Use of Artefacts 99
artefacts with a hermeneutical relation, yet as a tool, i.e., with low
exchangeability. Computer tomography is a good example of extending the
capability of humans, to do things that were hitherto impossible. CAT, as
many other techniques of graphical visualisation – including virtual reality –
are seductive because they provide a seemingly highly realistic or real picture
of something. In the case of CAT there is the comfort that we know from
studies of anatomy that the underlying structure actually looks as seen from
the picture. In the case of research on subatomic particles – such as the hunt
for the Higgs’ boson – or in advanced visualisation of, e.g., simulation results
and finite element analysis, the danger is considerably larger, hence the
hermeneutic relation stronger, because there is no reality that can be
inspected independently of the rendering by the artefact. Indeed, one could
argue that the perceived reality is an artefact of the theories and methods.
The final example is an abacus. The abacus is highly transparent and for
the skilled user enters into an embodiment relation. The human calculator
does not manipulate the abacus, but calculates with it almost as a
sophisticated extension of hand and brain. Similarly, the abacus is clearly a
tool, because it amplifies rather than substitutes what the user can do. The
human calculator is never out of control, and the abacus – beings so simple –
never does anything that the user does not.
Range of Artefacts
As the example of getting up in the morning showed we are immersed in a
world of artefacts, some of which are our own choosing while others are not.
For CSE it is important to understand how artefacts are used and how JCSs
emerge. For this purpose it is useful to consider several ranges of artefacts:
simple, medium, and complex.
The simple artefacts are things such as overhead projectors, household
machines, doors, elevators, watches, telephones, calculators, and games.
They are epistemologically simple in the sense that they usually have only
few parts (considering integrated circuits as single parts in themselves), and
that their functions are quite straightforward to understand, hence to operate.
(Newer types of mobile phones and more advanced household machines may
arguably not belong to this category, but rather to the next.) This means that
they are tools rather than prostheses in the sense that people can use them
without difficulty and without feeling lost or uncertain about what is going to
happen. Indeed, we can use this as a criterion for what should be called a
simple artefact, meaning that it is simple in the way it is used, typically
having only a single mode of operation, rather than simple in its construction
and functionality. (Few of the above mentioned artefacts are simple in the
latter sense.) Indeed, much of the effort in the design of artefacts is aimed at
making them simple to use, as we shall discuss below.