Ezra Thess Mendoza Guevarra

Modeling and Animation Using Blender

Blender 2.80: The Rise of Eevee

Ezra Thess Mendoza Guevarra
Laguna, Philippines
ISBN 978-1-4842-5339-7e-ISBN 978-1-4842-5340-3
© Ezra Thess Mendoza Guevarra 2020
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To Father God

To my mother and father

To my friends and fellow Filipinos

To all PWDs

Introduction

Good morning! Good afternoon! Good evening! Wherever you are reading this book, I’d like first to greet you, my dear reader. Welcome to the world of 3D and welcome to the world of Blenderers.

I first searched, “What is the best 3D software for beginners?” in Google. You might already know that Blender 3D is “free.” In this book, I discuss what “free” means, and what the Blender license means.

When I started learning 3D, I only played with the 3D viewer and Paint3D applications that are in Windows 10. But those applications have limitations. I decided to research 3D software that could meet my needs on a laptop. You might think, obviously a PC is better than a laptop. Originally, I’m a web developer/designer, and because 3D has become a part of web design, I decided to study 3D concepts.

Blender 3D met my needs. It launches fast, even on my laptop. I can design the model that I want. There’s a lot of community and tutorials out there and it’s free.

This book is a tour of Blender 2.80, in which its newest render engine is rendered in real time; it’s called Eevee. They called this latest version a “game-changer” because it has a lot of changes—from the user interface to its tools, which is especially helpful to beginners and laptop users like me.

Since I called it a tour, Chapter 1 shows you the basics, like installation and features. In Chapter 2 , I discuss modeling tools. In Chapter 3 , I discuss the tools used in animation. In Chapter 4 , I discuss things related to the game engine.

I also discuss Blender 2.80 hotkeys and refraction, which is helpful for those who are interested in photorealism.

I suggest that you install Blender 2.80 before Chapter 2 . I want you experiment with every tool I mention so that you know which tools will be useful for you in the future.

So, let’s end the introduction here and proceed to our tour! Enjoy learning!

Acknowledgments

There are a lot of people I’d like to thank. This book was produced by me alone.

First and foremost, I’d like to thank Father God for giving me this opportunity, and also for giving me the knowledge and skills I needed throughout the process. He’s my number-one partner here.

I’d like to thank Mrs. Cecilia Guevarra, my mother, and Mr. Alexander Guevarra, my father, for their patience and support in many aspects.

I’d like to thank the HIJCC family for your prayers and support.

I’d like to thank the Apress staff, who gave their time and effort on this book, especially Ms. Spandana Chatterjee, Mr. Shrikant Vishwakarma, Mr. Matthew Moodie, and Ms. Mieren Taylor.

I’d also like to thank my friends. I will not mention any names but you know who you are. You support me in many aspects of my life.

I’d like to thank my previous employers, especially the PNR family and the GAP family for every memories and experiences.

Lastly, I’d like to thank you, my dear reader.

Table of Contents

Index 289

About the Author and About the Technical Reviewer

About the Author

Ezra Thess Mendoza Guevarra
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graduated with a Bachelor of Science in information technology from STI College in the Philippines. Though she graduated with web developer/designer knowledge, her passion for the arts that started in childhood never went away. In 2016, she became interested in 3D modeling and tried to create a game with a team.

She also loves research. She created ezrathessguevarra4.wixite.com/yorozuyaezra to share the knowledge she gained through her research and share her creativity. She has also served as a government employee in the Philippines.

Despite being epileptic, she continues to pursue her dreams and “break the walls.” A researcher and a passionate artist, Ezra is currently using her skills as a freelancer.

 

About the Technical Reviewer

Mieren Taylor
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is a 3D generalist who works with independents and small businesses to create product visuals and promotional material, as well as patch pipelines in various productions. Some of the projects she’s worked on include making 3D sarees for Yes!Poho, creating 3D visuals for Kairma air filters, and logo design for Tjoobloom. She has worked with Blender as a freelancer for more than five years and has every intention to carry on using this amazing software and exploring the new features of its latest version.

You can see Mieren’s latest work on her website at www.Tomations.com .

 
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