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by Michael W. Allen
Michael Allen's Guide to E-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company
Cover
Contents
Title
Copyright
Dedication
Foreword
Acknowledgments
Part 1: The Business Perspective
Chapter One: Plain Talk
The e-Learning Myth
Effective versus Boring—Pick a Circle
Where Does e-Learning Fit?
You Have Choices
How This Book Can Help
Get It Here
Knowing versus Succeeding
Summary
Chapter Two: Context—The Possibility of Success
Unrecognized Context Factors
Change Is Necessary
Prerequisites to Success
Why Do We Do Things That We Know Are Wrong?
How to Do the Right Thing
Design—the Means to Success
e-Learning or Bust
A Pragmatic Approach
Summary
Chapter Three: The Essence of Good Design
Design versus Technology
The Three Priorities for Training Success
Primary Components of e-Learning Applications
My Guarantee
Learner Motivation
Learner Interface
Content Structure and Sequencing
Navigation
Instructional Interactivity
Summary
Chapter Four: Getting There through Successive Approximation
A Multifaceted Challenge
Constraints
Dealing with Design Challenges
An Issue of Process
The Gospel of Successive Approximation
Savvy—A Successful Program of Successive Approximation
Summary
Part 2: Design
Background
No Reason for Poor e-Learning
Buyer Beware
You Don’t Have to Count on Luck
Chapter Five: Learner Motivation
The e-Learning Equation
e-Learning Design Can Heighten as Well as Stifle Motivation
Seven Magic Keys to Motivating e-Learning
Using the Magic Keys
Magic Key 1: Build on Anticipated Outcomes
Magic Key 2: Put the Learner at Risk
Magic Key 3: Select the Right Content for Each Learner
Magic Key 4: Use an Appealing Context
Magic Key 5: Have the Learner Perform Multistep Tasks
Magic Key 6: Provide Intrinsic Feedback
Magic Key 7: Delay Judgment
Summary
Chapter Six: Navigation
Victim or Master?
Navigation Services
Reusable Navigation
Navigation Imperatives
Additional Learner-Interface Ideas
Examples
Navigational Metaphors
Summary
Chapter Seven: Instructional Interactivity
Supernatural Powers
Natural Learning Environments
e-Learning Environments and Rehearsal
Instructional Interactivity Defined
Examples
Anatomy of Good Interactions
The Elusive Essence of Good Interactivity
Interactivity’s Mistaken Identities
Interactivity Paradigms That Work
Summary
References
Index
Credits
About the Author
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