Answers to Hour 17

1: To create objects, you must first create a template. This template is called a:
A1: Class
2: One of the primary benefits of object-oriented programming is that objects contain both their data and their code. This is called:
A2: Encapsulation
3: With static classes, public variables and routines are always available to code via the static class in other modules. Is this true with public variables and routines in classes?
A3: No. To access the public variables and routines, an object must be instantiated from the class.
4: True or False: Each object derived from a class has its own set of class-level data.
A4: True
5: What must you do to create a property that can be read but not changed by client code?
A5: Create a property procedure that includes the get accessor, but not the set accessor.
6: What is the best way to store the internal value of a property within a class?
A6: As a private class-level variable
7: Which is generally superior, early binding or late binding?
A7: Early binding
8: What is the best way to release an object you no longer need?
A8: Call the object's Dispose() method if it has one, and then set the object variable to null.

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