Chapter 5. Storytelling

Building on the design and graphic elements we learned in Chapter 4, we will animate a barnyard humor book. We'll use the animals to find our funny bone, and in the process, we'll get a great introduction to systematically creating a sequence of scenes that fit together.

In addition to practicing your storytelling skills, you'll learn how to:

  • Change the appearance of our sprites using costumes
  • Convey speech
  • Position our sprites using coordinates and motion
  • Apply sound effects to our scripts

We'll continue building upon the control techniques we learned in the previous chapters to organize the flow of the project with backgrounds, user clicks, and broadcast messages.

Are you ready to laugh and learn? Let's get started.

Barnyard humor

Let's spin some barnyard humor that's fit for users of all ages. Got a good joke or two? Feel free to substitute them for my example.

Table of contents

Our first step is to create a table of contents that users can use to navigate the jokes in our book.

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