Contents
Part 1: The Business Perspective
Effective versus Boring—Pick a Circle
Chapter Two: Context—The Possibility of Success
Why Do We Do Things That We Know Are Wrong?
Chapter Three: The Essence of Good Design
The Three Priorities for Training Success
Primary Components of e-Learning Applications
Content Structure and Sequencing
Chapter Four: Getting There through Successive Approximation
Dealing with Design Challenges
The Gospel of Successive Approximation
Savvy—A Successful Program of Successive Approximation
You Don’t Have to Count on Luck
Chapter Five: Learner Motivation
e-Learning Design Can Heighten as Well as Stifle Motivation
Seven Magic Keys to Motivating e-Learning
Magic Key 1: Build on Anticipated Outcomes
Magic Key 2: Put the Learner at Risk
Magic Key 3: Select the Right Content for Each Learner
Magic Key 4: Use an Appealing Context
Magic Key 5: Have the Learner Perform Multistep Tasks
Magic Key 6: Provide Intrinsic Feedback
Additional Learner-Interface Ideas
Chapter Seven: Instructional Interactivity
e-Learning Environments and Rehearsal
Instructional Interactivity Defined
The Elusive Essence of Good Interactivity
Interactivity’s Mistaken Identities
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