With most Unity development, we could just run our scene in the editor for testing. Unfortunately, when developing ARCore applications, we need to deploy the app to a device for testing. Fortunately, the project we are opening should already be configured for the most part. So, let's get started by following the steps in the next exercise:
- Open up the Unity editor to the sample ARCore project and open the HelloAR scene. If you left Unity open from the last exercise, just ignore this step.
- Connect your device via USB.
- From the menu, select File | Build Settings. Confirm that the settings match the following dialog:
![](http://images-20200215.ebookreading.net/12/4/4/9781788830409/9781788830409__learn-arcore-__9781788830409__assets__aac2543a-3ea2-4f06-a6f0-ecdcc85f437e.png)
Build settings dialog
- Confirm that the HelloAR scene is added to the build. If the scene is missing, click on the Add Open Scenes button to add it.
- Click on Build and Run. Be patient, first-time builds can take a while.
- After the app gets pushed to the device, feel free to test it, as you did with the Android version.
Great! Now we have a Unity version of the sample ARCore project running. In the next section, we will look at remotely debugging our app.