Building on the design and graphic elements we learned in Chapter 4, we will animate a barnyard humor book. We'll use the animals to find our funny bone, and in the process, we'll get a great introduction to systematically creating a sequence of scenes that fit together.
In addition to practicing your storytelling skills, you'll learn how to:
We'll continue building upon the control techniques we learned in the previous chapters to organize the flow of the project with backgrounds, user clicks, and broadcast messages.
Are you ready to laugh and learn? Let's get started.
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