Summary

Now, you are aware of a whole new concept of gameplay scripting, and the why and how of using it. You learned about the several types of blueprints, when to use each of them, how you can change a class blueprint type at any time you want, and how to keep it clean from errors. You are now also able to create a clean Unreal Engine 4 project from scratch and set it up correctly to match the iOS platform. Building and running a project with different build types is something essential for testing over time and now you know how easy it has become.

The next step for you is to start making games and learn how to script a gameplay. In the next chapter, we will begin a journey to build a physics-based game.

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