88 Joint Cognitive Systems
Support for Coping
One principle is that the design should support the natural human strategies
for coping, rather than enforce a particular strategy. A trivial example is to
consider the two extreme views of decisions making, rational decision
making and naturalistic decision making. Rational decision making is based
on a set of strong assumptions of what decision making is and what the
human abilities of being a rational decision maker are (Petersen & Beach,
1967). On the basis of that, it is possible to propose and build tools and
environments that support decision making – but only as it is described by
the model. For naturalistic decision making, and more generally for what are
called the ecological or ethnographic approaches to human performance, the
method would be to study what people actually do and then consider whether
it is possible to support that through design (e.g., Hutchins, 1995). This
approach is not atheoretical, but the theories are about what people do rather
than about the hypothetical ‘mechanisms’ behind. (An excellent example of
this approach is provided by Neisser (1982) – a decade before ‘cognition in
the wild’ became a catchphrase.)
The starting point, in other words, should be in an understanding of the
representative strategies for coping, with no initial assumptions about what
goes on in the operator’s mind. That understanding must obviously be
established separately for each domain and field of practice. It is
unreasonable to assume that there are strong domain-independent practices,
and that design can be based exclusively on those. Having said that, it is to be
expected that significant common features exist among domains, although
these may emanate from the work demands as likely as from inherent
psychological characteristics. In many cases there will be a need to control or
focus attention on important facets, for instance by applying a good
representation, cf. Gibson’s (1979) notion of perceived affordance. As
discussed above it is nevertheless far from easy to determine a priori what
will be significant and what will not. In general, since time is limited – and
time is perhaps the only true common feature across all situations – there will
be an advantage in reducing, filtering, and transforming information to avoid
obvious performance bottlenecks.
As a concrete illustration, at least three of the common strategies of
coping with input information overload – queuing, filtering, and cutting
categories – can be supported by interface design, and, in fact, often are,
although probably by coincidence rather than by design. Queuing is a feature
of VDU-based alarm systems, but may be used more systematically (Niwa &
Hollnagel, 2001). Filtering can be supported by categorising plant data and
measurements, for instance, according to urgency. And cutting categories can
be done by algorithmically mapping complex measurements onto a limited
set of more abstract functions (Corcoran et al., 1981).