5

hedonism 77

Help!…I’m Stranded… 139, 140

herald 7, 9

hero 8, 9

Hero’s Journey 25, 13

Hickner, Steve 209215

high key lighting 96

Hitchcock, Alfred 229230

Hooks, Ed 21

How to Train Your Dragon 11, 95, 96

Howard, Stan 119

Howl’s Moving Castle 35, 9

human condition 5173

human needs 11

humor 27

I

iconic moment 6871

ideas, finding and getting 17, 2050, 221225

brainstorming in groups 222

the ideal 2830

pursuing 3339, 41

the real 3033

and research 223225

seed idea 221

Iglesias, Karl 1

improvisation 6768, 72

inciting moment 1, 13, 110

Incredibles, The 35, 9, 86

insert shots 174

internal monologue 112, 114, 147

intonation 149

iris in 180

Iron Giant 1112, 34

J

Jimenez, Andrew 1719

Johnstone, Ollie and Thomas, Frank The Illusion of Life 76

jump cut 183

Jung, Carl 5

K

Kite, The 27, 72

Kopf, Ginny 154156

Kroyer, Bill and Sue 4347

Kung Fu Panda 33, 96

L

La Marca, Perry 238

lens’ flare 162

light/lighting 9496

high contrast 96

high key 96

low contrast 96

low key 96

light patterns 201

linear narrative 114115

Little-Herrick, Dori 242243

live action 28, 33, 160161

local color 93

location/location building 1, 30, 8997, 9899

defining the mood of the piece 9296

design elements 97

setting the stage 8992

supporting the story 97

long shot 202, 203

love 5556, 60

love stories 10

M

McDonald, Brian 110

Invisible Ink 1112

McKee, Robert 12

Madagascar 102, 103104

Magic If, The 54, 55

Martin, Demetri

Bee Sting xvixvii

mask 63

mask shot 200

master sketches 97

match cuts 180181

mental needs 11

mentor 6, 9

Mercurio, James 109

Merritt, Billy 5455

metaphors 35

mid shot 202

minimalist structure 135

Mintz, Aubr 220246

Miyazaki 5, 7

model sheets 88

money matters 244245

monomyth 2

Monsters, Inc. 31

montage 179, 200

mood 9296

color 9394

and dialogue 144145

light 9496

texture 9293

Moongirl 4750, 148

Moore, Sonia 66, 149

Morse, Deanna 139141

motivation, character 232234

movement

graphic representation of 184

principles of 185186

anticipation 185

arcs 185

follow-through and overlapping action 185

multiple images 186

squash and stretch 185

and storyboarding 183184

Mulan 35, 9, 11

multiple images 186

music and sound 149, 152, 238242

creating of to support narrative 156158

N

narration, using 147148, 152

narrative questions 112113

need 2

Noggin 3536

nonlinear storytelling 128141

core idea 130132

definition and features 128129

film structure 134136

general principles 137

key points for working in 137138

soundtracks 133

story structure 133134

storyboards 136137

visual content 132

nose room 205206

O

observation 31

Oldenburg, Brandon 123127

One Man Band 17, 1819

180-degree rule 166169, 172

Origin 118119

originality in story 12

Over the Hedge 104105

over the shoulder shot 172

overlapping action 185

P

pacing 149, 191

pan 187, 188

parallel structure 115116

parody 32

peacemakers 10

Perry, Chris 29, 86

personality 86, 100

physical gesture 5964

physical needs 11

physicality 38, 60, 63

pictorial space 204206

pictorial transitions and match cuts 180181

ping-pong structure 117118

pitch/pitching 18, 191, 247249

Pixar 5

play, importance of 7475

plot 2

avoiding cliché 23

driving forward by dialogue 145146

point of view 38, 103, 170

point of view (POV) shot 173

Poole, Bert 9596

Poor Bogo 24, 37, 118, 147, 148

Post, Doug 237238

premise 107108, 227232

preproduction 225226

presentation boards 159160

process boards 159

Production Schedule 243

professional storyboard artists 161

progression/story reels 191

props 8991

psycho-physical action 53, 62, 72

psychological process 5358

psychological mind 5358

pursuing ideas 3339, 41

puzzle story structure 134

Q

quests and journeys 2, 4, 10

R

rack focus 202, 203

rags to riches 10

Ran 207

Rango 35, 9, 12

reaction shots 173

rectangle, redesigning the 200201

registering your work 247

research 3335, 223225

experiential 3435

factual 3334

observational 34

and staging 206

resolution see endings/resolutions

Respire, Mon Ami 26, 27, 92, 93, 144

reverse shot 172

rhythm 149

rising conflict 15, 25, 113, 149

Ritterschlag 34, 116

ritual pain 110

role reversals 10

rule of thirds 199, 200

Rules of the Playground 2028

Cardinal Rule: Do Something You Like 28

Rule #1: Story is King 2021

Rule #2: Keep It Simple 2122

Rule #3: Know the Theme 22

Rule #4: Avoid Cliché 2324

characters 23

concepts 23

plots 23

symbols 23

Rule #5: Create a Memorable Character 24

Rule #6: Emotion Drives Action 2425

Rule #7: Show Don’t Tell 25

Rule #8: Create Conflict 2526

Rule #9: Know Your Ending 26

Rule #10 Entertain Your Audience 2627

Rule #11: Make Me Laugh 27

Rule #12: Answer The Question: Why Animation? 28

S

Sandage, Charley 240, 241

scale, contrast of 202204

scene work 6567, 72

Schumer, Gary 9

Schwartz, Zach

And Then What Happened 232233

Scoredos, Sande 247249

scratch track 191

seed ideas 221

shadow 7, 9

shallow space 206

shapes 8486, 97, 100

and light patterns 201

shapeshifter 9

ship of fools 10

Shirra, Mark 143144

short animated film, developing a 220246

finding an ending 234238

finding the motivation for your character 232234

finding a premise 227232

finding your idea 221225

know what you are going to write about 221

making music 238242

managing your film 242244

money matters and budget 244245

preproduction 225226

short films

definition 20

differences between features and 1315

stories that don’t work for 22

shot list 164

shots 203204

close-up 202, 203

cross cutting 175

cut on the action 175

cut away 175

cut on the look 173

disjointed 170

establishing 172

and A Good Deed 210219

insert 174

long 202, 203

point of view (POV) 173

reaction 173

reverse shot and over the shoulder 172

split screen 179

tracking 88

Show Don’t Tell 25

Shrek 35, 9, 109, 114, 119

silence 149

silhouette 201

simplicity 2122

slice of life 120

Sony Pictures Imageworks 39, 247

sound see music and sound

soundtracks, nonlinear 133

space 92, 206

flat 206

pictorial 204206

shallow 206

speed lines 184, 185

spiritual needs 11

split screen 179, 200

squash and stretch 185

stage setting 8992

props 8991

space 92

staging 197219

camera focus 202

contrast of scale 202204

directing the eye 197199

pictorial space 204206

redesigning the rectangle 200201

redesigning with tone 201202

and research 206

Stanislavski, Constantin 53

status 33, 80

stereotypes 10

story

arc 2

definition and elements of 12, 14

ending/resolution 2

inciting moment 1

location 1

need 2

originality 12

story question 1

theme 12

universal 25

story building 106127

building conflict 110112

endings and beginnings 109110

journey of the audience 107

narrative questions and narrative structures 112120

pitfalls 107

premise and theme 107108

story is king 2021

Story, Jim 160

story question 1

story structure 106

bus stop 119120

circular 118119

linear 114115

nonlinear 133134

clothesline 134

cyclical 133134

puzzle 134

parallel 115116

slice of life 120

zigzag/ping-pong 117118

storyboarding/storyboards 136137, 159196, 210

180-degree rule 166169

animatic 191192

animation 160161

beat sheet 164

camera moves 186188

camera placement 188189

checklist 207208

clarity 189190

continuity 166

continuity of content 169171

and dialogue 190

digital 192

draw and change 164166

drawing 159160

establishing shot 172

film language and cinematography 161162

formal elements of visual design 162163

and A Good Deed 210219

graphic representation of movement 184

interview with Nathan Greno 194196

pacing 191

pitching 191

principles of movement 185186

progression/story reels 191

shortcomings 170

shot list 164

shot types 172179

single short to sequence of shots 162

thumbnailing 163, 225

transitions 179183

visual imagination 160

visualizing time and movement 183184

storytelling 106 see also nonlinear storytelling

Studio Ghibli 5

styles 97

subtext 146147

superimposition 179

swappables 38

Bottle 39, 40

Early Bloomer 39

symbols, avoiding cliché 23

symmetry 198, 199

T

technical editing transitions 179180

Technological Threat 4347

Teddy 24

telling 25

tempo 149, 157

tempting fate 10

Ten Unknowns 64

texture 9293

themes 12, 22, 107108

mental needs 11

physical needs 11

spiritual needs 11

universal 1012

three-act structure 2

threshold guardian 8, 9

thumbnailing 163, 225

time and place 38

timing 149

Tomov, Evgeni 30

tone, redesigning with 201202

camera focus 202

contrast 202

contrast of scale 202

light and patterns 201

silhouette 201

too big of a gap 170

tracking shot 188, 205

transitions 179183

clean entrance/exit 181182

jump cut 183

pictorial and match cuts 180181

technical editing 179180

Treasure 21, 22, 120

trickster 8, 9

Triplets of Belleville, The 3031, 8485, 86

trucks 187

U

universal conflicts 10

universal story 25

universal themes 1012

UP 11, 6566, 69, 128

utilitarianism 77

V

vanishing point 197

variance 101

veil of ignorance 77

visual design 102105

formal elements of 162163

visual imagination 160

visualizing time and movement 183

Vogler, Chris

The Writer’s Journey 6

voices/dialects, character 154156

Volker, Adam 123127

W

Weinberg, Larry 33

Z

zigzag structure 117118

zollys 188

zooms 187, 188

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