Android Dev System Requirements
Android Hardware Specifications
Hour 2: Installing the Development Tools
Downloading the NetBeans Package
Running the Android SDK Manager
Installing the ADT Plug-in for Eclipse
Hour 3: Configuring NetBeans and Eclipse with the Android SDK
Creating an Android Emulator Device
Plugging Android SDK into NetBeans
Adding Android SDK Support to Eclipse
Hour 4: Creating Your First Android Program
Creating a New Android Project
Editing the “Hello, Android!” Program
Comparing the Emulator to an Android Device
Hour 5: Getting Started with Graphics
Understanding the Activity Class
World’s Simplest Android Graphics Demo
Hour 6: Drawing Basic Shapes and Text
Android Screen Densities and Resolutions
Hour 7: Loading and Drawing Images
Hour 8: Bringing Your Game to Life with Looping
Hour 9: Multi-Touch User Input
Hour 10: Using the Accelerometer
Hour 11: Using the Linear Acceleration and Proximity Sensors
Accessing the Linear Acceleration Sensor
Accessing the Proximity Sensor
Hour 12: Using the Gravity and Pressure Sensors
Hour 13: Creating Your Own “Tricorder”
Encapsulating the Android Sensors
Creating the Tricorder Project
Hour 14: Playing with the Audio System
Playing Audio Using MediaPlayer
Hour 15: Building an Android Game Engine
Designing an Android Game Engine
Creating an Android Library Project
Writing the Core Engine Classes
Hour 16: Creating a Sprite/Actor Class
Encapsulating Basic Sprite Functionality
Hour 17: Frame Animation Using a Sprite Sheet/Atlas
Animating with a Sprite Sheet (Texture Atlas)
Hour 18: Advanced Multi-Animation Techniques
Hour 19: Manipulating Sprites with Matrix Transforms
Collision Detection Techniques
Hour 22: Using Linear Velocity for Realistic Movement
Calculating Velocity from a Direction
“Pointing” a Sprite in the Direction of Movement
Hour 23: Scrolling the Background
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