Part III: Making Things Happen—Programming!

An attractive interface is useless if it doesn't do something. In this part, you'll get into the nuts and bolts of programming. You'll learn about the C# syntax and how to create reusable code. You'll learn how to make decisions in code and how to build loops. Some or all of these concepts may be new to you, and chances are you'll make mistakes and create bugs. Actually, all developers create bugs, regardless of their skill level. In this part, you'll learn how to use C#'s powerful debugging features to track down and correct problems in your code. Finally, you'll be exposed to object-oriented programming, and you'll learn some very useful techniques for optimizing the user experience in your application.

  • Hour 11: Creating and Calling Methods

  • Hour 12: Using Constants, Data Types, Variables, and Arrays

  • Hour 13: Performing Arithmetic, String Manipulation, and Date/Time Adjustments

  • Hour 14: Making Decisions in C# Code

  • Hour 15: Looping for Efficiency

  • Hour 16: Debugging Your Code

  • Hour 17: Designing Objects Using Classes

  • Hour 18: Interacting with Users


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