Summary

In this hour, you learned about event-driven programming, including what events are, how to trigger events, and how to avoid recursive events. In addition, you've learned how to access an object's events and how to work with parameters. Much of the code you'll write will execute in response to an event of some kind. By understanding how events work, including being aware of the available events and their parameters, you'll be able to create complex C# programs that react to a multitude of user and system input.

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