94 Joint Cognitive Systems
aeroplanes, the Internet, personal digital assistants (PDA), dishwashers, cars,
photocopiers – the list is endless. Although CSE does not aim to exclude any
artefact, the emphasis is nevertheless on those that have a certain level of
complexity and functionality and which therefore typically – but not
necessarily – comprise some kind of information technology. The interest is,
however, not on the information technology as such but on the function and
use of the artefact.
Phenomenology of Coagency
The extent to which people in the industrialised world have become
dependent on artefacts is easily demonstrated by considering an ordinary day
of work. We wake up in the morning by the sound from an alarm clock. We
go to the bathroom to wash, brush our teeth, and perhaps shave. We put on
clothes and go to the kitchen where breakfast is prepared using microwaves,
stoves, electric kettles, toasters, and the like. We may listen to the radio,
watch the news, or read the paper. We travel to work equipped with various
technological artefacts such as watches, mobile phones, computers, music
players or radios, and journey by means of bicycles, cars, trains, boats, and
buses – except for the fortunate few who live within walking distance. Even
so, no one walks barefoot and naked to work. At work we use a variety of
artefacts and machines and are furthermore surrounded by artefacts in the
form of furniture, lighting, heating, ventilation, and perhaps even monitored
by cameras, movement detectors, and the like – there is hardly any need to
continue. Indeed, it is difficult to think of a single thing that can be done
without the use of some kind of artefact, with the possible exception of a
vegan nudist living in the woods.
Philosophers, such as Edmund Husserl and Martin Heidegger, have
provided the basis for a phenomenology of human-machine relations – of
coagency (Ihde, 1979, p. 3). The basis is a distinction between the
embodiment and hermeneutic relations, described in Chapter 2. In the
embodiment relation, the artefact or machine becomes transparent to the user
so that it is no longer seen or experienced as an object but instead becomes
part of how the world is experienced. A simple example is to write with a
pencil on a piece of paper. In the act of writing the pencil stops being an
object and becomes, for the moment at least, at one with or an embodiment of
the writer. This can also be expressed by saying that there is a transparency
relation between the artefact and the user. The better the artefact is suited for
its purpose, the higher is the transparency. The embodiment relation can be
illustrated as in Figure 5.1. The shaded area indicates that the artefact or
machine is transparent to the person, and that the interface is between the
artefact and the world, rather than between the user and the artefact.